linear_gradient/
linear_gradient.rs1use tiny_skia::*;
2
3fn main() {
4 let mut paint = Paint::default();
5 paint.anti_alias = false;
6 paint.shader = LinearGradient::new(
7 Point::from_xy(100.0, 100.0),
8 Point::from_xy(900.0, 900.0),
9 vec![
10 GradientStop::new(0.0, Color::from_rgba8(50, 127, 150, 200)),
11 GradientStop::new(1.0, Color::from_rgba8(220, 140, 75, 180)),
12 ],
13 SpreadMode::Pad,
14 Transform::identity(),
15 )
16 .unwrap();
17
18 let mut pb = PathBuilder::new();
19 pb.move_to(60.0, 60.0);
20 pb.line_to(160.0, 940.0);
21 pb.cubic_to(380.0, 840.0, 660.0, 800.0, 940.0, 800.0);
22 pb.cubic_to(740.0, 460.0, 440.0, 160.0, 60.0, 60.0);
23 pb.close();
24 let path = pb.finish().unwrap();
25
26 let mut pixmap = Pixmap::new(1000, 1000).unwrap();
27 pixmap.fill_path(
28 &path,
29 &paint,
30 FillRule::Winding,
31 Transform::identity(),
32 None,
33 );
34 pixmap.save_png("image.png").unwrap();
35}