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//! Generic wayland protocols
#![cfg_attr(rustfmt, rustfmt_skip)]
#[cfg(feature = "staging")]
pub mod content_type {
//! This protocol allows a client to describe the kind of content a surface
//! will display, to allow the compositor to optimize its behavior for it.
#[allow(missing_docs)]
pub mod v1 {
wayland_protocol!(
"./protocols/staging/content-type/content-type-v1.xml",
[]
);
}
}
#[cfg(feature = "staging")]
pub mod drm_lease {
//! This protocol is used by Wayland compositors which act as Direct
//! Renderering Manager (DRM) masters to lease DRM resources to Wayland
//! clients.
//!
//! The compositor will advertise one wp_drm_lease_device_v1 global for each
//! DRM node. Some time after a client binds to the wp_drm_lease_device_v1
//! global, the compositor will send a drm_fd event followed by zero, one or
//! more connector events. After all currently available connectors have been
//! sent, the compositor will send a wp_drm_lease_device_v1.done event.
//!
//! When the list of connectors available for lease changes the compositor
//! will send wp_drm_lease_device_v1.connector events for added connectors and
//! wp_drm_lease_connector_v1.withdrawn events for removed connectors,
//! followed by a wp_drm_lease_device_v1.done event.
//!
//! The compositor will indicate when a device is gone by removing the global
//! via a wl_registry.global_remove event. Upon receiving this event, the
//! client should destroy any matching wp_drm_lease_device_v1 object.
//!
//! To destroy a wp_drm_lease_device_v1 object, the client must first issue
//! a release request. Upon receiving this request, the compositor will
//! immediately send a released event and destroy the object. The client must
//! continue to process and discard drm_fd and connector events until it
//! receives the released event. Upon receiving the released event, the
//! client can safely cleanup any client-side resources.
#[allow(missing_docs)]
pub mod v1 {
wayland_protocol!(
"./protocols/staging/drm-lease/drm-lease-v1.xml",
[]
);
}
}
#[cfg(feature = "staging")]
pub mod tearing_control {
//! This protocol provides a way for clients to indicate whether
//! or not their content is suitable for this kind of presentation.
//!
//! For some use cases like games or drawing tablets it can make sense to reduce
//! latency by accepting tearing with the use of asynchronous page flips.
#[allow(missing_docs)]
pub mod v1 {
wayland_protocol!(
"./protocols/staging/tearing-control/tearing-control-v1.xml",
[]
);
}
}
#[cfg(feature = "staging")]
pub mod fractional_scale {
//! This protocol allows a compositor to suggest for surfaces to render at
//! fractional scales.
//!
//! A client can submit scaled content by utilizing wp_viewport. This is done by
//! creating a wp_viewport object for the surface and setting the destination
//! rectangle to the surface size before the scale factor is applied.
//!
//! The buffer size is calculated by multiplying the surface size by the
//! intended scale.
//!
//! The wl_surface buffer scale should remain set to 1.
//!
//! If a surface has a surface-local size of 100 px by 50 px and wishes to
//! submit buffers with a scale of 1.5, then a buffer of 150px by 75 px should
//! be used and the wp_viewport destination rectangle should be 100 px by 50 px.
//!
//! For toplevel surfaces, the size is rounded halfway away from zero. The
//! rounding algorithm for subsurface position and size is not defined.
#[allow(missing_docs)]
pub mod v1 {
wayland_protocol!(
"./protocols/staging/fractional-scale/fractional-scale-v1.xml",
[]
);
}
}
#[cfg(feature = "unstable")]
pub mod fullscreen_shell {
//! Fullscreen shell protocol
/// Unstable version 1
pub mod zv1 {
wayland_protocol!(
"./protocols/unstable/fullscreen-shell/fullscreen-shell-unstable-v1.xml",
[]
);
}
}
#[cfg(feature = "unstable")]
pub mod idle_inhibit {
//! Screensaver inhibition protocol
/// Unstable version 1
pub mod zv1 {
wayland_protocol!(
"./protocols/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml",
[]
);
}
}
#[cfg(feature = "unstable")]
pub mod input_method {
//! Input method protocol
/// Unstable version 1
pub mod zv1 {
wayland_protocol!(
"./protocols/unstable/input-method/input-method-unstable-v1.xml",
[]
);
}
}
#[cfg(feature = "unstable")]
pub mod input_timestamps {
//! Input timestamps protocol
/// Unstable version 1
pub mod zv1 {
wayland_protocol!(
"./protocols/unstable/input-timestamps/input-timestamps-unstable-v1.xml",
[]
);
}
}
#[cfg(feature = "unstable")]
pub mod keyboard_shortcuts_inhibit {
//! Protocol for inhibiting the compositor keyboard shortcuts
//!
//! This protocol specifies a way for a client to request the compositor
//! to ignore its own keyboard shortcuts for a given seat, so that all
//! key events from that seat get forwarded to a surface.
