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use crate::{
binding_model::{CreateBindGroupLayoutError, CreatePipelineLayoutError},
device::{DeviceError, MissingDownlevelFlags, MissingFeatures, RenderPassContext},
hub::Resource,
id::{DeviceId, PipelineLayoutId, ShaderModuleId},
validation, Label, LifeGuard, Stored,
};
use arrayvec::ArrayVec;
use std::{borrow::Cow, error::Error, fmt, num::NonZeroU32};
use thiserror::Error;
#[derive(Debug)]
pub(crate) struct LateSizedBufferGroup {
pub(crate) shader_sizes: Vec<wgt::BufferAddress>,
}
#[allow(clippy::large_enum_variant)]
pub enum ShaderModuleSource<'a> {
Wgsl(Cow<'a, str>),
Naga(naga::Module),
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub struct ShaderModuleDescriptor<'a> {
pub label: Label<'a>,
#[cfg_attr(feature = "serde", serde(default))]
pub shader_bound_checks: wgt::ShaderBoundChecks,
}
#[derive(Debug)]
pub struct ShaderModule<A: hal::Api> {
pub(crate) raw: A::ShaderModule,
pub(crate) device_id: Stored<DeviceId>,
pub(crate) interface: Option<validation::Interface>,
#[cfg(debug_assertions)]
pub(crate) label: String,
}
impl<A: hal::Api> Resource for ShaderModule<A> {
const TYPE: &'static str = "ShaderModule";
fn life_guard(&self) -> &LifeGuard {
unreachable!()
}
fn label(&self) -> &str {
#[cfg(debug_assertions)]
return &self.label;
#[cfg(not(debug_assertions))]
return "";
}
}
#[derive(Clone, Debug)]
pub struct ShaderError<E> {
pub source: String,
pub label: Option<String>,
pub inner: E,
}
impl fmt::Display for ShaderError<naga::front::wgsl::ParseError> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let label = self.label.as_deref().unwrap_or_default();
let string = self.inner.emit_to_string(&self.source);
write!(f, "\nShader '{}' parsing {}", label, string)
}
}
impl fmt::Display for ShaderError<naga::WithSpan<naga::valid::ValidationError>> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
use codespan_reporting::{
diagnostic::{Diagnostic, Label},
files::SimpleFile,
term,
};
let label = self.label.as_deref().unwrap_or_default();
let files = SimpleFile::new(label, &self.source);
let config = term::Config::default();
let mut writer = term::termcolor::Ansi::new(Vec::new());
let diagnostic = Diagnostic::error().with_labels(
self.inner
.spans()
.map(|&(span, ref desc)| {
Label::primary((), span.to_range().unwrap()).with_message(desc.to_owned())
})
.collect(),
);
term::emit(&mut writer, &config, &files, &diagnostic).expect("cannot write error");
write!(
f,
"\nShader validation {}",
String::from_utf8_lossy(&writer.into_inner())
)
}
}
impl<E> Error for ShaderError<E>
where
ShaderError<E>: fmt::Display,
E: Error + 'static,
{
fn source(&self) -> Option<&(dyn Error + 'static)> {
Some(&self.inner)
}
}
#[derive(Debug, Error)]
pub enum CreateShaderModuleError {
#[error(transparent)]
Parsing(#[from] ShaderError<naga::front::wgsl::ParseError>),
#[error("Failed to generate the backend-specific code")]
Generation,
#[error(transparent)]
Device(#[from] DeviceError),
#[error(transparent)]
Validation(#[from] ShaderError<naga::WithSpan<naga::valid::ValidationError>>),
#[error(transparent)]
MissingFeatures(#[from] MissingFeatures),
#[error(
"shader global {bind:?} uses a group index {group} that exceeds the max_bind_groups limit of {limit}."
