web_sys/features/
gen_GpuFeatureName.rs#![allow(unused_imports)]
#![allow(clippy::all)]
use wasm_bindgen::prelude::*;
#[cfg(web_sys_unstable_apis)]
#[wasm_bindgen]
#[doc = "The `GpuFeatureName` enum."]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GpuFeatureName`*"]
#[doc = ""]
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum GpuFeatureName {
DepthClipControl = "depth-clip-control",
Depth32floatStencil8 = "depth32float-stencil8",
TextureCompressionBc = "texture-compression-bc",
TextureCompressionBcSliced3d = "texture-compression-bc-sliced-3d",
TextureCompressionEtc2 = "texture-compression-etc2",
TextureCompressionAstc = "texture-compression-astc",
TextureCompressionAstcSliced3d = "texture-compression-astc-sliced-3d",
TimestampQuery = "timestamp-query",
IndirectFirstInstance = "indirect-first-instance",
ShaderF16 = "shader-f16",
Rg11b10ufloatRenderable = "rg11b10ufloat-renderable",
Bgra8unormStorage = "bgra8unorm-storage",
Float32Filterable = "float32-filterable",
Float32Blendable = "float32-blendable",
ClipDistances = "clip-distances",
DualSourceBlending = "dual-source-blending",
}