pub trait VirtualTcpSocket: VirtualConnectedSocket + Debug + Send + Sync + 'static {
    // Required methods
    fn set_recv_buf_size(&mut self, size: usize) -> Result<()>;
    fn recv_buf_size(&self) -> Result<usize>;
    fn set_send_buf_size(&mut self, size: usize) -> Result<()>;
    fn send_buf_size(&self) -> Result<usize>;
    fn set_nodelay(&mut self, reuse: bool) -> Result<()>;
    fn nodelay(&self) -> Result<bool>;
    fn addr_peer(&self) -> Result<SocketAddr>;
    fn shutdown(&mut self, how: Shutdown) -> Result<()>;
    fn is_closed(&self) -> bool;
}

Required Methods§

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fn set_recv_buf_size(&mut self, size: usize) -> Result<()>

Sets the receive buffer size which acts as a trottle for how much data is buffered on this side of the pipe

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fn recv_buf_size(&self) -> Result<usize>

Size of the receive buffer that holds all data that has not yet been read

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fn set_send_buf_size(&mut self, size: usize) -> Result<()>

Sets the size of the send buffer which will hold the bytes of data while they are being sent over to the peer

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fn send_buf_size(&self) -> Result<usize>

Size of the send buffer that holds all data that is currently being transmitted.

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fn set_nodelay(&mut self, reuse: bool) -> Result<()>

When NO_DELAY is set the data that needs to be transmitted to the peer is sent immediately rather than waiting for a bigger batch of data, this reduces latency but increases encapsulation overhead.

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fn nodelay(&self) -> Result<bool>

Indicates if the NO_DELAY flag is set which means that data is immediately sent to the peer without waiting. This reduces latency but increases encapsulation overhead.

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fn addr_peer(&self) -> Result<SocketAddr>

Returns the address (IP and Port) of the peer socket that this is conencted to

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fn shutdown(&mut self, how: Shutdown) -> Result<()>

Shuts down either the READER or WRITER sides of the socket connection.

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fn is_closed(&self) -> bool

Return true if the socket is closed

Implementors§