)]
InvalidGroupIndex {
bind: naga::ResourceBinding,
group: u32,
limit: u32,
},
}
impl CreateShaderModuleError {
pub fn location(&self, source: &str) -> Option<naga::SourceLocation> {
match *self {
CreateShaderModuleError::Parsing(ref err) => err.inner.location(source),
CreateShaderModuleError::Validation(ref err) => err.inner.location(source),
_ => None,
}
}
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub struct ProgrammableStageDescriptor<'a> {
pub module: ShaderModuleId,
pub entry_point: Cow<'a, str>,
}
pub type ImplicitBindGroupCount = u8;
#[derive(Clone, Debug, Error)]
pub enum ImplicitLayoutError {
#[error("missing IDs for deriving {0} bind groups")]
MissingIds(ImplicitBindGroupCount),
#[error("unable to reflect the shader {0:?} interface")]
ReflectionError(wgt::ShaderStages),
#[error(transparent)]
BindGroup(#[from] CreateBindGroupLayoutError),
#[error(transparent)]
Pipeline(#[from] CreatePipelineLayoutError),
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub struct ComputePipelineDescriptor<'a> {
pub label: Label<'a>,
pub layout: Option<PipelineLayoutId>,
pub stage: ProgrammableStageDescriptor<'a>,
}
#[derive(Clone, Debug, Error)]
pub enum CreateComputePipelineError {
#[error(transparent)]
Device(#[from] DeviceError),
#[error("pipeline layout is invalid")]
InvalidLayout,
#[error("unable to derive an implicit layout")]
Implicit(#[from] ImplicitLayoutError),
#[error("error matching shader requirements against the pipeline")]
Stage(#[from] validation::StageError),
#[error("Internal error: {0}")]
Internal(String),
#[error(transparent)]
MissingDownlevelFlags(#[from] MissingDownlevelFlags),
}
#[derive(Debug)]
pub struct ComputePipeline<A: hal::Api> {
pub(crate) raw: A::ComputePipeline,
pub(crate) layout_id: Stored<PipelineLayoutId>,
pub(crate) device_id: Stored<DeviceId>,
pub(crate) late_sized_buffer_groups: ArrayVec<LateSizedBufferGroup, { hal::MAX_BIND_GROUPS }>,
pub(crate) life_guard: LifeGuard,
}
impl<A: hal::Api> Resource for ComputePipeline<A> {
const TYPE: &'static str = "ComputePipeline";
fn life_guard(&self) -> &LifeGuard {
&self.life_guard
}
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
#[cfg_attr(feature = "serde", serde(rename_all = "camelCase"))]
pub struct VertexBufferLayout<'a> {
pub array_stride: wgt::BufferAddress,
pub step_mode: wgt::VertexStepMode,
pub attributes: Cow<'a, [wgt::VertexAttribute]>,
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub struct VertexState<'a> {
pub stage: ProgrammableStageDescriptor<'a>,
pub buffers: Cow<'a, [VertexBufferLayout<'a>]>,
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub struct FragmentState<'a> {
pub stage: ProgrammableStageDescriptor<'a>,
pub targets: Cow<'a, [Option<wgt::ColorTargetState>]>,
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub struct RenderPipelineDescriptor<'a> {
pub label: Label<'a>,
pub layout: Option<PipelineLayoutId>,
pub vertex: VertexState<'a>,
#[cfg_attr(any(feature = "replay", feature = "trace"), serde(default))]
pub primitive: wgt::PrimitiveState,
#[cfg_attr(any(feature = "replay", feature = "trace"), serde(default))]
pub depth_stencil: Option<wgt::DepthStencilState>,
#[cfg_attr(any(feature = "replay", feature = "trace"), serde(default))]
pub multisample: wgt::MultisampleState,
pub fragment: Option<FragmentState<'a>>,
pub multiview: Option<NonZeroU32>,
}
#[derive(Clone, Debug, Error)]
pub enum ColorStateError {
#[error("format {0:?} is not renderable")]
FormatNotRenderable(wgt::TextureFormat),
#[error("format {0:?} is not blendable")]
FormatNotBlendable(wgt::TextureFormat),
#[error("format {0:?} does not have a color aspect")]
FormatNotColor(wgt::TextureFormat),
#[error("format {0:?} can't be multisampled")]
FormatNotMultisampled(wgt::TextureFormat),
#[error("output format {pipeline} is incompatible with the shader {shader}")]
