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use std::any::Any;
use std::collections::VecDeque;
use std::convert::Infallible;
use std::marker::PhantomData;
use std::sync::{atomic::Ordering, Arc, Condvar, Mutex};
use std::task;
use nix::Error;
use wayland_backend::{
client::{Backend, ObjectData, ObjectId, ReadEventsGuard, WaylandError},
io_lifetimes::OwnedFd,
protocol::{Argument, Message},
};
use crate::{conn::SyncData, Connection, DispatchError, Proxy};
/// A trait providing an implementation for handling events a proxy through an [`EventQueue`].
///
/// ## General usage
///
/// You need to implement this trait on your `State` for every type of Wayland object that will be processed
/// by the [`EventQueue`] working with your `State`.
///
/// You can have different implementations of the trait for the same interface but different `UserData` type,
/// this way the events for a given object will be processed by the adequate implementation depending on
/// which `UserData` was assigned to it at creation.
///
/// The way this trait works is that the [`Dispatch::event()`] method will be invoked by the event queue for
/// every event received by an object associated to this event queue. Your implementation can then match on
/// the associated [`Proxy::Event`] enum and do any processing needed with that event.
///
/// In the rare case of an interface with *events* creating new objects (in the core protocol, the only
/// instance of this is the `wl_data_device.data_offer` event), you'll need to implement the
/// [`Dispatch::event_created_child()`] method. See the [`event_created_child!`](event_created_child!) macro
/// for a simple way to do this.
///
/// ## Modularity
///
/// To provide generic handlers for downstream usage, it is possible to make an implementation of the trait
/// that is generic over the last type argument, as illustrated below. Users will then be able to
/// automatically delegate their implementation to yours using the [`delegate_dispatch!`] macro.
///
/// As a result, when your implementation is instanciated, the last type parameter `State` will be the state
/// struct of the app using your generic implementation. You can put additional trait constraints on it to
/// specify an interface between your module and downstream code, as illustrated in this example:
///
/// ```
/// # // Maintainers: If this example changes, please make sure you also carry those changes over to the delegate_dispatch macro.
/// use wayland_client::{protocol::wl_registry, Dispatch};
///
/// /// The type we want to delegate to
/// struct DelegateToMe;
///
/// /// The user data relevant for your implementation.
/// /// When providing delegate implementation, it is recommended to use your own type here, even if it is
/// /// just a unit struct: using () would cause a risk of clashing with an other such implementation.
/// struct MyUserData;
///
/// // Now a generic implementation of Dispatch, we are generic over the last type argument instead of using
/// // the default State=Self.
/// impl<State> Dispatch<wl_registry::WlRegistry, MyUserData, State> for DelegateToMe
/// where
/// // State is the type which has delegated to this type, so it needs to have an impl of Dispatch itself
/// State: Dispatch<wl_registry::WlRegistry, MyUserData>,
/// // If your delegate type has some internal state, it'll need to access it, and you can
/// // require it by adding custom trait bounds.
/// // In this example, we just require an AsMut implementation
/// State: AsMut<DelegateToMe>,
/// {
/// fn event(
/// state: &mut State,
/// _proxy: &wl_registry::WlRegistry,
/// _event: wl_registry::Event,
/// _udata: &MyUserData,
/// _conn: &wayland_client::Connection,
/// _qhandle: &wayland_client::QueueHandle<State>,
/// ) {
/// // Here the delegate may handle incoming events as it pleases.
///
/// // For example, it retrives its state and does some processing with it
/// let me: &mut DelegateToMe = state.as_mut();
/// // do something with `me` ...
