#[repr(C)]pub struct PhysicalDeviceShaderSubgroupExtendedTypesFeatures {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderSubgroupExtendedTypes: Bool32,
}
Fields§
§sType: StructureType
§pNext: *mut c_void
§shaderSubgroupExtendedTypes: Bool32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
impl RefUnwindSafe for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
impl !Send for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
impl !Sync for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
impl Unpin for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
impl UnwindSafe for PhysicalDeviceShaderSubgroupExtendedTypesFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more