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#![allow(unused_imports)] use super::*; use wasm_bindgen::prelude::*; #[wasm_bindgen] extern "C" { # [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "GamepadPose")] #[derive(Debug, Clone, PartialEq, Eq)] #[doc = "The `GamepadPose` class."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"] pub type GamepadPose; # [wasm_bindgen (structural , method , getter , js_class = "GamepadPose" , js_name = hasOrientation)] #[doc = "Getter for the `hasOrientation` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/hasOrientation)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"] pub fn has_orientation(this: &GamepadPose) -> bool; # [wasm_bindgen (structural , method , getter , js_class = "GamepadPose" , js_name = hasPosition)] #[doc = "Getter for the `hasPosition` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/hasPosition)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"] pub fn has_position(this: &GamepadPose) -> bool; # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = position)] #[doc = "Getter for the `position` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/position)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"] pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = linearVelocity)] #[doc = "Getter for the `linearVelocity` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/linearVelocity)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"] pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = linearAcceleration)] #[doc = "Getter for the `linearAcceleration` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/linearAcceleration)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"] pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = orientation)] #[doc = "Getter for the `orientation` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/orientation)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"] pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = angularVelocity)] #[doc = "Getter for the `angularVelocity` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/angularVelocity)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"] pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = angularAcceleration)] #[doc = "Getter for the `angularAcceleration` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/angularAcceleration)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"] pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; }