1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266
//! Server-side Wayland connector //! //! ## Overview //! //! This crate provides the interfaces and machinery to safely create servers //! for the Wayland protocol. It can be used as either a rust implementatin of the protocol, //! or as a wrapper around the system-wide `libwayland-server.so` if you need interoperability //! with other libraries. This last case is activated by the `use_system_lib` cargo feature. //! //! The Wayland protocol revolves around the creation of various objects and the exchange //! of messages associated to these objects. Whenever a client connects, a `Display` object //! is automatically created in their object space, which they use as a root to create new //! objects and bootstrap their state. //! //! ## Protocol and messages handling model //! //! The protocol being bi-directional, you can send and receive messages. //! Sending messages is done via methods of Rust objects corresponding to the wayland protocol //! objects, receiving and handling them is done by providing callbacks. //! //! ### Resources //! //! The protocol and message model is very similar to the one of `wayland-client`, with the //! main difference being that the underlying handles to objects are represented by the `Resource<I>` //! type, very similarly to proxies in `wayland-client`. //! //! These resources are used to send messages to the client (in the Wayland context, //! these are called "events"). You usually don't use them directly, and instead call //! methods on the Rust objects themselves, which invoke the appropriate `Resource` methods. //! It is also possible to directly use the `Resource::<I>::send(..)` method. //! //! There is not a 1 to 1 mapping between Rust object instances and protocol //! objects. Rather, you can think of the Rust objects as `Rc`-like handles to a //! Wayland object. Multiple instances of a Rust object can exist referring to the same //! protocol object. //! //! Similarly, the lifetimes of the protocol objects and the Rust objects are //! not tightly tied. As protocol objects are created and destroyed by protocol //! messages, it can happen that an object gets destroyed while one or more //! Rust objects still refer to it. In such case, these Rust objects will be disabled //! and the `alive()` method on the underlying `Resource<I>` will start to return `false`. //! Events that are subsequently sent to them are ignored. //! //! ### Filters //! //! Your wayland objects can receive requests from the client, which need to be processed. //! To do so, you can assign `Filter`s to your object. These are specially wrapped closure //! so that several objects can be assigned to the same `Filter`, to ease state sharing //! between the code handling different objects. //! //! **All objects must be assigned to a filter**, even if it is for doing nothing. //! Failure to do will cause a `panic!()` if a request is dispatched to the faulty object. //! //! A Rust object passed to your implementation is guaranteed to be alive (as it just received //! a request), unless the exact message received is a destructor (which is indicated in the API //! documentations). //! //! ## General structure //! //! The core of your server is the `Display` object. It represent the ability of your program to //! process Wayland messages. Once this object is created, you can configure it to listen on one //! or more sockets for incoming client connections (see the `Display` docs for details). //! //! `wayland-server` does not include an event loop, and you are expected to drive the wayland socket //! yourself using the `Display::flush_clients` and `Display::dispatch` methods. The `Display::get_poll_fd` //! methods provides you with a file descriptor that can be used in a polling structure to integrate //! the wayland socket in an event loop. #![warn(missing_docs)] #[macro_use] extern crate bitflags; #[cfg_attr(feature = "use_system_lib", macro_use)] extern crate wayland_sys; mod client; mod display; mod globals; mod resource; pub use client::Client; pub use display::Display; pub use globals::Global; pub use resource::{Main, Resource}; pub use anonymous_object::AnonymousObject; pub use wayland_commons::user_data::UserDataMap; pub use wayland_commons::{ filter::{DispatchData, Filter}, Interface, MessageGroup, NoMessage, }; /// C-associated types /// /// Required for plugging wayland-scanner generated protocols /// or interfacing with C code using wayland objects. pub mod sys { pub use wayland_sys::{common, server}; } // rust implementation #[cfg(not(feature = "use_system_lib"))] #[path = "rust_imp/mod.rs"] mod