/// # std::mem::drop(me) // use `me` to avoid a warning
/// }
/// }
/// ```
///
/// **Note:** Due to limitations in Rust's trait resolution algorithm, a type providing a generic
/// implementation of [`Dispatch`] cannot be used directly as the dispatching state, as rustc
/// currently fails to understand that it also provides `Dispatch<I, U, Self>` (assuming all other
/// trait bounds are respected as well).
pub trait Dispatch<I, UserData, State = Self>
where
Self: Sized,
I: Proxy,
State: Dispatch<I, UserData, State>,
{
/// Called when an event from the server is processed
///
/// This method contains your logic for processing events, which can vary wildly from an object to the
/// other. You are given as argument:
///
/// - a proxy representing the object that received this event
/// - the event itself as the [`Proxy::Event`] enum (which you'll need to match against)
/// - a reference to the `UserData` that was associated with that object on creation
/// - a reference to the [`Connection`] in case you need to access it
/// - a reference to a [`QueueHandle`] associated with the [`EventQueue`] currently processing events, in
/// case you need to create new objects that you want associated to the same [`EventQueue`].
fn event(
state: &mut State,
proxy: &I,
event: I::Event,
data: &UserData,
conn: &Connection,
qhandle: &QueueHandle<State>,
);
/// Method used to initialize the user-data of objects created by events
///
/// If the interface does not have any such event, you can ignore it. If not, the
/// [`event_created_child!`](event_created_child!) macro is provided for overriding it.
#[cfg_attr(coverage, no_coverage)]
fn event_created_child(opcode: u16, _qhandle: &QueueHandle<State>) -> Arc<dyn ObjectData> {
panic!(
"Missing event_created_child specialization for event opcode {} of {}",
opcode,
I::interface().name
);
}
}
/// Macro used to override [`Dispatch::event_created_child()`]
///
/// Use this macro inside the [`Dispatch`] implementation to override this method, to implement the
/// initialization of the user data for event-created objects. The usage syntax is as follow:
///
/// ```ignore
/// impl Dispatch<WlFoo, FooUserData> for MyState {
/// fn event(
/// &mut self,
/// proxy: &WlFoo,
/// event: FooEvent,
/// data: &FooUserData,
/// connhandle: &mut ConnectionHandle,
/// qhandle: &QueueHandle<MyState>
/// ) {
/// /* ... */
/// }
///
/// event_created_child!(MyState, WlFoo, [
/// // there can be multiple lines if this interface has multiple object-creating event
/// EVT_CREATE_BAR => (WlBar, BarUserData::new()),
/// // ~~~~~~~~~~~~~~ ~~~~~ ~~~~~~~~~~~~~~~~~~
/// // | | |
/// // | | +-- an expression whose evaluation produces the
/// // | | user data value
/// // | +-- the type of the newly created object
/// // +-- the opcode of the event that creates a new object, constants for those are
/// // generated alongside the `WlFoo` type in the `wl_foo` module
/// ]);
/// }
/// ```
#[macro_export]
macro_rules! event_created_child {
// Must match `pat` to allow paths `wl_data_device::EVT_DONE_OPCODE` and expressions `0` to both work.
($(@< $( $lt:tt $( : $clt:tt $(+ $dlt:tt )* )? ),+ >)? $selftype:ty, $iface:ty, [$($opcode:pat => ($child_iface:ty, $child_udata:expr)),* $(,)?]) => {
fn event_created_child(
opcode: u16,
qhandle: &$crate::QueueHandle<$selftype>
) -> std::sync::Arc<dyn $crate::backend::ObjectData> {
match opcode {
$(
$opcode => {
qhandle.make_data::<$child_iface, _>({$child_udata})
},
)*
_ => {
panic!("Missing event_created_child specialization for event opcode {} of {}", opcode, <$iface as $crate::Proxy>::interface().name);
},
}
}
};
}
type QueueCallback<State> = fn(
&Connection,
Message<ObjectId, OwnedFd>,
&mut State,
Arc<dyn ObjectData>,
&QueueHandle<State>,
) -> Result<(), DispatchError>;
struct QueueEvent<State>(QueueCallback<State>, Message<ObjectId, OwnedFd>, Arc<dyn ObjectData>);
impl<State> std::fmt::Debug for QueueEvent<State> {
#[cfg_attr(coverage, no_coverage)]
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("QueueEvent").field("msg", &self.1).finish_non_exhaustive()
}
}
/// An event queue
///
/// This is an abstraction for handling event dispatching, that allows you to ensure
/// access to some common state `&mut State` to your event handlers.
