1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321
//! Client-side Wayland connector
//!
//! ## Overview
//!
//! This crate provides the interfaces and machinery to safely create
//! client applications for the Wayland protocol. It can be used as a rust
//! implementation of the protocol or as a wrapper around the system-wide
//! `libwayland-client.so` if you enable the `use_system_lib` cargo feature.
//!
//! The Wayland protocol revolves around the creation of various objects
//! and the exchange of messages associated to these objects. The initial
//! object is always the `Display`, that you get at initialization of the
//! connection, exposed by this crate as `Display::connect_to_env()`.
//!
//! ## Protocol and messages handling model
//!
//! The protocol being bi-directional, you can send and receive messages.
//! Sending messages is done via methods of Rust objects corresponding to the wayland protocol
//! objects, receiving and handling them is done by providing callbacks.
//!
//! ### Proxies
//!
//! Wayland objects are represented by proxies, which are handles to them.
//! You can interact with them in 4 states:
//!
//! - As the interface object directly `I`. This representation is the most immediate
//! one. It allows you to send requests though this object and can be send accross threads.
//! - As a `Proxy<I>`. This representation is suitable if you want to access the proxy as
//! a proxy, rather than a wayland object. You can convert between `I` and `Proxy<I>` via
//! the `From` and `Into` traits, and get a `&Proxy<I>` from an `I` via the `AsRef` trait.
//! - As a `Main<I>`. This represents a main handle to this proxy, and allows you greater
//! control of the object, but cannot be shared accros threads. This handle allows you to
//! assign filters to the object, and send requests that create new objects.
//! - As an `Attached<I>`. If you use more than one event queue (see below), this allows you
//! to control on which event queue the children object are created.
//!
//! There is not a 1 to 1 mapping between Rust object instances and protocol
//! objects. Rather, you can think of the Rust objects as `Rc`-like handles to a
//! Wayland object. Multiple instances of a Rust object can exist referring to the same
//! protocol object.
//!
//! Similarly, the lifetimes of the protocol objects and the Rust objects are
//! not tightly tied. As protocol objects are created and destroyed by protocol
//! messages, it can happen that an object gets destroyed while one or more
//! Rust objects still refer to it. In such case, these Rust objects will be disabled
//! and the `alive()` method on the underlying `Proxy<I>` will start to return `false`.
//!
//! Sending requests on dead objects will be silently ignored. And if these requests
//! would create new objects, these objects will be created dead.
//!
//! ### Filters
//!
//! Your wayland objects can receive events from the server, which need to be processed.
//! To do so, you can assign `Filter`s to your object. These are specially wrapped closure
//! so that several objects can be assigned to the same `Filter`, to ease state sharing
//! between the code handling different objects.
//!
//! If an object is not assigned to any `Filter`, its events will instead be delivered to the
//! fallback closure given to its event queue when dispatching it.
//!
//! ## Event Queues
//!
//! The Wayland client machinery provides the possibility to have one or more event queues
//! handling the processing of received messages. All Wayland objects are associated to an
//! event queue, which controls when its events are dispatched.
//!
//! Events received from the server are stored in an internal buffer, and processed (by calling
//! the appropriate callbacks) when the associated event queue is dispatched.
//!
//! When you send a request creating a new object, this new object will be assigned to an event
//! queue depending on the parent object that created it.
//!
//! - If the request was sent from a `Main<I>` handle, the child object will be assigned to the
//! same event queue as its parent.
//! - If the request was sent from an `Attached<I>` handle, the child object will be assigned to
//! the event queue its parent has been attached to.
//!
//! At the beginning you'll need to create an event queue and assign the initial `Proxy<WlDisplay>`
//! to it.
//!
//! ## Dynamic linking with `libwayland-client.so`
//!
//! If you need to gracefully handle the case of a system on which Wayland is not installed (by
//! fallbacking to X11 for example), you can do so by activating the `dlopen` cargo feature.
//!
//! When this is done, the library will be loaded a runtime rather than directly linked. And trying
//! to create a `Display` on a system that does not have this library will return a `NoWaylandLib`
//! error.
#![warn(missing_docs, missing_debug_implementations)]
#[macro_use]
extern crate bitflags;
#[cfg(not(feature = "use_system_lib"))]
#[macro_use]
extern crate downcast_rs as downcast;
#[cfg_attr(feature = "use_system_lib", macro_use)]
extern crate wayland_sys;
mod display;
mod event_queue;
mod globals;
mod proxy;
pub use anonymous_object::AnonymousObject;
pub use display::{ConnectError, Display, ProtocolError};
pub use event_queue::{EventQueue, QueueToken, ReadEventsGuard};
pub use globals::{GlobalError, GlobalEvent, GlobalImplementor, GlobalManager};
pub use imp::ProxyMap;
pub use proxy::{Attached, Main, Proxy};
pub use wayland_commons::{
filter::{DispatchData, Filter},
user_data::UserData,
Interface, MessageGroup, NoMessage,
};
// rust implementation
#[cfg(not(feature = "use_system_lib"))]
#[path = "rust_imp/mod.rs"]
mod imp;
// C-lib based implementation
#[cfg(feature = "use_system_lib")]
#[path = "native_lib/mod.rs"]
mod imp;
/// C-associated types
///
/// Required for plugging wayland-scanner generated protocols
/// or interfacing with C code using wayland objects.
pub mod sys {
pub use wayland_sys::{client, common};
}
pub mod protocol {
#![allow(dead_code, non_camel_case_types, unused_unsafe, unused_variables)]
#![allow(non_upper_case_globals, non_snake_case, unused_imports)]
#![allow(missing_docs, clippy::all)]
pub(crate) use crate::{AnonymousObject, Attached, Main, Proxy, ProxyMap};
pub(crate) use wayland_commons::map::{Object, ObjectMetadata};
pub(crate) use wayland_commons::smallvec;
pub(crate) use wayland_commons::wire::{Argument, ArgumentType, Message, MessageDesc};
pub(crate) use wayland_commons::{Interface, MessageGroup};
pub(crate) use wayland_sys as sys;
include!(concat!(env!("OUT_DIR"), "/wayland_api.rs"));
}
mod anonymous_object {
use super::{Interface, NoMessage, Proxy};
use std::fmt::{self, Debug, Formatter};
/// Anonymous interface
///
/// A special Interface implementation representing an
/// handle to an object for which the interface is not known.
