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//! Client-side Wayland connector //! //! # Overview //! //! Connection to the Wayland compositor is achieved by //! the `default_connect()` function, which provides you //! with a `WlDisplay` and an `EventQueue`. //! //! From the display, you'll retrieve the registry, from //! which you can instanciate the globals you need. This //! step being really similar in most cases, this crate //! contains an utility struct `EnvHandler` which can do //! this job for you. See its documentation for details. //! //! You then register your handlers for events to the //! event queue, and integrate it in your main event loop. //! //! # Handlers and event queues //! //! This crate mirrors the callback-oriented design of the //! Wayland C library by using handler structs: each wayland //! type defines a `Handler` trait in its module, which one //! method for each possible event this object can receive. //! //! To use it, you need to build a struct (or enum) that will //! implement all the traits for all the events you are interested //! in. All methods of handler traits provide a default //! implementation foing nothing, so you don't need to write //! empty methods for events you want to ignore. You also need //! to declare the handler capability for your struct using //! the `declare_handler!(..)` macro. A single struct can be //! handler for several wayland interfaces at once. //! //! ## Example of handler //! //! ```ignore //! /* writing a handler for an wl_foo interface */ //! // import the module of this interface //! use wl_foo; //! //! struct MyHandler { /* some fields to store state */ } //! //! // implement handerl trait: //! impl wl_foo::Handler for MyHandler { //! fn an_event(&mut self, //! evqh: &mut EventQueueHandle, //! me: &wl_foo::WlFoo, //! arg1, arg2, // the actual args of the event //! ) { //! /* handle the event */ //! } //! } //! //! // declare the handler capability //! // this boring step is necessary because Rust's type system is //! // not yet magical enough //! declare_handler!(MyHandler, wl_foo::Handler, wl_foo::WlFoo); //! ``` //! //! ## Event Queues and handlers //! //! In your initialization code, you'll need to instanciate //! your handler and give it to the event queue: //! //! ```ignore //! let handler_id = event_queue.add_handler(MyHandler::new()); //! ``` //! //! Then, you can register your wayland objects to this handler: //! //! ```ignore //! // This type info is necessary for safety, as at registration //! // time the event_queue will check that the handler you //! // specified using handler_id has the same type as provided //! // as argument, and that this type implements the appropriate //! // handler trait. //! event_queue.register::<_, MyHandler>(&my_object, handler_id); //! ``` //! //! You can have several handlers in the same event queue, //! but they cannot share their state without synchronisation //! primitives like `Arc`, `Mutex` and friends, so if two handlers //! need to share some state, you should consider building them //! as a single struct. //! //! A given wayland object can only be registered to a single //! handler at a given time, re-registering it to a new handler //! will overwrite the previous configuration. //! //! Handlers can be created, and objects registered to them //! from within a handler method, using the `&EventQueueHandle` //! argument. //! //! ## Event loop integration //! //! Once this setup is done, you can integrate the event queue //! to the main event loop of your program: //! //! ```ignore //! loop { //! // flush events to the server //! display.flush().unwrap(); //! // receive events from the server and dispatch them //! // to handlers (might block) //! event_queue.dispatch().unwrap(); //! } //! ``` //! //! For more precise control of the flow of the event queue //! (and importantly non-blocking options), see `EventQueue` //! documentation. //! //! # Protocols integration //! //! This crate provides the basic primitives as well as the //! core wayland protocol (in the `protocol` module), but //! other protocols can be integrated from XML descriptions. //! //! The the crate `wayland_scanner` and its documentation for //! details about how to do so. #![warn(missing_docs)] #[macro_use] extern crate bitflags; #[macro_use] extern crate wayland_sys; extern crate libc; pub use generated::client as protocol; pub use generated::interfaces as protocol_interfaces; use wayland_sys::client::wl_proxy; use wayland_sys::common::{wl_interface, wl_argument}; mod display; mod event_queue; mod env; #[cfg(feature = "egl")] pub mod egl; #[cfg(feature = "cursor")] pub mod cursor; pub use event_queue::{EventQueue, EventQueueHandle, StateGuard, Init, ReadEventsGuard}; pub