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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum DiscriminantSize {
Size1,
Size2,
Size4,
}
impl DiscriminantSize {
pub const fn from_count(count: usize) -> Option<Self> {
if count <= 0xFF {
Some(Self::Size1)
} else if count <= 0xFFFF {
Some(Self::Size2)
} else if count <= 0xFFFF_FFFF {
Some(Self::Size4)
} else {
None
}
}
pub const fn byte_size(&self) -> u32 {
match self {
DiscriminantSize::Size1 => 1,
DiscriminantSize::Size2 => 2,
DiscriminantSize::Size4 => 4,
}
}
}
impl From<DiscriminantSize> for u32 {
fn from(size: DiscriminantSize) -> u32 {
size.byte_size()
}
}
impl From<DiscriminantSize> for usize {
fn from(size: DiscriminantSize) -> usize {
match size {
DiscriminantSize::Size1 => 1,
DiscriminantSize::Size2 => 2,
DiscriminantSize::Size4 => 4,
}
}
}
pub enum FlagsSize {
Size0,
Size1,
Size2,
Size4Plus(u8),
}
impl FlagsSize {
pub const fn from_count(count: usize) -> FlagsSize {
if count == 0 {
FlagsSize::Size0
} else if count <= 8 {
FlagsSize::Size1
} else if count <= 16 {
FlagsSize::Size2
} else {
let amt = ceiling_divide(count, 32);
if amt > (u8::MAX as usize) {
panic!("too many flags");
}
FlagsSize::Size4Plus(amt as u8)
}
}
}
const fn ceiling_divide(n: usize, d: usize) -> usize {
(n + d - 1) / d
}
pub const REALLOC_AND_FREE: &str = r#"
(global $last (mut i32) (i32.const 8))
(func $realloc (export "realloc")
(param $old_ptr i32)
(param $old_size i32)
(param $align i32)
(param $new_size i32)
(result i32)
(local $ret i32)
;; Test if the old pointer is non-null
local.get $old_ptr
if
;; If the old size is bigger than the new size then
;; this is a shrink and transparently allow it
local.get $old_size
local.get $new_size
i32.gt_u
if
local.get $old_ptr
return
end
;; otherwise fall through to allocate a new chunk which will later
;; copy data over
end
;; align up `$last`
(global.set $last
(i32.and
(i32.add
(global.get $last)
(i32.add
(local.get $align)
(i32.const -1)))
(i32.xor
(i32.add
(local.get $align)
(i32.const -1))
(i32.const -1))))
;; save the current value of `$last` as the return value
global.get $last
local.set $ret
;; bump our pointer
(global.set $last
(i32.add
(global.get $last)
(local.get $new_size)))
;; while `memory.size` is less than `$last`, grow memory
;; by one page
(loop $loop
(if
(i32.lt_u
(i32.mul (memory.size) (i32.const 65536))
(global.get $last))
(then
i32.const 1
memory.grow
;; test to make sure growth succeeded
i32.const -1
i32.eq
if unreachable end
br $loop)))
;; ensure anything necessary is set to valid data by spraying a bit
;; pattern that is invalid
local.get $ret
i32.const 0xde
local.get $new_size
memory.fill
;; If the old pointer is present then that means this was a reallocation
;; of an existing chunk which means the existing data must be copied.
local.get $old_ptr
if
local.get $ret ;; destination
local.get $old_ptr ;; source
local.get $old_size ;; size
memory.copy
end
local.get $ret
)
"#;