///
/// Event queues are created through [`Connection::new_event_queue()`](crate::Connection::new_event_queue).
///
/// Upon creation, a wayland object is assigned to an event queue by passing the associated [`QueueHandle`]
/// as argument to the method creating it. All events received by that object will be processed by that event
/// queue, when [`dispatch_pending()`](EventQueue::dispatch_pending) or
/// [`blocking_dispatch()`](EventQueue::blocking_dispatch) is invoked.
///
/// ## Usage
///
/// ### Single queue app
///
/// If your app is simple enough that the only source of event to process is the Wayland socket and you only
/// need a single event queue, your main loop can be as simple as this:
///
/// ```rust,no_run
/// use wayland_client::Connection;
///
/// let connection = Connection::connect_to_env().unwrap();
/// let mut event_queue = connection.new_event_queue();
///
/// /*
/// * Here your initial setup
/// */
/// # struct State {
/// # exit: bool
/// # }
/// # let mut state = State { exit: false };
///
/// // And the main loop:
/// while !state.exit {
/// event_queue.blocking_dispatch(&mut state).unwrap();
/// }
/// ```
///
/// The [`blocking_dispatch()`](EventQueue::blocking_dispatch) will wait (by putting the thread to sleep)
/// until there are some events from the server that can be processed, and all your actual app logic can be
/// done in the callbacks of the [`Dispatch`] implementations, and in the main `loop` after the
/// `blocking_dispatch()` call.
///
/// ### Multi-thread multi-queue app
///
/// In a case where you app is multithreaded and you want to process events in multiple thread, a simple
/// pattern is to have one [`EventQueue`] per thread processing Wayland events.
///
/// With this pattern, each thread can use [`EventQueue::blocking_dispatch()`](EventQueue::blocking_dispatch
/// on its own event loop, and everything will "Just Work".
///
/// ### Single-queue guest library
///
/// If your code is some library code that will act on a Wayland connection shared by the main program, it is
/// likely you should not trigger socket reads yourself and instead let the main app take care of it. In this
/// case, to ensure your [`EventQueue`] still makes progress, you should regularly invoke
/// [`EventQueue::dispatch_pending()`](EventQueue::dispatch_pending) which will process the events that were
/// enqueued in the inner buffer of your [`EventQueue`] by the main app reading the socket.
///
/// ### Integrating the event queue with other sources of events
///
/// If your program needs to monitor other sources of events alongside the Wayland socket using a monitoring
/// system like `epoll`, you can integrate the Wayland socket into this system. This is done with the help
/// of the [`EventQueue::prepare_read()`](EventQueue::prepare_read) method. You event loop will be a bit more
/// explicit:
///
/// ```rust,no_run
/// # use wayland_client::Connection;
/// # let connection = Connection::connect_to_env().unwrap();
/// # let mut event_queue = connection.new_event_queue();
/// # let mut state = ();
///
/// loop {
/// // flush the outgoing buffers to ensure that the server does receive the messages
/// // you've sent
/// event_queue.flush().unwrap();
///
/// // (this step is only relevant if other threads might be reading the socket as well)
/// // make sure you don't have any pending events if the event queue that might have been
/// // enqueued by other threads reading the socket
/// event_queue.dispatch_pending(&mut state).unwrap();
///
/// // This puts in place some internal synchronization to prepare for the fact that
/// // you're going to wait for events on the socket and read them, in case other threads
/// // are doing the same thing
/// let read_guard = event_queue.prepare_read().unwrap();
