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use super::*;
pub struct ExportSection {
bytes: Vec<u8>,
num_added: u32,
}
impl ExportSection {
pub fn new() -> ExportSection {
ExportSection {
bytes: vec![],
num_added: 0,
}
}
pub fn export(&mut self, name: &str, export: Export) -> &mut Self {
self.bytes.extend(encoders::str(name));
export.encode(&mut self.bytes);
self.num_added += 1;
self
}
}
impl Section for ExportSection {
fn id(&self) -> u8 {
SectionId::Export.into()
}
fn encode<S>(&self, sink: &mut S)
where
S: Extend<u8>,
{
let num_added = encoders::u32(self.num_added);
let n = num_added.len();
sink.extend(
encoders::u32(u32::try_from(n + self.bytes.len()).unwrap())
.chain(num_added)
.chain(self.bytes.iter().copied()),
);
}
}
pub enum Export {
Function(u32),
Table(u32),
Memory(u32),
Global(u32),
Instance(u32),
Module(u32),
}
impl Export {
pub(crate) fn encode(&self, bytes: &mut Vec<u8>) {
match *self {
Export::Function(x) => {
bytes.push(0x00);
bytes.extend(encoders::u32(x));
}
Export::Table(x) => {
bytes.push(0x01);
bytes.extend(encoders::u32(x));
}
Export::Memory(x) => {
bytes.push(0x02);
bytes.extend(encoders::u32(x));
}
Export::Global(x) => {
bytes.push(0x03);
bytes.extend(encoders::u32(x));
}
Export::Module(x) => {
bytes.push(0x05);
bytes.extend(encoders::u32(x));
}
Export::Instance(x) => {
bytes.push(0x06);
bytes.extend(encoders::u32(x));
}
}
}
}