web_sys/features/
gen_GamepadPose.rs#![allow(unused_imports)]
#![allow(clippy::all)]
use super::*;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "GamepadPose")]
#[derive(Debug, Clone, PartialEq, Eq)]
#[doc = "The `GamepadPose` class."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub type GamepadPose;
# [wasm_bindgen (structural , method , getter , js_class = "GamepadPose" , js_name = hasOrientation)]
#[doc = "Getter for the `hasOrientation` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/hasOrientation)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub fn has_orientation(this: &GamepadPose) -> bool;
# [wasm_bindgen (structural , method , getter , js_class = "GamepadPose" , js_name = hasPosition)]
#[doc = "Getter for the `hasPosition` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/hasPosition)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub fn has_position(this: &GamepadPose) -> bool;
# [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = position)]
#[doc = "Getter for the `position` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/position)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
# [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = linearVelocity)]
#[doc = "Getter for the `linearVelocity` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/linearVelocity)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
# [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = linearAcceleration)]
#[doc = "Getter for the `linearAcceleration` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/linearAcceleration)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
# [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = orientation)]
#[doc = "Getter for the `orientation` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/orientation)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
# [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = angularVelocity)]
#[doc = "Getter for the `angularVelocity` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/angularVelocity)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
# [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = angularAcceleration)]
#[doc = "Getter for the `angularAcceleration` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/angularAcceleration)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
}