#[repr(C)]pub struct PhysicalDeviceDescriptorIndexingFeatures {Show 22 fields
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderInputAttachmentArrayDynamicIndexing: Bool32,
pub shaderUniformTexelBufferArrayDynamicIndexing: Bool32,
pub shaderStorageTexelBufferArrayDynamicIndexing: Bool32,
pub shaderUniformBufferArrayNonUniformIndexing: Bool32,
pub shaderSampledImageArrayNonUniformIndexing: Bool32,
pub shaderStorageBufferArrayNonUniformIndexing: Bool32,
pub shaderStorageImageArrayNonUniformIndexing: Bool32,
pub shaderInputAttachmentArrayNonUniformIndexing: Bool32,
pub shaderUniformTexelBufferArrayNonUniformIndexing: Bool32,
pub shaderStorageTexelBufferArrayNonUniformIndexing: Bool32,
pub descriptorBindingUniformBufferUpdateAfterBind: Bool32,
pub descriptorBindingSampledImageUpdateAfterBind: Bool32,
pub descriptorBindingStorageImageUpdateAfterBind: Bool32,
pub descriptorBindingStorageBufferUpdateAfterBind: Bool32,
pub descriptorBindingUniformTexelBufferUpdateAfterBind: Bool32,
pub descriptorBindingStorageTexelBufferUpdateAfterBind: Bool32,
pub descriptorBindingUpdateUnusedWhilePending: Bool32,
pub descriptorBindingPartiallyBound: Bool32,
pub descriptorBindingVariableDescriptorCount: Bool32,
pub runtimeDescriptorArray: Bool32,
}
Fields§
§sType: StructureType
§pNext: *mut c_void
§shaderInputAttachmentArrayDynamicIndexing: Bool32
§shaderUniformTexelBufferArrayDynamicIndexing: Bool32
§shaderStorageTexelBufferArrayDynamicIndexing: Bool32
§shaderUniformBufferArrayNonUniformIndexing: Bool32
§shaderSampledImageArrayNonUniformIndexing: Bool32
§shaderStorageBufferArrayNonUniformIndexing: Bool32
§shaderStorageImageArrayNonUniformIndexing: Bool32
§shaderInputAttachmentArrayNonUniformIndexing: Bool32
§shaderUniformTexelBufferArrayNonUniformIndexing: Bool32
§shaderStorageTexelBufferArrayNonUniformIndexing: Bool32
§descriptorBindingUniformBufferUpdateAfterBind: Bool32
§descriptorBindingSampledImageUpdateAfterBind: Bool32
§descriptorBindingStorageImageUpdateAfterBind: Bool32
§descriptorBindingStorageBufferUpdateAfterBind: Bool32
§descriptorBindingUniformTexelBufferUpdateAfterBind: Bool32
§descriptorBindingStorageTexelBufferUpdateAfterBind: Bool32
§descriptorBindingUpdateUnusedWhilePending: Bool32
§descriptorBindingPartiallyBound: Bool32
§descriptorBindingVariableDescriptorCount: Bool32
§runtimeDescriptorArray: Bool32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PhysicalDeviceDescriptorIndexingFeatures
impl RefUnwindSafe for PhysicalDeviceDescriptorIndexingFeatures
impl !Send for PhysicalDeviceDescriptorIndexingFeatures
impl !Sync for PhysicalDeviceDescriptorIndexingFeatures
impl Unpin for PhysicalDeviceDescriptorIndexingFeatures
impl UnwindSafe for PhysicalDeviceDescriptorIndexingFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more