1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415
use std::{
convert::TryInto,
sync::{Arc, Mutex},
};
use crate::{Client, SpanLocation};
#[repr(u8)]
/// The API label associated with the given gpu context. The list here only includes
/// APIs that are currently supported by Tracy's own gpu implementations.
//
// Copied from `tracy-client-sys/tracy/common/TracyQueue.hpp:391`. Comment on enum states
// that the values are stable, due to potential serialization issues, so copying this enum
// shouldn't be a problem.
pub enum GpuContextType {
/// Stand in for other types of contexts.
Invalid = 0,
/// An OpenGL context
OpenGL = 1,
/// A Vulkan context
Vulkan = 2,
/// An OpenCL context
OpenCL = 3,
/// A D3D12 context.
Direct3D12 = 4,
/// A D3D11 context.
Direct3D11 = 5,
}
/// Context for creating gpu spans.
///
/// Generally corresponds to a single hardware queue.
///
/// The flow of creating and using gpu context generally looks like this:
///
/// ```rust,no_run
/// # let client = tracy_client::Client::start();
/// // The period of the gpu clock in nanoseconds, as provided by your GPU api.
/// // This value corresponds to 1GHz.
/// let period: f32 = 1_000_000_000.0;
///
/// // GPU API: Record writing a timestamp and resolve that to a mappable buffer.
/// // GPU API: Submit the command buffer writing the timestamp.
/// // GPU API: Immediately block until the submission is finished.
/// // GPU API: Map buffer, get timestamp value.
/// let starting_timestamp: i64 = /* whatever you get from this timestamp */ 0;
///
/// // Create the gpu context
/// let gpu_context = client.new_gpu_context(
/// Some("MyContext"),
/// tracy_client::GpuContextType::Vulkan,
/// starting_timestamp,
/// period
/// ).unwrap();
///
/// // Now you have some work that you want to time on the gpu.
///
/// // GPU API: Record writing a timestamp before the work.
/// let mut span = gpu_context.span_alloc("MyGpuSpan1", "My::Work", "myfile.rs", 12).unwrap();
///
/// // GPU API: Record work.
///
/// // GPU API: Record writing a timestamp after the work.
/// span.end_zone();
///
/// // Some time later, once the written timestamp values are available on the cpu.
/// # let (starting_timestamp, ending_timestamp) = (0, 0);
///
/// // Consumes span.
/// span.upload_timestamp(starting_timestamp, ending_timestamp);
/// ```
#[derive(Clone)]
pub struct GpuContext {
#[cfg(feature = "enable")]
_client: Client,
#[cfg(feature = "enable")]
value: u8,
#[cfg(feature = "enable")]
gpu_start_timestamp: i64,
#[cfg(feature = "enable")]
span_freelist: Arc<Mutex<Vec<u16>>>,
_private: (),
}
#[cfg(feature = "enable")]
static GPU_CONTEXT_INDEX: Mutex<u8> = Mutex::new(0);
/// Errors that can occur when creating a gpu context.
#[derive(Debug)]
pub enum GpuContextCreationError {
/// More than `u8::MAX` contexts have been created at any point in the program.
TooManyContextsCreated,
}
impl std::fmt::Display for GpuContextCreationError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"More than 255 contexts have been created at any point in the execution of this program."
)
}
}
impl std::error::Error for GpuContextCreationError {}
#[derive(Debug, PartialEq)]
enum GpuSpanState {
/// The span has been started. All gpu spans start in this state.
Started,
/// The span has been ended, waiting for timestamp upload.
Ended,
/// All timestamps have been uploaded.
Uploaded,
}
/// Span for timing gpu work.
///
/// See the [context level documentation](GpuContext) for more information on use.
///
/// If the span is dropped early, the following happens:
/// - If the span has not been ended, the span is ended. AND
/// - If the span has not had values uploaded, the span is uploaded with
/// the timestamps marking the start of the current gpu context. This
/// will put the span out of the way of other spans.
