wayland_server/client.rs
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use std::sync::Arc;
use wayland_backend::{
protocol::ProtocolError,
server::{ClientData, ClientId, DisconnectReason, InvalidId, ObjectData},
};
use crate::{dispatch::ResourceData, Dispatch, DisplayHandle, Resource};
/// A struct representing a Wayland client connected to your compositor.
#[derive(Clone, Debug)]
pub struct Client {
pub(crate) id: ClientId,
pub(crate) data: Arc<dyn ClientData>,
}
impl Client {
pub(crate) fn from_id(handle: &DisplayHandle, id: ClientId) -> Result<Self, InvalidId> {
let data = handle.handle.get_client_data(id.clone())?;
Ok(Self { id, data })
}
/// The backend [`ClientId`] of this client
pub fn id(&self) -> ClientId {
self.id.clone()
}
/// Access the data associated to this client
///
/// Returns [`None`] if the provided `Data` type parameter is not the correct one.
pub fn get_data<Data: ClientData + 'static>(&self) -> Option<&Data> {
(*self.data).downcast_ref()
}
/// Access the pid/uid/gid of this client
///
/// **Note:** You should be careful if you plan tu use this for security purposes, as it is possible for
/// programs to spoof this kind of information.
///
/// For a discussion about the subject of securely identifying clients, see
/// <https://gitlab.freedesktop.org/wayland/weston/-/issues/206>
pub fn get_credentials(
&self,
handle: &DisplayHandle,
) -> Result<crate::backend::Credentials, InvalidId> {
handle.handle.get_client_credentials(self.id.clone())
}
/// Create a new Wayland object in the protocol state of this client
///
/// The newly created resource should be immediately sent to the client through an associated event with
/// a `new_id` argument. Not doing so risks corrupting the protocol state and causing protocol errors at
/// a later time.
pub fn create_resource<
I: Resource + 'static,
U: Send + Sync + 'static,
D: Dispatch<I, U> + 'static,
>(
&self,
handle: &DisplayHandle,
version: u32,
user_data: U,
) -> Result<I, InvalidId> {
let id = handle.handle.create_object::<D>(
self.id.clone(),
I::interface(),
version,
Arc::new(ResourceData::<I, U>::new(user_data)) as Arc<_>,
)?;
I::from_id(handle, id)
}
/// Create a new Wayland object in the protocol state of this client, from an [`ObjectData`]
///
/// This is a lower-level method than [`create_resource()`][Self::create_resource()], in case you need to
/// bypass the [`Dispatch`] machinery.
///
/// The newly created resource should be immediately sent to the client through an associated event with
/// a `new_id` argument. Not doing so risks corrupting the protocol state and causing protocol errors at
/// a later time.
pub fn create_resource_from_objdata<I: Resource + 'static, D: 'static>(
&self,
handle: &DisplayHandle,
version: u32,
obj_data: Arc<dyn ObjectData<D>>,
) -> Result<I, InvalidId> {
let id =
handle.handle.create_object::<D>(self.id.clone(), I::interface(), version, obj_data)?;
I::from_id(handle, id)
}
/// Attempt to retrieve an object from this client's protocol state from its protocol id
///
/// Will fail if either the provided protocol id does not correspond to any object, or if the
/// corresponding object is not of the interface `I`.
pub fn object_from_protocol_id<I: Resource + 'static>(
&self,
handle: &DisplayHandle,
protocol_id: u32,
) -> Result<I, InvalidId> {
let object_id =
handle.handle.object_for_protocol_id(self.id.clone(), I::interface(), protocol_id)?;
I::from_id(handle, object_id)
}
/// Kill this client by triggering a protocol error
pub fn kill(&self, handle: &DisplayHandle, error: ProtocolError) {
handle.handle.kill_client(self.id.clone(), DisconnectReason::ProtocolError(error))
}
}
impl PartialEq for Client {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}