/// Unstable version 1
pub mod zv1 {
wayland_protocol!(
"./protocols/unstable/keyboard-shortcuts-inhibit/keyboard-shortcuts-inhibit-unstable-v1.xml",
[]
);
}
}
#[cfg(feature = "unstable")]
pub mod linux_dmabuf {
//! Linux DMA-BUF protocol
/// Unstable version 1
pub mod zv1 {
wayland_protocol!(
"./protocols/unstable/linux-dmabuf/linux-dmabuf-unstable-v1.xml",
[]
);
}
}
#[cfg(feature = "unstable")]
pub mod linux_explicit_synchronization {
//! Linux explicit synchronization protocol
/// Unstable version 1
pub mod zv1 {
wayland_protocol!(
"./protocols/unstable/linux-explicit-synchronization/linux-explicit-synchronization-unstable-v1.xml",
[]
);
}
}
#[cfg(feature = "unstable")]
pub mod pointer_constraints {
//! protocol for constraining pointer motions
//!
//! This protocol specifies a set of interfaces used for adding constraints to
//! the motion of a pointer. Possible constraints include confining pointer
//! motions to a given region, or locking it to its current position.
//!
//! In order to constrain the pointer, a client must first bind the global
//! interface "wp_pointer_constraints" which, if a compositor supports pointer
//! constraints, is exposed by the registry. Using the bound global object, the
//! client uses the request that corresponds to the type of constraint it wants
//! to make. See wp_pointer_constraints for more details.
/// Unstable version 1
pub mod zv1 {
wayland_protocol!(
"./protocols/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml",
[]
);
}
}
#[cfg(feature = "unstable")]
pub mod pointer_gestures {
//! Pointer gestures protocol
/// Unstable version 1
pub mod zv1 {
wayland_protocol!(
"./protocols/unstable/pointer-gestures/pointer-gestures-unstable-v1.xml",
[]
);
}
}
pub mod presentation_time {
//! Presentation time protocol
//!
//! Allows precise feedback on presentation timing, for example for smooth video playback.
wayland_protocol!(
"./protocols/stable/presentation-time/presentation-time.xml",
[]
);
}
#[cfg(feature = "unstable")]
pub mod primary_selection {
//! Primary selection protocol
/// Unstable version 1
pub mod zv1 {
wayland_protocol!(
"./protocols/unstable/primary-selection/primary-selection-unstable-v1.xml",
[]
);
}
}
#[cfg(feature = "unstable")]
pub mod relative_pointer {
//! protocol for relative pointer motion events
//!
//! This protocol specifies a set of interfaces used for making clients able to
//! receive relative pointer events not obstructed by barriers (such as the
//! monitor edge or other pointer barriers).
//!
//! To start receiving relative pointer events, a client must first bind the
//! global interface "wp_relative_pointer_manager" which, if a compositor
//! supports relative pointer motion events, is exposed by the registry. After
//! having created the relative pointer manager proxy object, the client uses
//! it to create the actual relative pointer object using the
//! "get_relative_pointer" request given a wl_pointer. The relative pointer
//! motion events will then, when applicable, be transmitted via the proxy of
//! the newly created relative pointer object. See the documentation of the
//! relative pointer interface for more details.
/// Unstable version 1
pub mod zv1 {
wayland_protocol!(
"./protocols/unstable/relative-pointer/relative-pointer-unstable-v1.xml",
[]
);
}
}
#[cfg(feature = "staging")]
pub mod single_pixel_buffer {
//! This protocol extension allows clients to create single-pixel buffers.
//!
//! Compositors supporting this protocol extension should also support the
//! viewporter protocol extension. Clients may use viewporter to scale a
//! single-pixel buffer to a desired size.
/// Version 1
pub mod v1 {
wayland_protocol!(
"./protocols/staging/single-pixel-buffer/single-pixel-buffer-v1.xml",
[]
);
}
}
#[cfg(all(feature = "staging", feature = "unstable"))]
pub mod cursor_shape {
//! This protocol extension offers a simpler way for clients to set a cursor.
/// Version 1
pub mod v1 {
wayland_protocol!(
"./protocols/staging/cursor-shape/cursor-shape-v1.xml",
[crate::wp::tablet::zv2]
);
}
}
#[cfg(feature = "unstable")]
pub mod tablet {
//! Wayland protocol for graphics tablets
//!
//! This description provides a high-level overview of the interplay between
//! the interfaces defined this protocol. For details, see the protocol
//! specification.
//!
//! More than one tablet may exist, and device-specifics matter. Tablets are
//! not represented by a single virtual device like wl_pointer. A client
//! binds to the tablet manager object which is just a proxy object. From
//! that, the client requests wp_tablet_manager.get_tablet_seat(wl_seat)
//! and that returns the actual interface that has all the tablets. With
//! this indirection, we can avoid merging wp_tablet into the actual Wayland
//! protocol, a long-term benefit.
//!
