1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
/*! Draw structures - shared between render passes and bundles.
!*/

use crate::{
    binding_model::{LateMinBufferBindingSizeMismatch, PushConstantUploadError},
    error::ErrorFormatter,
    id,
    track::UsageConflict,
    validation::{MissingBufferUsageError, MissingTextureUsageError},
};
use wgt::{BufferAddress, BufferSize, Color};

use std::num::NonZeroU32;
use thiserror::Error;

/// Error validating a draw call.
#[derive(Clone, Debug, Error, PartialEq)]
pub enum DrawError {
    #[error("blend constant needs to be set")]
    MissingBlendConstant,
    #[error("render pipeline must be set")]
    MissingPipeline,
    #[error("vertex buffer {index} must be set")]
    MissingVertexBuffer { index: u32 },
    #[error("index buffer must be set")]
    MissingIndexBuffer,
    #[error("the pipeline layout, associated with the current render pipeline, contains a bind group layout at index {index} which is incompatible with the bind group layout associated with the bind group at {index}")]
    IncompatibleBindGroup {
        index: u32,
        //expected: BindGroupLayoutId,
        //provided: Option<(BindGroupLayoutId, BindGroupId)>,
    },
    #[error("vertex {last_vertex} extends beyond limit {vertex_limit} imposed by the buffer in slot {slot}. Did you bind the correct `Vertex` step-rate vertex buffer?")]
    VertexBeyondLimit {
        last_vertex: u32,
        vertex_limit: u32,
        slot: u32,
    },
    #[error("instance {last_instance} extends beyond limit {instance_limit} imposed by the buffer in slot {slot}. Did you bind the correct `Instance` step-rate vertex buffer?")]
    InstanceBeyondLimit {
        last_instance: u32,
        instance_limit: u32,
        slot: u32,
    },
    #[error("index {last_index} extends beyond limit {index_limit}. Did you bind the correct index buffer?")]
    IndexBeyondLimit { last_index: u32, index_limit: u32 },
    #[error(
        "pipeline index format ({pipeline:?}) and buffer index format ({buffer:?}) do not match"
    )]
    UnmatchedIndexFormats {
        pipeline: wgt::IndexFormat,
        buffer: wgt::IndexFormat,
    },
    #[error(transparent)]
    BindingSizeTooSmall(#[from] LateMinBufferBindingSizeMismatch),
}

/// Error encountered when encoding a render command.
/// This is the shared error set between render bundles and passes.
#[derive(Clone, Debug, Error)]
pub enum RenderCommandError {
    #[error("bind group {0:?} is invalid")]
    InvalidBindGroup(id::BindGroupId),
    #[error("render bundle {0:?} is invalid")]
    InvalidRenderBundle(id::RenderBundleId),
    #[error("bind group index {index} is greater than the device's requested `max_bind_group` limit {max}")]
    BindGroupIndexOutOfRange { index: u8, max: u32 },
    #[error("dynamic buffer offset {0} does not respect device's requested `{1}` limit {2}")]
    UnalignedBufferOffset(u64, &'static str, u32),
    #[error("number of buffer offsets ({actual}) does not match the number of dynamic bindings ({expected})")]
    InvalidDynamicOffsetCount { actual: usize, expected: usize },
    #[error("render pipeline {0:?} is invalid")]
    InvalidPipeline(id::RenderPipelineId),
    #[error("QuerySet {0:?} is invalid")]
    InvalidQuerySet(id::QuerySetId),
    #[error("Render pipeline targets are incompatible with render pass")]
    IncompatiblePipelineTargets(#[from] crate::device::RenderPassCompatibilityError),
    #[error("pipeline writes to depth/stencil, while the pass has read-only depth/stencil")]
    IncompatiblePipelineRods,
    #[error(transparent)]
    UsageConflict(#[from] UsageConflict),
    #[error("buffer {0:?} is destroyed")]
    DestroyedBuffer(id::BufferId),
    #[error(transparent)]
    MissingBufferUsage(#[from] MissingBufferUsageError),
    #[error(transparent)]
    MissingTextureUsage(#[from] MissingTextureUsageError),
    #[error(transparent)]
    PushConstants(#[from] PushConstantUploadError),
    #[error("Viewport width {0} and/or height {1} are less than or equal to 0")]
    InvalidViewportDimension(f32, f32),
    #[error("Viewport minDepth {0} and/or maxDepth {1} are not in [0, 1]")]
    InvalidViewportDepth(f32, f32),
    #[error("Scissor {0:?} is not contained in the render target {1:?}")]
    InvalidScissorRect(Rect<u32>, wgt::Extent3d),
    #[error("Support for {0} is not implemented yet")]
    Unimplemented(&'static str),
}
impl crate::error::PrettyError for RenderCommandError {
    fn fmt_pretty(&self, fmt: &mut ErrorFormatter) {
        fmt.error(self);
        match *self {
            Self::InvalidBindGroup(id) => {
                fmt.bind_group_label(&id);
            }
            Self::InvalidPipeline(id) => {
                fmt.render_pipeline_label(&id);
            }
            Self::UsageConflict(UsageConflict::TextureInvalid { id }) => {
                fmt.texture_label(&id);
            }
            Self::UsageConflict(UsageConflict::BufferInvalid { id })
            | Self::DestroyedBuffer(id) => {
                fmt.buffer_label(&id);
            }
            _ => {}
        };
    }
}

