#![allow(unused_imports)]
#![allow(clippy::all)]
use super::*;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
# [wasm_bindgen (extends = :: js_sys :: Object , js_name = TextEncoder , typescript_type = "TextEncoder")]
#[derive(Debug, Clone, PartialEq, Eq)]
#[doc = "The `TextEncoder` class."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/TextEncoder)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `TextEncoder`*"]
pub type TextEncoder;
# [wasm_bindgen (structural , method , getter , js_class = "TextEncoder" , js_name = encoding)]
#[doc = "Getter for the `encoding` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/TextEncoder/encoding)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `TextEncoder`*"]
pub fn encoding(this: &TextEncoder) -> String;
#[wasm_bindgen(catch, constructor, js_class = "TextEncoder")]
#[doc = "The `new TextEncoder(..)` constructor, creating a new instance of `TextEncoder`."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/TextEncoder/TextEncoder)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `TextEncoder`*"]
pub fn new() -> Result<TextEncoder, JsValue>;
# [wasm_bindgen (method , structural , js_class = "TextEncoder" , js_name = encode)]
#[doc = "The `encode()` method."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/TextEncoder/encode)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `TextEncoder`*"]
pub fn encode(this: &TextEncoder) -> Vec<u8>;
# [wasm_bindgen (method , structural , js_class = "TextEncoder" , js_name = encode)]
#[doc = "The `encode()` method."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/TextEncoder/encode)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `TextEncoder`*"]
pub fn encode_with_input(this: &TextEncoder, input: &str) -> Vec<u8>;
}