//! The wp_tablet_seat sends a "tablet added" event for each tablet
//! connected. That event is followed by descriptive events about the
//! hardware; currently that includes events for name, vid/pid and
//! a wp_tablet.path event that describes a local path. This path can be
//! used to uniquely identify a tablet or get more information through
//! libwacom. Emulated or nested tablets can skip any of those, e.g. a
//! virtual tablet may not have a vid/pid. The sequence of descriptive
//! events is terminated by a wp_tablet.done event to signal that a client
//! may now finalize any initialization for that tablet.
//!
//! Events from tablets require a tool in proximity. Tools are also managed
//! by the tablet seat; a "tool added" event is sent whenever a tool is new
//! to the compositor. That event is followed by a number of descriptive
//! events about the hardware; currently that includes capabilities,
//! hardware id and serial number, and tool type. Similar to the tablet
//! interface, a wp_tablet_tool.done event is sent to terminate that initial
//! sequence.
//!
//! Any event from a tool happens on the wp_tablet_tool interface. When the
//! tool gets into proximity of the tablet, a proximity_in event is sent on
//! the wp_tablet_tool interface, listing the tablet and the surface. That
//! event is followed by a motion event with the coordinates. After that,
//! it's the usual motion, axis, button, etc. events. The protocol's
//! serialisation means events are grouped by wp_tablet_tool.frame events.
//!
//! Two special events (that don't exist in X) are down and up. They signal
//! "tip touching the surface". For tablets without real proximity
//! detection, the sequence is: proximity_in, motion, down, frame.
//!
//! When the tool leaves proximity, a proximity_out event is sent. If any
//! button is still down, a button release event is sent before this
//! proximity event. These button events are sent in the same frame as the
//! proximity event to signal to the client that the buttons were held when
//! the tool left proximity.
//!
//! If the tool moves out of the surface but stays in proximity (i.e.
//! between windows), compositor-specific grab policies apply. This usually
//! means that the proximity-out is delayed until all buttons are released.
//!
//! Moving a tool physically from one tablet to the other has no real effect
//! on the protocol, since we already have the tool object from the "tool
//! added" event. All the information is already there and the proximity
//! events on both tablets are all a client needs to reconstruct what
//! happened.
//!
//! Some extra axes are normalized, i.e. the client knows the range as
//! specified in the protocol (e.g. [0, 65535]), the granularity however is
//! unknown. The current normalized axes are pressure, distance, and slider.
//!
//! Other extra axes are in physical units as specified in the protocol.
//! The current extra axes with physical units are tilt, rotation and
//! wheel rotation.
//!
//! Since tablets work independently of the pointer controlled by the mouse,
//! the focus handling is independent too and controlled by proximity.
//! The wp_tablet_tool.set_cursor request sets a tool-specific cursor.
//! This cursor surface may be the same as the mouse cursor, and it may be
//! the same across tools but it is possible to be more fine-grained. For
//! example, a client may set different cursors for the pen and eraser.
//!
//! Tools are generally independent of tablets and it is
//! compositor-specific policy when a tool can be removed. Common approaches
//! will likely include some form of removing a tool when all tablets the
//! tool was used on are removed.
/// Unstable version 1
pub mod zv1 {
wayland_protocol!(
"./protocols/unstable/tablet/tablet-unstable-v1.xml",
[]
);
}
/// Unstable version 2
pub mod zv2 {
wayland_protocol!(
"./protocols/unstable/tablet/tablet-unstable-v2.xml",
[]
);
}
}
#[cfg(feature = "unstable")]
pub mod text_input {
//! Text input protocol
/// Unstable version 1
pub mod zv1 {
wayland_protocol!(
"./protocols/unstable/text-input/text-input-unstable-v1.xml",
[]
);
}
/// Unstable version 3
pub mod zv3 {
wayland_protocol!(
"./protocols/unstable/text-input/text-input-unstable-v3.xml",
[]
);
}
}
pub mod viewporter {
//! Viewporter protocol
//!
//! Provides the capability of scaling and cropping surfaces, decorrelating the surface
//! dimensions from the size of the buffer.
wayland_protocol!("./protocols/stable/viewporter/viewporter.xml", []);
}
#[cfg(feature = "staging")]
pub mod security_context {
//! This interface allows a client to register a new Wayland connection to
//! the compositor and attach a security context to it.
//!
//! This is intended to be used by sandboxes. Sandbox engines attach a
//! security context to all connections coming from inside the sandbox. The
//! compositor can then restrict the features that the sandboxed connections
//! can use.
//!
//! Compositors should forbid nesting multiple security contexts by not
//! exposing wp_security_context_manager_v1 global to clients with a security
//! context attached, or by sending the nested protocol error. Nested
//! security contexts are dangerous because they can potentially allow
//! privilege escalation of a sandboxed client.
#[allow(missing_docs)]
pub mod v1 {
wayland_protocol!(
"./protocols/staging/security-context/security-context-v1.xml",
[]
);
}
}