#[must_use]
pub struct GpuSpan {
#[cfg(feature = "enable")]
context: GpuContext,
#[cfg(feature = "enable")]
start_query_id: u16,
#[cfg(feature = "enable")]
end_query_id: u16,
#[cfg(feature = "enable")]
state: GpuSpanState,
_private: (),
}
/// Errors that can occur when creating a gpu span.
#[derive(Debug)]
pub enum GpuSpanCreationError {
/// More than `32767` spans are still waiting for gpu data.
TooManyPendingSpans,
}
impl std::fmt::Display for GpuSpanCreationError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"Too many spans still waiting for gpu data. There may not be more than 32767 spans that are pending gpu data at once."
)
}
}
impl std::error::Error for GpuSpanCreationError {}
impl Client {
/// Creates a new GPU context.
///
/// - `name` is the name of the context.
/// - `ty` is the type (backend) of the context.
/// - `gpu_timestamp` is the gpu side timestamp the corresponds (as close as possible) to this call.
/// - `period` is the period of the gpu clock in nanoseconds (setting 1.0 means the clock is 1GHz, 1000.0 means 1MHz, etc).
///
/// See the [type level documentation](GpuContext) for more information.
///
/// # Errors
///
/// - If more than 255 contexts were made during the lifetime of the application.
pub fn new_gpu_context(
self,
name: Option<&str>,
ty: GpuContextType,
gpu_timestamp: i64,
period: f32,
) -> Result<GpuContext, GpuContextCreationError> {
#[cfg(feature = "enable")]
{
// We use a mutex to lock the context index to prevent races when using fetch_add.
//
// This prevents multiple contexts getting the same context id.
let mut context_index_guard = GPU_CONTEXT_INDEX.lock().unwrap();
if *context_index_guard == 255 {
return Err(GpuContextCreationError::TooManyContextsCreated);
}
let context = *context_index_guard;
*context_index_guard += 1;
drop(context_index_guard);
// SAFETY:
// - We know we aren't re-using the context id because of the above logic.
unsafe {
sys::___tracy_emit_gpu_new_context_serial(sys::___tracy_gpu_new_context_data {
gpuTime: gpu_timestamp,
period,
context,
flags: 0,
type_: ty as u8,
});
};
if let Some(name) = name {
// SAFETY:
// - We've allocated a context.
// - The names will copied into the command stream, so the pointers do not need to last.
unsafe {
sys::___tracy_emit_gpu_context_name_serial(
sys::___tracy_gpu_context_name_data {
context,
name: name.as_ptr().cast(),
len: name.len().try_into().unwrap_or(u16::MAX),
},
);
}
}
Ok(GpuContext {
_client: self,
value: context,
gpu_start_timestamp: gpu_timestamp,
span_freelist: Arc::new(Mutex::new((0..=u16::MAX).collect())),
_private: (),
})
}
#[cfg(not(feature = "enable"))]
Ok(GpuContext { _private: () })
}
}
impl GpuContext {
#[cfg(feature = "enable")]
fn alloc_span_ids(&self) -> Result<(u16, u16), GpuSpanCreationError> {
let mut freelist = self.span_freelist.lock().unwrap();
if freelist.len() < 2 {
return Err(GpuSpanCreationError::TooManyPendingSpans);
}
// These unwraps are unreachable.
let start = freelist.pop().unwrap();
let end = freelist.pop().unwrap();
Ok((start, end))
}
/// Creates a new gpu span with the given source location.
///
/// This should be called right next to where you record the corresponding gpu timestamp. This
/// allows tracy to correctly associate the cpu time with the gpu timestamp.
///
/// # Errors
///
/// - If there are more than 32767 spans waiting for gpu data at once.
pub fn span(
&self,
span_location: &'static SpanLocation,
) -> Result<GpuSpan, GpuSpanCreationError> {
#[cfg(feature = "enable")]
{
let (start_query_id, end_query_id) = self.alloc_span_ids()?;
// SAFETY: We know that the span location is valid forever as it is 'static. `usize` will
// always be smaller than u64, so no data will be lost.
unsafe {
sys::___tracy_emit_gpu_zone_begin_serial(sys::___tracy_gpu_zone_begin_data {
srcloc: std::ptr::addr_of!(span_location.data) as usize as u64,
queryId: start_query_id,
context: self.value,
});
};
Ok(GpuSpan {
context: self.clone(),
start_query_id,
end_query_id,
state: GpuSpanState::Started,
_private: (),
})
}
#[cfg(not(feature = "enable"))]
Ok(GpuSpan { _private: () })
}
/// Creates a new gpu span with the given name, function, file, and line.