use display::{default_connect, ConnectError, FatalError}; pub use env::{EnvHandler, EnvHandlerInner}; /// Common routines for wayland proxy objects. /// /// All wayland objects automatically implement this trait /// as generated by the scanner. /// /// It is mostly used for internal use by the library, and you /// should only need these methods for interfacing with C library /// working on wayland objects. pub trait Proxy { /// Pointer to the underlying wayland proxy object fn ptr(&self) -> *mut wl_proxy; /// Create an instance from a wayland pointer /// /// The pointer must refer to a valid wayland proxy /// of the appropriate interface, but that have not /// yet been seen by the library. /// /// The library will take control of the object (notably /// overwrite its user_data). unsafe fn from_ptr_new(*mut wl_proxy) -> Self; /// Create an instance from a wayland pointer /// /// The pointer must refer to a valid wayland proxy /// of the appropriate interface, and have already been /// initialized by the library (it'll assume this proxy /// user_data contains a certain kind of data). unsafe fn from_ptr_initialized(*mut wl_proxy) -> Self; /// Pointer to the interface representation fn interface_ptr() -> *const wl_interface; /// Internal wayland name of this interface fn interface_name() -> &'static str; /// Max version of this interface supported fn supported_version() -> u32; /// Current version of the interface this proxy is instanciated with fn version(&self) -> u32; /// Check if the proxt behind this handle is actually still alive fn is_alive(&self) -> bool; /// Check of two handles are actually the same wayland object /// /// Returns `false` if any of the objects has already been destroyed fn equals(&self, &Self) -> bool; /// Set a pointer associated as user data on this proxy /// /// All proxies to the same wayland object share the same user data pointer. /// /// The get/set operations are atomic, no more guarantee is given. If you need /// to synchronise access to this data, it is your responsibility to add a Mutex /// or any other similar mechanism. fn set_user_data(&self, ptr: *mut ()); /// Get the pointer associated as user data on this proxy /// /// All proxies to the same wayland object share the same user data pointer. /// /// See `set_user_data` for synchronisation guarantee. fn get_user_data(&self) -> *mut (); } /// Possible outcome of the call of a request on a proxy pub enum RequestResult<T> { /// Message has been buffered and will be sent to server Sent(T), /// This proxy is already destroyed, request has been ignored Destroyed } impl<T> RequestResult<T> { /// Assert that result is successfull and extract the value. /// /// Panics with provided error message if the result was `Destroyed`. pub fn expect(self, error: &str) -> T { match self { RequestResult::Sent(v) => v, RequestResult::Destroyed => panic!("{}", error) } } } /// Generic handler trait /// /// This trait is automatically implemented for objects that implement /// the appropriate interface-specific `Handler` traits. It represents /// the hability for a type to handle events directed to a given wayland /// interface. /// /// For example, implementing `wl_surface::Handler` for you type will /// automatically provide it with an implementation of /// `Handler<WlSurface>` as well. This is the only correct way /// to implement this trait, and you should not attempt to implement it /// yourself. pub unsafe trait Handler<T: Proxy> { /// Dispatch a message. unsafe fn message(&mut self, evq: &mut EventQueueHandle, proxy: &T, opcode: u32, args: *const wl_argument) -> Result<(),()>; } mod generated { #![allow(dead_code,non_camel_case_types,unused_unsafe,unused_variables)] #![allow(non_upper_case_globals,non_snake_case,unused_imports)] #![allow(missing_docs)] pub mod interfaces { //! Interfaces for the core protocol //! //! You might need them for the bindings generated for protocol extensions include!(concat!(env!("OUT_DIR"), "/wayland_interfaces.rs")); } pub mod client { //! The wayland core protocol //! //! This module contains all objects of the core wayland protocol. //! //! It has been generated from the `wayland.xml` protocol file //! using `wayland_scanner`. // Imports that need to be available to submodules // but should not be in public API. // Will be fixable with pub(restricted). #[doc(hidden)] pub use {Proxy, Handler, RequestResult}; #[doc(hidden)] pub use event_queue::EventQueueHandle; #[doc(hidden)] pub use super::interfaces; include!(concat!(env!("OUT_DIR"), "/wayland_api.rs")); } } pub mod sys { //! Reexports of types and objects from wayland-sys pub use wayland_sys::common::*; pub use wayland_sys::client::*; }