///
/// /*
/// * At this point you can invoke epoll(..) to wait for readiness on the multiple FD you
/// * are working with, and read_guard.connection_fd() will give you the FD to wait on for
/// * the Wayland connection
/// */
/// # let wayland_socket_ready = true;
///
/// if wayland_socket_ready {
/// // If epoll notified readiness of the Wayland socket, you can now proceed to the read
/// read_guard.read().unwrap();
/// // And now, you must invoke dispatch_pending() to actually process the events
/// event_queue.dispatch_pending(&mut state).unwrap();
/// } else {
/// // otherwise, some of your other FD are ready, but you didn't receive Wayland events,
/// // you can drop the guard to cancel the read preparation
/// std::mem::drop(read_guard);
/// }
///
/// /*
/// * There you process all relevant events from your other event sources
/// */
/// }
/// ```
pub struct EventQueue<State> {
handle: QueueHandle<State>,
conn: Connection,
}
#[derive(Debug)]
pub(crate) struct EventQueueInner<State> {
queue: VecDeque<QueueEvent<State>>,
freeze_count: usize,
waker: Option<task::Waker>,
}
impl<State> EventQueueInner<State> {
pub(crate) fn enqueue_event<I, U>(
&mut self,
msg: Message<ObjectId, OwnedFd>,
odata: Arc<dyn ObjectData>,
) where
State: Dispatch<I, U> + 'static,
U: Send + Sync + 'static,
I: Proxy + 'static,
{
let func = queue_callback::<I, U, State>;
self.queue.push_back(QueueEvent(func, msg, odata));
if self.freeze_count == 0 {
if let Some(waker) = self.waker.take() {
waker.wake();
}
}
}
}
impl<State> std::fmt::Debug for EventQueue<State> {
#[cfg_attr(coverage, no_coverage)]
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("EventQueue").field("handle", &self.handle).finish_non_exhaustive()
}
}
impl<State> EventQueue<State> {
pub(crate) fn new(conn: Connection) -> Self {
let inner = Arc::new(Mutex::new(EventQueueInner {
queue: VecDeque::new(),
freeze_count: 0,
waker: None,
}));
Self { handle: QueueHandle { inner }, conn }
}
/// Get a [`QueueHandle`] for this event queue
pub fn handle(&self) -> QueueHandle<State> {
self.handle.clone()
}
/// Dispatch pending events
///
/// Events are accumulated in the event queue internal buffer when the Wayland socket is read using
/// the read APIs on [`Connection`](crate::Connection), or when reading is done from an other thread.
/// This method will dispatch all such pending events by sequentially invoking their associated handlers:
/// the [`Dispatch`](crate::Dispatch) implementations on the provided `&mut D`.
///
/// Note: this may block if another thread has frozen the queue.
pub fn dispatch_pending(&mut self, data: &mut State) -> Result<usize, DispatchError> {
Self::dispatching_impl(&self.conn, &self.handle, data)
}
/// Block waiting for events and dispatch them
///
/// This method is similar to [`dispatch_pending`](EventQueue::dispatch_pending), but if there are no
/// pending events it will also flush the connection and block waiting for the Wayland server to send an
/// event.
///
/// A simple app event loop can consist of invoking this method in a loop.
pub fn blocking_dispatch(&mut self, data: &mut State) -> Result<usize, DispatchError> {
let dispatched = self.dispatch_pending(data)?;
if dispatched > 0 {
return Ok(dispatched);
}
self.conn.flush()?;
let guard = self.conn.prepare_read()?;
// we need to check the queue again, just in case another thread did a read between
// dispatch_pending and prepare_read
if self.handle.inner.lock().unwrap().queue.is_empty() {
crate::conn::blocking_read(guard)?;
} else {
drop(guard);
}
self.dispatch_pending(data)
}
/// Synchronous roundtrip
///
/// This function will cause a synchronous round trip with the wayland server. This function will block
/// until all requests in the queue are sent and processed by the server.