imp; // C-lib based implementation #[cfg(feature = "use_system_lib")] #[path = "native_lib/mod.rs"] mod imp; pub use imp::ResourceMap; /// Generated interfaces for the core wayland protocol pub mod protocol { #![allow(dead_code, non_camel_case_types, unused_unsafe, unused_variables)] #![allow(non_upper_case_globals, non_snake_case, unused_imports)] #![allow(missing_docs, clippy::all)] pub(crate) use crate::{AnonymousObject, Main, Resource, ResourceMap}; pub(crate) use wayland_commons::map::{Object, ObjectMetadata}; pub(crate) use wayland_commons::smallvec; pub(crate) use wayland_commons::wire::{Argument, ArgumentType, Message, MessageDesc}; pub(crate) use wayland_commons::{Interface, MessageGroup}; pub(crate) use wayland_sys as sys; include!(concat!(env!("OUT_DIR"), "/wayland_api.rs")); } mod anonymous_object { use super::{Interface, NoMessage, Resource}; use std::fmt::{self, Debug, Formatter}; /// Anonymous interface /// /// A special Interface implementation representing an /// handle to an object for which the interface is not known. #[derive(Clone, Eq, PartialEq)] pub struct AnonymousObject(Resource<AnonymousObject>); impl Interface for AnonymousObject { type Request = NoMessage; type Event = NoMessage; const NAME: &'static str = "<anonymous>"; const VERSION: u32 = 0; fn c_interface() -> *const ::wayland_sys::common::wl_interface { ::std::ptr::null() } } impl AsRef<Resource<AnonymousObject>> for AnonymousObject { #[inline] fn as_ref(&self) -> &Resource<Self> { &self.0 } } impl From<Resource<AnonymousObject>> for AnonymousObject { #[inline] fn from(resource: Resource<Self>) -> Self { AnonymousObject(resource) } } impl From<AnonymousObject> for Resource<AnonymousObject> { #[inline] fn from(value: AnonymousObject) -> Self { value.0 } } impl Debug for AnonymousObject { fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result { f.write_fmt(format_args!("{:?}", self.0)) } } } /// Generate an enum joining several objects requests /// /// This macro allows you to easily create a enum type for use with your message Filters. It is /// used like so: /// /// ```no_run /// # use wayland_server::protocol::{wl_surface::WlSurface, wl_keyboard::WlKeyboard, wl_pointer::WlPointer}; /// # use wayland_server::request_enum; /// request_enum!( /// MyEnum | /// Pointer => WlPointer, /// Keyboard => WlKeyboard, /// Surface => WlSurface /// ); /// ``` /// /// This will generate the following enum, unifying the requests from each of the provided interface: /// /// ```ignore /// pub enum MyEnum { /// Pointer { request: WlPointer::Request, object: Main<WlPointer> }, /// Keyboard { request: WlKeyboard::Request, object: Main<WlKeyboard> }, /// Surface { request: WlSurface::Request, object: Main<WlSurface> } /// } /// ``` /// /// It will also generate the appropriate `From<_>` implementation so that a `Filter<MyEnum>` can be /// used as assignation target for `WlPointer`, `WlKeyboard` and `WlSurface`. /// /// If you want to add custom messages to the enum, the macro also supports it: /// /// ```no_run /// # use wayland_server::protocol::{wl_surface::WlSurface, wl_keyboard::WlKeyboard, wl_pointer::WlPointer}; /// # use wayland_server::request_enum; /// # struct SomeType; /// # struct OtherType; /// request_enum!( /// MyEnum | /// Pointer => WlPointer, /// Keyboard => WlKeyboard, /// Surface => WlSurface | /// MyMessage => SomeType, /// OtherMessage => OtherType /// ); /// ``` /// /// will generate the following enum: /// /// ```ignore /// pub enum MyEnum { /// Pointer { request: WlPointer::Request, object: Main<WlPointer> }, /// Keyboard { request: WlKeyboard::Request, object: Main<WlKeyboard> }, /// Surface { request: WlSurface::Request, object: Main<WlSurface> }, /// MyMessage(SomeType), /// OtherMessage(OtherType) /// } /// ``` /// /// as well as implementations of `From<SomeType>` and `From<OtherType>`, so that these types can /// directly be provided into a `Filter<MyEnum>`. #[macro_export] macro_rules! request_enum( ($enu:ident | $($evt_name:ident => $iface:ty),*) => { $crate::request_enum!($enu | $($evt_name => $iface),* | ); }; ($enu:ident | $($evt_name:ident => $iface:ty),* | $($name:ident => $value:ty),*) => { pub enum $enu { $( $evt_name { request: <$iface as $crate::Interface>::Request, object: $crate::Main<$iface> }, )* $( $name($value), )* } $( impl From<($crate::Main<$iface>, <$iface as $crate::Interface>::Request)> for $enu { fn from((object, request): ($crate::Main<$iface>, <$iface as $crate::Interface>::Request)) -> $enu { $enu::$evt_name { request, object } } } )* $( impl From<$value> for $enu { fn from(value: $value) -> $enu { $enu::$name(value) } } )* }; );