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#![allow(unused_imports)] use wasm_bindgen::prelude::*; #[cfg(web_sys_unstable_apis)] #[wasm_bindgen] #[doc = "The `GpuTextureFormat` enum."] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GpuTextureFormat`*"] #[doc = ""] #[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"] #[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"] #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum GpuTextureFormat { R8unorm = "r8unorm", R8snorm = "r8snorm", R8uint = "r8uint", R8sint = "r8sint", R16uint = "r16uint", R16sint = "r16sint", R16float = "r16float", Rg8unorm = "rg8unorm", Rg8snorm = "rg8snorm", Rg8uint = "rg8uint", Rg8sint = "rg8sint", R32uint = "r32uint", R32sint = "r32sint", R32float = "r32float", Rg16uint = "rg16uint", Rg16sint = "rg16sint", Rg16float = "rg16float", Rgba8unorm = "rgba8unorm", Rgba8unormSrgb = "rgba8unorm-srgb", Rgba8snorm = "rgba8snorm", Rgba8uint = "rgba8uint", Rgba8sint = "rgba8sint", Bgra8unorm = "bgra8unorm", Bgra8unormSrgb = "bgra8unorm-srgb", Rgb9e5ufloat = "rgb9e5ufloat", Rgb10a2unorm = "rgb10a2unorm", Rg11b10ufloat = "rg11b10ufloat", Rg32uint = "rg32uint", Rg32sint = "rg32sint", Rg32float = "rg32float", Rgba16uint = "rgba16uint", Rgba16sint = "rgba16sint", Rgba16float = "rgba16float", Rgba32uint = "rgba32uint", Rgba32sint = "rgba32sint", Rgba32float = "rgba32float", Stencil8 = "stencil8", Depth16unorm = "depth16unorm", Depth24plus = "depth24plus", Depth24plusStencil8 = "depth24plus-stencil8", Depth32float = "depth32float", Bc1RgbaUnorm = "bc1-rgba-unorm", Bc1RgbaUnormSrgb = "bc1-rgba-unorm-srgb", Bc2RgbaUnorm = "bc2-rgba-unorm", Bc2RgbaUnormSrgb = "bc2-rgba-unorm-srgb", Bc3RgbaUnorm = "bc3-rgba-unorm", Bc3RgbaUnormSrgb = "bc3-rgba-unorm-srgb", Bc4RUnorm = "bc4-r-unorm", Bc4RSnorm = "bc4-r-snorm", Bc5RgUnorm = "bc5-rg-unorm", Bc5RgSnorm = "bc5-rg-snorm", Bc6hRgbUfloat = "bc6h-rgb-ufloat", Bc6hRgbFloat = "bc6h-rgb-float", Bc7RgbaUnorm = "bc7-rgba-unorm", Bc7RgbaUnormSrgb = "bc7-rgba-unorm-srgb", Depth24unormStencil8 = "depth24unorm-stencil8", Depth32floatStencil8 = "depth32float-stencil8", }