///
/// This function may be useful during initial setup of your app. This function may also be useful
/// where you need to guarantee all requests prior to calling this function are completed.
pub fn roundtrip(&mut self, data: &mut State) -> Result<usize, DispatchError> {
let done = Arc::new(SyncData::default());
let display = self.conn.display();
self.conn
.send_request(
&display,
crate::protocol::wl_display::Request::Sync {},
Some(done.clone()),
)
.map_err(|_| WaylandError::Io(Error::EPIPE.into()))?;
let mut dispatched = 0;
while !done.done.load(Ordering::Relaxed) {
dispatched += self.blocking_dispatch(data)?;
}
Ok(dispatched)
}
/// Start a synchronized read from the socket
///
/// This is needed if you plan to wait on readiness of the Wayland socket using an event
/// loop. See the [`EventQueue`] and [`ReadEventsGuard`] docs for details. Once the events are received,
/// you'll then need to dispatch them from the event queue using
/// [`EventQueue::dispatch_pending()`](EventQueue::dispatch_pending).
///
/// If you don't need to manage multiple event sources, see
/// [`blocking_dispatch()`](EventQueue::blocking_dispatch) for a simpler mechanism.
///
/// This method is identical to [`Connection::prepare_read()`].
pub fn prepare_read(&self) -> Result<ReadEventsGuard, WaylandError> {
self.conn.prepare_read()
}
/// Flush pending outgoing events to the server
///
/// This needs to be done regularly to ensure the server receives all your requests.
/// /// This method is identical to [`Connection::flush()`].
pub fn flush(&self) -> Result<(), WaylandError> {
self.conn.flush()
}
fn dispatching_impl(
backend: &Connection,
qhandle: &QueueHandle<State>,
data: &mut State,
) -> Result<usize, DispatchError> {
// This call will most of the time do nothing, but ensure that if the Connection is in guest mode
// from some external connection, only invoking `EventQueue::dispatch_pending()` will be enough to
// process the events assuming the host program already takes care of reading the socket.
//
// We purposefully ignore the possible error, as that would make us early return in a way that might
// lose events, and the potential socket error will be caught in other places anyway.
let _ = backend.backend.dispatch_inner_queue();
let mut dispatched = 0;
while let Some(QueueEvent(cb, msg, odata)) = Self::try_next(&qhandle.inner) {
cb(backend, msg, data, odata, qhandle)?;
dispatched += 1;
}
Ok(dispatched)
}
fn try_next(inner: &Mutex<EventQueueInner<State>>) -> Option<QueueEvent<State>> {
let mut lock = inner.lock().unwrap();
if lock.freeze_count != 0 && !lock.queue.is_empty() {
let waker = Arc::new(DispatchWaker { cond: Condvar::new() });
while lock.freeze_count != 0 {
lock.waker = Some(waker.clone().into());
lock = waker.cond.wait(lock).unwrap();
}
}
lock.queue.pop_front()
}
/// Attempt to dispatch events from this queue, registering the current task for wakeup if no
/// events are pending.
///
/// This method is similar to [`dispatch_pending`](EventQueue::dispatch_pending); it will not
/// perform reads on the Wayland socket. Reads on the socket by other tasks or threads will
/// cause the current task to wake up if events are pending on this queue.
///
/// ```
/// use futures_channel::mpsc::Receiver;
/// use futures_util::future::{poll_fn,select};
/// use futures_util::stream::StreamExt;
/// use wayland_client::EventQueue;
///
/// struct Data;
///
/// enum AppEvent {
/// SomethingHappened(u32),
/// }
///
/// impl Data {
/// fn handle(&mut self, event: AppEvent) {
/// // actual event handling goes here
/// }
/// }
///
/// // An async task that is spawned on an executor in order to handle events that need access
/// // to a specific data object.