#[derive(Clone, Copy, Debug, Default)]
#[cfg_attr(
    any(feature = "serial-pass", feature = "trace"),
    derive(serde::Serialize)
)]
#[cfg_attr(
    any(feature = "serial-pass", feature = "replay"),
    derive(serde::Deserialize)
)]
pub struct Rect<T> {
    pub x: T,
    pub y: T,
    pub w: T,
    pub h: T,
}

#[doc(hidden)]
#[derive(Clone, Copy, Debug)]
#[cfg_attr(
    any(feature = "serial-pass", feature = "trace"),
    derive(serde::Serialize)
)]
#[cfg_attr(
    any(feature = "serial-pass", feature = "replay"),
    derive(serde::Deserialize)
)]
pub enum RenderCommand {
    SetBindGroup {
        index: u8,
        num_dynamic_offsets: u8,
        bind_group_id: id::BindGroupId,
    },
    SetPipeline(id::RenderPipelineId),
    SetIndexBuffer {
        buffer_id: id::BufferId,
        index_format: wgt::IndexFormat,
        offset: BufferAddress,
        size: Option<BufferSize>,
    },
    SetVertexBuffer {
        slot: u32,
        buffer_id: id::BufferId,
        offset: BufferAddress,
        size: Option<BufferSize>,
    },
    SetBlendConstant(Color),
    SetStencilReference(u32),
    SetViewport {
        rect: Rect<f32>,
        //TODO: use half-float to reduce the size?
        depth_min: f32,
        depth_max: f32,
    },
    SetScissor(Rect<u32>),

    /// Set a range of push constants to values stored in [`BasePass::push_constant_data`].
    ///
    /// See [`wgpu::RenderPass::set_push_constants`] for a detailed explanation
    /// of the restrictions these commands must satisfy.
    SetPushConstant {
        /// Which stages we are setting push constant values for.
        stages: wgt::ShaderStages,

        /// The byte offset within the push constant storage to write to.  This
        /// must be a multiple of four.
        offset: u32,

        /// The number of bytes to write. This must be a multiple of four.
        size_bytes: u32,

        /// Index in [`BasePass::push_constant_data`] of the start of the data
        /// to be written.
        ///
        /// Note: this is not a byte offset like `offset`. Rather, it is the
        /// index of the first `u32` element in `push_constant_data` to read.
        ///
        /// `None` means zeros should be written to the destination range, and
        /// there is no corresponding data in `push_constant_data`. This is used
        /// by render bundles, which explicitly clear out any state that
        /// post-bundle code might see.
        values_offset: Option<u32>,
    },
    Draw {
        vertex_count: u32,
        instance_count: u32,
        first_vertex: u32,
        first_instance: u32,
    },
    DrawIndexed {
        index_count: u32,
        instance_count: u32,
        first_index: u32,
        base_vertex: i32,
        first_instance: u32,
    },
    MultiDrawIndirect {
        buffer_id: id::BufferId,
        offset: BufferAddress,
        /// Count of `None` represents a non-multi call.
        count: Option<NonZeroU32>,
        indexed: bool,
    },
    MultiDrawIndirectCount {
        buffer_id: id::BufferId,
        offset: BufferAddress,
        count_buffer_id: id::BufferId,
        count_buffer_offset: BufferAddress,
        max_count: u32,
        indexed: bool,
    },
    PushDebugGroup {
        color: u32,
        len: usize,
    },
    PopDebugGroup,
    InsertDebugMarker {
        color: u32,
        len: usize,
    },
    WriteTimestamp {
        query_set_id: id::QuerySetId,
        query_index: u32,
    },
    BeginPipelineStatisticsQuery {
        query_set_id: id::QuerySetId,
        query_index: u32,
    },
    EndPipelineStatisticsQuery,
    ExecuteBundle(id::RenderBundleId),
}