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#![allow(unused_imports)] use super::*; use wasm_bindgen::prelude::*; #[wasm_bindgen] extern "C" { # [wasm_bindgen (extends = Event , extends = :: js_sys :: Object , js_name = GamepadEvent , typescript_type = "GamepadEvent")] #[derive(Debug, Clone, PartialEq, Eq)] #[doc = "The `GamepadEvent` class."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadEvent`*"] pub type GamepadEvent; #[cfg(feature = "Gamepad")] # [wasm_bindgen (structural , method , getter , js_class = "GamepadEvent" , js_name = gamepad)] #[doc = "Getter for the `gamepad` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/gamepad)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadEvent`*"] pub fn gamepad(this: &GamepadEvent) -> Option<Gamepad>; #[wasm_bindgen(catch, constructor, js_class = "GamepadEvent")] #[doc = "The `new GamepadEvent(..)` constructor, creating a new instance of `GamepadEvent`."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/GamepadEvent)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadEvent`*"] pub fn new(type_: &str) -> Result<GamepadEvent, JsValue>; #[cfg(feature = "GamepadEventInit")] #[wasm_bindgen(catch, constructor, js_class = "GamepadEvent")] #[doc = "The `new GamepadEvent(..)` constructor, creating a new instance of `GamepadEvent`."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/GamepadEvent)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadEvent`, `GamepadEventInit`*"] pub fn new_with_event_init_dict( type_: &str, event_init_dict: &GamepadEventInit, ) -> Result<GamepadEvent, JsValue>; }