/// async fn run(data: &mut Data, mut wl_queue: EventQueue<Data>, mut app_queue: Receiver<AppEvent>)
/// -> Result<(), Box<dyn std::error::Error>>
/// {
/// use futures_util::future::Either;
/// loop {
/// match select(
/// poll_fn(|cx| wl_queue.poll_dispatch_pending(cx, data)),
/// app_queue.next(),
/// ).await {
/// Either::Left((res, _)) => match res? {},
/// Either::Right((Some(event), _)) => {
/// data.handle(event);
/// }
/// Either::Right((None, _)) => return Ok(()),
/// }
/// }
/// }
/// ```
pub fn poll_dispatch_pending(
&mut self,
cx: &mut task::Context,
data: &mut State,
) -> task::Poll<Result<Infallible, DispatchError>> {
loop {
if let Err(e) = self.conn.backend.dispatch_inner_queue() {
return task::Poll::Ready(Err(e.into()));
}
let mut lock = self.handle.inner.lock().unwrap();
if lock.freeze_count != 0 {
lock.waker = Some(cx.waker().clone());
return task::Poll::Pending;
}
let QueueEvent(cb, msg, odata) = if let Some(elt) = lock.queue.pop_front() {
elt
} else {
lock.waker = Some(cx.waker().clone());
return task::Poll::Pending;
};
drop(lock);
cb(&self.conn, msg, data, odata, &self.handle)?
}
}
}
struct DispatchWaker {
cond: Condvar,
}
impl task::Wake for DispatchWaker {
fn wake(self: Arc<Self>) {
self.cond.notify_all()
}
}
/// A handle representing an [`EventQueue`], used to assign objects upon creation.
pub struct QueueHandle<State> {
pub(crate) inner: Arc<Mutex<EventQueueInner<State>>>,
}
/// A handle that temporarily pauses event processing on an [`EventQueue`].
#[derive(Debug)]
pub struct QueueFreezeGuard<'a, State> {
qh: &'a QueueHandle<State>,
}
impl<State> std::fmt::Debug for QueueHandle<State> {
#[cfg_attr(coverage, no_coverage)]
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("QueueHandle").field("inner", &Arc::as_ptr(&self.inner)).finish()
}
}
impl<State> Clone for QueueHandle<State> {
fn clone(&self) -> Self {
Self { inner: self.inner.clone() }
}
}
impl<State: 'static> QueueHandle<State> {
/// Create an object data associated with this event queue
///
/// This creates an implementation of [`ObjectData`] fitting for direct use with `wayland-backend` APIs
/// that forwards all events to the event queue associated with this token, integrating the object into
/// the [`Dispatch`]-based logic of `wayland-client`.
pub fn make_data<I: Proxy + 'static, U: Send + Sync + 'static>(
&self,
user_data: U,
) -> Arc<dyn ObjectData>
where
State: Dispatch<I, U, State>,
{
Arc::new(QueueProxyData::<I, U, State> {
handle: self.clone(),
udata: user_data,
_phantom: PhantomData,
})
}
/// Temporarily block processing on this queue.
///
/// This will cause the associated queue to block (or return `NotReady` to poll) until all
/// [`QueueFreezeGuard`]s associated with the queue are dropped.
