Struct wasmi_collections::ComponentVec

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pub struct ComponentVec<Idx, T> { /* private fields */ }
Expand description

Stores components for entities backed by a Vec.

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impl<Idx, T> ComponentVec<Idx, T>

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pub fn new() -> Self

Creates a new empty ComponentVec.

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pub fn clear(&mut self)

Clears all components from the ComponentVec.

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impl<Idx, T> ComponentVec<Idx, T>
where Idx: ArenaIndex,

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pub fn set(&mut self, index: Idx, component: T) -> Option<T>

Sets the component for the entity at index.

Returns the old component of the same entity if any.

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pub fn unset(&mut self, index: Idx) -> Option<T>

Unsets the component for the entity at index and returns it if any.

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pub fn get(&self, index: Idx) -> Option<&T>

Returns a shared reference to the component at the index if any.

Returns None if no component is stored under the index.

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pub fn get_mut(&mut self, index: Idx) -> Option<&mut T>

Returns an exclusive reference to the component at the index if any.

Returns None if no component is stored under the index.

Trait Implementations§

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impl<Idx, T> Debug for ComponentVec<Idx, T>
where T: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Idx, T> Default for ComponentVec<Idx, T>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<Idx, T> Index<Idx> for ComponentVec<Idx, T>
where Idx: ArenaIndex,

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type Output = T

The returned type after indexing.
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fn index(&self, index: Idx) -> &Self::Output

Performs the indexing (container[index]) operation. Read more
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impl<Idx, T> IndexMut<Idx> for ComponentVec<Idx, T>
where Idx: ArenaIndex,

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fn index_mut(&mut self, index: Idx) -> &mut Self::Output

Performs the mutable indexing (container[index]) operation. Read more
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impl<Idx, T> PartialEq for ComponentVec<Idx, T>
where T: PartialEq,

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fn eq(&self, other: &Self) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<Idx, T> Eq for ComponentVec<Idx, T>
where T: Eq,

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impl<Idx, T> Send for ComponentVec<Idx, T>
where T: Send,

ComponentVec does not store Idx therefore it is Send without its bound.

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impl<Idx, T> Sync for ComponentVec<Idx, T>
where T: Sync,

ComponentVec does not store Idx therefore it is Sync without its bound.

Auto Trait Implementations§

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impl<Idx, T> Freeze for ComponentVec<Idx, T>

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impl<Idx, T> RefUnwindSafe for ComponentVec<Idx, T>
where T: RefUnwindSafe,

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impl<Idx, T> Unpin for ComponentVec<Idx, T>
where T: Unpin,

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impl<Idx, T> UnwindSafe for ComponentVec<Idx, T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.