#[derive(Clone, Eq, PartialEq)]
pub struct AnonymousObject(pub(crate) Proxy<AnonymousObject>);
impl Interface for AnonymousObject {
type Request = NoMessage;
type Event = NoMessage;
const NAME: &'static str = "<anonymous>";
const VERSION: u32 = 0;
fn c_interface() -> *const crate::sys::common::wl_interface {
std::ptr::null()
}
}
impl AsRef<Proxy<AnonymousObject>> for AnonymousObject {
#[inline]
fn as_ref(&self) -> &Proxy<Self> {
&self.0
}
}
impl From<Proxy<AnonymousObject>> for AnonymousObject {
#[inline]
fn from(proxy: Proxy<Self>) -> Self {
AnonymousObject(proxy)
}
}
impl From<AnonymousObject> for Proxy<AnonymousObject> {
#[inline]
fn from(value: AnonymousObject) -> Self {
value.0
}
}
impl Debug for AnonymousObject {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
f.write_fmt(format_args!("{:?}", self.0))
}
}
}
/// Enum of possible argument in an event
#[derive(Debug)]
pub enum Argument {
/// i32
Int(i32),
/// u32
Uint(u32),
/// float
Float(f32),
/// CString
Str(Option<String>),
/// id of a wayland object
Object(Option<Proxy<AnonymousObject>>),
/// id of a newly created wayland object
NewId(Option<Main<AnonymousObject>>),
/// Vec<u8>
Array(Option<Vec<u8>>),
/// RawFd
Fd(std::os::unix::io::RawFd),
}
/// An generic event
#[derive(Debug)]
pub struct RawEvent {
/// Interface of the associated object
pub interface: &'static str,
/// Opcode of the event
pub opcode: u16,
/// Name of the event
pub name: &'static str,
/// Arguments of the message
pub args: Vec<Argument>,
}
/// Generate an enum joining several objects events
///
/// This macro allows you to easily create a enum type for use with your message Filters. It is
/// used like so:
///
/// ```no_run
/// # use wayland_client::protocol::{wl_pointer::WlPointer, wl_keyboard::WlKeyboard, wl_surface::WlSurface};
/// # use wayland_client::event_enum;
/// event_enum!(
/// MyEnum |
/// Pointer => WlPointer,
/// Keyboard => WlKeyboard,
/// Surface => WlSurface
/// );
/// ```
///
/// This will generate the following enum, unifying the events from each of the provided interface:
///
/// ```ignore
/// pub enum MyEnum {
/// Pointer { event: WlPointer::Event, object: Main<WlPointer> },
/// Keyboard { event: WlKeyboard::Event, object: Main<WlKeyboard> },
/// Surface { event: WlSurface::Event, object: Main<WlSurface> }
/// }
/// ```
///
/// It will also generate the appropriate `From<_>` implementation so that a `Filter<MyEnum>` can be
/// used as an implementation for `WlPointer`, `WlKeyboard` and `WlSurface`.
///
/// If you want to add custom messages to the enum, the macro also supports it:
///
/// ```no_run
/// # use wayland_client::protocol::{wl_pointer::WlPointer, wl_keyboard::WlKeyboard, wl_surface::WlSurface};
/// # use wayland_client::event_enum;
/// # struct SomeType;
/// # struct OtherType;
/// event_enum!(
/// MyEnum |
/// Pointer => WlPointer,
/// Keyboard => WlKeyboard,
/// Surface => WlSurface |
/// MyMessage => SomeType,
/// OtherMessage => OtherType
/// );
/// ```
///
/// will generate the following enum:
///
/// ```ignore
/// pub enum MyEnum {
/// Pointer { event: WlPointer::Event, object: Main<WlPointer> },
/// Keyboard { event: WlKeyboard::Event, object: Main<WlKeyboard> },
/// Surface { event: WlSurface::Event, object: Main<WlSurface> },
/// MyMessage(SomeType),
/// OtherMessage(OtherType)
/// }
/// ```
///
/// as well as implementations of `From<SomeType>` and `From<OtherType>`, so that these types can
/// directly be provided into a `Filter<MyEnum>`.
#[macro_export]
macro_rules! event_enum(
($(#[$attrs:meta])* $enu:ident | $($evt_name:ident => $iface:ty),*) => {
$crate::event_enum!($(#[$attrs])* $enu | $($evt_name => $iface),* | );
};
($(#[$attrs:meta])* $enu:ident | $($evt_name:ident => $iface:ty),* | $($name:ident => $value:ty),*) => {
$(#[$attrs])*
pub enum $enu {
$(
$evt_name { event: <$iface as $crate::Interface>::Event, object: $crate::Main<$iface> },
)*
$(
$name($value),
)*
}
$(
impl From<($crate::Main<$iface>, <$iface as $crate::Interface>::Event)> for $enu {
fn from((object, event): ($crate::Main<$iface>, <$iface as $crate::Interface>::Event)) -> $enu {
$enu::$evt_name { event, object }
}
}
)*
$(
impl From<$value> for $enu {
fn from(value: $value) -> $enu {
$enu::$name(value)
}
}
)*
};
);