pub fn freeze(&self) -> QueueFreezeGuard<State> {
self.inner.lock().unwrap().freeze_count += 1;
QueueFreezeGuard { qh: self }
}
}
impl<'a, State> Drop for QueueFreezeGuard<'a, State> {
fn drop(&mut self) {
let mut lock = self.qh.inner.lock().unwrap();
lock.freeze_count -= 1;
if lock.freeze_count == 0 && !lock.queue.is_empty() {
if let Some(waker) = lock.waker.take() {
waker.wake();
}
}
}
}
fn queue_callback<
I: Proxy + 'static,
U: Send + Sync + 'static,
State: Dispatch<I, U, State> + 'static,
>(
handle: &Connection,
msg: Message<ObjectId, OwnedFd>,
data: &mut State,
odata: Arc<dyn ObjectData>,
qhandle: &QueueHandle<State>,
) -> Result<(), DispatchError> {
let (proxy, event) = I::parse_event(handle, msg)?;
let udata = odata.data_as_any().downcast_ref().expect("Wrong user_data value for object");
<State as Dispatch<I, U, State>>::event(data, &proxy, event, udata, handle, qhandle);
Ok(())
}
/// The [`ObjectData`] implementation used by Wayland proxies, integrating with [`Dispatch`]
pub struct QueueProxyData<I: Proxy, U, State> {
handle: QueueHandle<State>,
/// The user data associated with this object
pub udata: U,
_phantom: PhantomData<fn(&I)>,
}
impl<I: Proxy + 'static, U: Send + Sync + 'static, State> ObjectData for QueueProxyData<I, U, State>
where
State: Dispatch<I, U, State> + 'static,
{
fn event(
self: Arc<Self>,
_: &Backend,
msg: Message<ObjectId, OwnedFd>,
) -> Option<Arc<dyn ObjectData>> {
let new_data = msg
.args
.iter()
.any(|arg| matches!(arg, Argument::NewId(id) if !id.is_null()))
.then(|| State::event_created_child(msg.opcode, &self.handle));
self.handle.inner.lock().unwrap().enqueue_event::<I, U>(msg, self.clone());
new_data
}
fn destroyed(&self, _: ObjectId) {}
fn data_as_any(&self) -> &dyn Any {
&self.udata
}
}
impl<I: Proxy, U: std::fmt::Debug, State> std::fmt::Debug for QueueProxyData<I, U, State> {
#[cfg_attr(coverage, no_coverage)]
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("QueueProxyData").field("udata", &self.udata).finish()
}
}
struct TemporaryData;
impl ObjectData for TemporaryData {
fn event(
self: Arc<Self>,
_: &Backend,
_: Message<ObjectId, OwnedFd>,
) -> Option<Arc<dyn ObjectData>> {
unreachable!()
}
fn destroyed(&self, _: ObjectId) {}
}
/*
* Dispatch delegation helpers
*/
/// A helper macro which delegates a set of [`Dispatch`] implementations for proxies to some other type which
/// provides a generic [`Dispatch`] implementation.
///
/// This macro allows more easily delegating smaller parts of the protocol an application may wish to handle
/// in a modular fashion.
///
/// # Usage
///
/// For example, say you want to delegate events for [`WlRegistry`](crate::protocol::wl_registry::WlRegistry)
/// to the struct `DelegateToMe` for the [`Dispatch`] documentatione example.
///
/// ```
/// use wayland_client::{delegate_dispatch, protocol::wl_registry};
/// #
/// # use wayland_client::Dispatch;
/// #
/// # struct DelegateToMe;
/// # struct MyUserData;
/// #
/// # impl<State> Dispatch<wl_registry::WlRegistry, MyUserData, State> for DelegateToMe
/// # where
/// # State: Dispatch<wl_registry::WlRegistry, MyUserData> + AsMut<DelegateToMe>,
/// # {
/// # fn event(
/// # _state: &mut State,
/// # _proxy: &wl_registry::WlRegistry,
/// # _event: wl_registry::Event,
/// # _udata: &MyUserData,
/// # _conn: &wayland_client::Connection,
/// # _qhandle: &wayland_client::QueueHandle<State>,
/// # ) {
/// # }
/// # }
///
/// // ExampleApp is the type events will be dispatched to.
///
/// /// The application state
/// struct ExampleApp {
/// /// The delegate for handling wl_registry events.
/// delegate: DelegateToMe,
/// }
///
/// // Use delegate_dispatch to implement Dispatch<wl_registry::WlRegistry, MyUserData> for ExampleApp
/// delegate_dispatch!(ExampleApp: [wl_registry::WlRegistry: MyUserData] => DelegateToMe);
///
/// // DelegateToMe requires that ExampleApp implements AsMut<DelegateToMe>, so we provide the
/// // trait implementation.
