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mod code;
mod custom;
mod data;
mod elements;
mod exports;
mod functions;
mod globals;
mod imports;
mod linking;
mod memories;
mod names;
mod producers;
mod start;
mod tables;
mod tags;
mod types;
pub use code::*;
pub use custom::*;
pub use data::*;
pub use elements::*;
pub use exports::*;
pub use functions::*;
pub use globals::*;
pub use imports::*;
pub use linking::*;
pub use memories::*;
pub use names::*;
pub use producers::*;
pub use start::*;
pub use tables::*;
pub use tags::*;
pub use types::*;
use crate::Encode;
pub(crate) const CORE_FUNCTION_SORT: u8 = 0x00;
pub(crate) const CORE_TABLE_SORT: u8 = 0x01;
pub(crate) const CORE_MEMORY_SORT: u8 = 0x02;
pub(crate) const CORE_GLOBAL_SORT: u8 = 0x03;
pub(crate) const CORE_TAG_SORT: u8 = 0x04;
pub trait Section: Encode {
fn id(&self) -> u8;
}
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd)]
#[repr(u8)]
pub enum SectionId {
Custom = 0,
Type = 1,
Import = 2,
Function = 3,
Table = 4,
Memory = 5,
Global = 6,
Export = 7,
Start = 8,
Element = 9,
Code = 10,
Data = 11,
DataCount = 12,
Tag = 13,
}
impl From<SectionId> for u8 {
#[inline]
fn from(id: SectionId) -> u8 {
id as u8
}
}
impl Encode for SectionId {
fn encode(&self, sink: &mut Vec<u8>) {
sink.push(*self as u8);
}
}
#[derive(Clone, Debug)]
pub struct Module {
pub(crate) bytes: Vec<u8>,
}
impl Module {
#[rustfmt::skip]
pub fn new() -> Self {
Module {
bytes: vec![
0x00, 0x61, 0x73, 0x6D,
0x01, 0x00, 0x00, 0x00,
],
}
}
pub fn section(&mut self, section: &impl Section) -> &mut Self {
self.bytes.push(section.id());
section.encode(&mut self.bytes);
self
}
pub fn as_slice(&self) -> &[u8] {
&self.bytes
}
pub fn finish(self) -> Vec<u8> {
self.bytes
}
}
impl Default for Module {
fn default() -> Self {
Self::new()
}
}