///
/// This should be called right next to where you record the corresponding gpu timestamp. This
/// allows tracy to correctly associate the cpu time with the gpu timestamp.
///
/// # Errors
///
/// - If there are more than 32767 spans waiting for gpu data at once.
pub fn span_alloc(
&self,
name: &str,
function: &str,
file: &str,
line: u32,
) -> Result<GpuSpan, GpuSpanCreationError> {
#[cfg(feature = "enable")]
{
let srcloc = unsafe {
sys::___tracy_alloc_srcloc_name(
line,
file.as_ptr().cast(),
file.len(),
function.as_ptr().cast(),
function.len(),
name.as_ptr().cast(),
name.len(),
0,
)
};
let (start_query_id, end_query_id) = self.alloc_span_ids()?;
unsafe {
sys::___tracy_emit_gpu_zone_begin_alloc_serial(sys::___tracy_gpu_zone_begin_data {
srcloc,
queryId: start_query_id,
context: self.value,
});
};
Ok(GpuSpan {
context: self.clone(),
start_query_id,
end_query_id,
state: GpuSpanState::Started,
_private: (),
})
}
#[cfg(not(feature = "enable"))]
Ok(GpuSpan { _private: () })
}
}
impl GpuSpan {
/// Marks the end of the given gpu span. This should be called right next to where you record
/// the corresponding gpu timestamp for the end of the span. This allows tracy to correctly
/// associate the cpu time with the gpu timestamp.
///
/// Only the first time you call this function will it actually emit a gpu zone end event. Any
/// subsequent calls will be ignored.
pub fn end_zone(&mut self) {
#[cfg(feature = "enable")]
{
if self.state != GpuSpanState::Started {
return;
}
unsafe {
sys::___tracy_emit_gpu_zone_end_serial(sys::___tracy_gpu_zone_end_data {
queryId: self.end_query_id,
context: self.context.value,
});
};
self.state = GpuSpanState::Ended;
}
}
/// Uploads the gpu timestamps associated with the span start and end to tracy,
/// closing out the span.
pub fn upload_timestamp(mut self, start_timestamp: i64, end_timestamp: i64) {
#[cfg(feature = "enable")]
self.upload_timestamp_impl(start_timestamp, end_timestamp);
}
#[cfg(feature = "enable")]
fn upload_timestamp_impl(&mut self, start_timestamp: i64, end_timestamp: i64) {
assert_eq!(
self.state,
GpuSpanState::Ended,
"You must call end_zone before uploading timestamps."
);
unsafe {
sys::___tracy_emit_gpu_time_serial(sys::___tracy_gpu_time_data {
gpuTime: start_timestamp,
queryId: self.start_query_id,
context: self.context.value,
});
};
unsafe {
sys::___tracy_emit_gpu_time_serial(sys::___tracy_gpu_time_data {
gpuTime: end_timestamp,
queryId: self.end_query_id,
context: self.context.value,
});
};
// Put the ids back into the freelist.
let mut freelist = self.context.span_freelist.lock().unwrap();
freelist.push(self.start_query_id);
freelist.push(self.end_query_id);
drop(freelist);
self.state = GpuSpanState::Uploaded;
}
}
impl Drop for GpuSpan {
fn drop(&mut self) {
#[cfg(feature = "enable")]
match self.state {
GpuSpanState::Started => {
self.end_zone();
self.upload_timestamp_impl(
self.context.gpu_start_timestamp,
self.context.gpu_start_timestamp,
);
}
GpuSpanState::Ended => {
self.upload_timestamp_impl(
self.context.gpu_start_timestamp,
self.context.gpu_start_timestamp,
);
}
GpuSpanState::Uploaded => {}
}
}
}