/// impl AsMut<DelegateToMe> for ExampleApp {
/// fn as_mut(&mut self) -> &mut DelegateToMe {
/// &mut self.delegate
/// }
/// }
///
/// // To explain the macro above, you may read it as the following:
/// //
/// // For ExampleApp, delegate WlRegistry to DelegateToMe.
///
/// // Assert ExampleApp can Dispatch events for wl_registry
/// fn assert_is_registry_delegate<T>()
/// where
/// T: Dispatch<wl_registry::WlRegistry, MyUserData>,
/// {
/// }
///
/// assert_is_registry_delegate::<ExampleApp>();
/// ```
#[macro_export]
macro_rules! delegate_dispatch {
($(@< $( $lt:tt $( : $clt:tt $(+ $dlt:tt )* )? ),+ >)? $dispatch_from:ty : [$interface: ty: $udata: ty] => $dispatch_to: ty) => {
impl$(< $( $lt $( : $clt $(+ $dlt )* )? ),+ >)? $crate::Dispatch<$interface, $udata> for $dispatch_from {
fn event(
state: &mut Self,
proxy: &$interface,
event: <$interface as $crate::Proxy>::Event,
data: &$udata,
conn: &$crate::Connection,
qhandle: &$crate::QueueHandle<Self>,
) {
<$dispatch_to as $crate::Dispatch<$interface, $udata, Self>>::event(state, proxy, event, data, conn, qhandle)
}
fn event_created_child(
opcode: u16,
qhandle: &$crate::QueueHandle<Self>
) -> ::std::sync::Arc<dyn $crate::backend::ObjectData> {
<$dispatch_to as $crate::Dispatch<$interface, $udata, Self>>::event_created_child(opcode, qhandle)
}
}
};
}
/// A helper macro which delegates a set of [`Dispatch`] implementations for proxies to a static handler.
///
/// # Usage
///
/// This macro is useful to implement [`Dispatch`] for interfaces where events are unimportant to
/// the current application and can be ignored.
///
/// # Example
///
/// ```
/// use wayland_client::{delegate_noop, protocol::{wl_data_offer, wl_subcompositor}};
///
/// /// The application state
/// struct ExampleApp {
/// // ...
/// }
///
/// // Ignore all events for this interface:
/// delegate_noop!(ExampleApp: ignore wl_data_offer::WlDataOffer);
///
/// // This interface should not emit events:
/// delegate_noop!(ExampleApp: wl_subcompositor::WlSubcompositor);
/// ```
///
/// This last example will execute `unreachable!()` if the interface emits any events.
#[macro_export]
macro_rules! delegate_noop {
($(@< $( $lt:tt $( : $clt:tt $(+ $dlt:tt )* )? ),+ >)? $dispatch_from: ty : $interface: ty) => {
impl$(< $( $lt $( : $clt $(+ $dlt )* )? ),+ >)? $crate::Dispatch<$interface, ()> for $dispatch_from {
fn event(
_: &mut Self,
_: &$interface,
_: <$interface as $crate::Proxy>::Event,
_: &(),
_: &$crate::Connection,
_: &$crate::QueueHandle<Self>,
) {
unreachable!();
}
}
};
($(@< $( $lt:tt $( : $clt:tt $(+ $dlt:tt )* )? ),+ >)? $dispatch_from: ty : ignore $interface: ty) => {
impl$(< $( $lt $( : $clt $(+ $dlt )* )? ),+ >)? $crate::Dispatch<$interface, ()> for $dispatch_from {
fn event(
_: &mut Self,
_: &$interface,
_: <$interface as $crate::Proxy>::Event,
_: &(),
_: &$crate::Connection,
_: &$crate::QueueHandle<Self>,
) {
}
}
};
}