IncompatibleFormat {
pipeline: validation::NumericType,
shader: validation::NumericType,
},
#[error("blend factors for {0:?} must be `One`")]
InvalidMinMaxBlendFactors(wgt::BlendComponent),
}
#[derive(Clone, Debug, Error)]
pub enum DepthStencilStateError {
#[error("format {0:?} is not renderable")]
FormatNotRenderable(wgt::TextureFormat),
#[error("format {0:?} does not have a depth aspect, but depth test/write is enabled")]
FormatNotDepth(wgt::TextureFormat),
#[error("format {0:?} does not have a stencil aspect, but stencil test/write is enabled")]
FormatNotStencil(wgt::TextureFormat),
#[error("format {0:?} can't be multisampled")]
FormatNotMultisampled(wgt::TextureFormat),
}
#[derive(Clone, Debug, Error)]
pub enum CreateRenderPipelineError {
#[error(transparent)]
Device(#[from] DeviceError),
#[error("pipeline layout is invalid")]
InvalidLayout,
#[error("unable to derive an implicit layout")]
Implicit(#[from] ImplicitLayoutError),
#[error("color state [{0}] is invalid")]
ColorState(u8, #[source] ColorStateError),
#[error("depth/stencil state is invalid")]
DepthStencilState(#[from] DepthStencilStateError),
#[error("invalid sample count {0}")]
InvalidSampleCount(u32),
#[error("the number of vertex buffers {given} exceeds the limit {limit}")]
TooManyVertexBuffers { given: u32, limit: u32 },
#[error("the total number of vertex attributes {given} exceeds the limit {limit}")]
TooManyVertexAttributes { given: u32, limit: u32 },
#[error("vertex buffer {index} stride {given} exceeds the limit {limit}")]
VertexStrideTooLarge { index: u32, given: u32, limit: u32 },
#[error("vertex buffer {index} stride {stride} does not respect `VERTEX_STRIDE_ALIGNMENT`")]
UnalignedVertexStride {
index: u32,
stride: wgt::BufferAddress,
},
#[error("vertex attribute at location {location} has invalid offset {offset}")]
InvalidVertexAttributeOffset {
location: wgt::ShaderLocation,
offset: wgt::BufferAddress,
},
#[error("strip index format was not set to None but to {strip_index_format:?} while using the non-strip topology {topology:?}")]
StripIndexFormatForNonStripTopology {
strip_index_format: Option<wgt::IndexFormat>,
topology: wgt::PrimitiveTopology,
},
#[error("Conservative Rasterization is only supported for wgt::PolygonMode::Fill")]
ConservativeRasterizationNonFillPolygonMode,
#[error(transparent)]
MissingFeatures(#[from] MissingFeatures),
#[error(transparent)]
MissingDownlevelFlags(#[from] MissingDownlevelFlags),
#[error("error matching {stage:?} shader requirements against the pipeline")]
Stage {
stage: wgt::ShaderStages,
#[source]
error: validation::StageError,
},
#[error("Internal error in {stage:?} shader: {error}")]
Internal {
stage: wgt::ShaderStages,
error: String,
},
}
bitflags::bitflags! {
#[repr(transparent)]
pub struct PipelineFlags: u32 {
const BLEND_CONSTANT = 1 << 0;
const STENCIL_REFERENCE = 1 << 1;
const WRITES_DEPTH = 1 << 2;
const WRITES_STENCIL = 1 << 3;
}
}
#[derive(Clone, Copy, Debug)]
pub struct VertexStep {
pub stride: wgt::BufferAddress,
pub mode: wgt::VertexStepMode,
}
impl Default for VertexStep {
fn default() -> Self {
Self {
stride: 0,
mode: wgt::VertexStepMode::Vertex,
}
}
}
#[derive(Debug)]
pub struct RenderPipeline<A: hal::Api> {
pub(crate) raw: A::RenderPipeline,
pub(crate) layout_id: Stored<PipelineLayoutId>,
pub(crate) device_id: Stored<DeviceId>,
pub(crate) pass_context: RenderPassContext,
pub(crate) flags: PipelineFlags,
pub(crate) strip_index_format: Option<wgt::IndexFormat>,
pub(crate) vertex_steps: Vec<VertexStep>,
pub(crate) late_sized_buffer_groups: ArrayVec<LateSizedBufferGroup, { hal::MAX_BIND_GROUPS }>,
pub(crate) life_guard: LifeGuard,
}
impl<A: hal::Api> Resource for RenderPipeline<A> {
const TYPE: &'static str = "RenderPipeline";
fn life_guard(&self) -> &LifeGuard {
&self.life_guard
}
}