pub enum Context {
    Server,
    Client,
}
Expand description

Even though a websocket connection may look perfectly symmetrical in reality there are small differences between clients and servers. This type is passed to the codecs to inform them of what role they are in (i.e. that of a Client or Server).

For those familiar with the protocol, this decides whether the data should be masked or not.

Variants

Server

Set the codec to act in Server mode, used when implementing a websocket server.

Client

Set the codec to act in Client mode, used when implementing a websocket client.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.