use crate::{
binding_model::{LateMinBufferBindingSizeMismatch, PushConstantUploadError},
error::ErrorFormatter,
id,
track::UsageConflict,
validation::{MissingBufferUsageError, MissingTextureUsageError},
};
use wgt::{BufferAddress, BufferSize, Color};
use std::num::NonZeroU32;
use thiserror::Error;
#[derive(Clone, Debug, Error, Eq, PartialEq)]
#[non_exhaustive]
pub enum DrawError {
#[error("Blend constant needs to be set")]
MissingBlendConstant,
#[error("Render pipeline must be set")]
MissingPipeline,
#[error("Vertex buffer {index} must be set")]
MissingVertexBuffer { index: u32 },
#[error("Index buffer must be set")]
MissingIndexBuffer,
#[error("The pipeline layout, associated with the current render pipeline, contains a bind group layout at index {index} which is incompatible with the bind group layout associated with the bind group at {index}")]
IncompatibleBindGroup {
index: u32,
},
#[error("Vertex {last_vertex} extends beyond limit {vertex_limit} imposed by the buffer in slot {slot}. Did you bind the correct `Vertex` step-rate vertex buffer?")]
VertexBeyondLimit {
last_vertex: u32,
vertex_limit: u32,
slot: u32,
},
#[error("Instance {last_instance} extends beyond limit {instance_limit} imposed by the buffer in slot {slot}. Did you bind the correct `Instance` step-rate vertex buffer?")]
InstanceBeyondLimit {
last_instance: u32,
instance_limit: u32,
slot: u32,
},
#[error("Index {last_index} extends beyond limit {index_limit}. Did you bind the correct index buffer?")]
IndexBeyondLimit { last_index: u32, index_limit: u32 },
#[error(
"Pipeline index format ({pipeline:?}) and buffer index format ({buffer:?}) do not match"
)]
UnmatchedIndexFormats {
pipeline: wgt::IndexFormat,
buffer: wgt::IndexFormat,
},
#[error(transparent)]
BindingSizeTooSmall(#[from] LateMinBufferBindingSizeMismatch),
}
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum RenderCommandError {
#[error("Bind group {0:?} is invalid")]
InvalidBindGroup(id::BindGroupId),
#[error("Render bundle {0:?} is invalid")]
InvalidRenderBundle(id::RenderBundleId),
#[error("Bind group index {index} is greater than the device's requested `max_bind_group` limit {max}")]
BindGroupIndexOutOfRange { index: u32, max: u32 },
#[error("Dynamic buffer offset {0} does not respect device's requested `{1}` limit {2}")]
UnalignedBufferOffset(u64, &'static str, u32),
#[error("Number of buffer offsets ({actual}) does not match the number of dynamic bindings ({expected})")]
InvalidDynamicOffsetCount { actual: usize, expected: usize },
#[error("Render pipeline {0:?} is invalid")]
InvalidPipeline(id::RenderPipelineId),
#[error("QuerySet {0:?} is invalid")]
InvalidQuerySet(id::QuerySetId),
#[error("Render pipeline targets are incompatible with render pass")]
IncompatiblePipelineTargets(#[from] crate::device::RenderPassCompatibilityError),
#[error("Pipeline writes to depth/stencil, while the pass has read-only depth/stencil")]
IncompatiblePipelineRods,
#[error(transparent)]
UsageConflict(#[from] UsageConflict),
#[error("Buffer {0:?} is destroyed")]
DestroyedBuffer(id::BufferId),
#[error(transparent)]
MissingBufferUsage(#[from] MissingBufferUsageError),
#[error(transparent)]
MissingTextureUsage(#[from] MissingTextureUsageError),
#[error(transparent)]
PushConstants(#[from] PushConstantUploadError),
#[error("Viewport width {0} and/or height {1} are less than or equal to 0")]
InvalidViewportDimension(f32, f32),
#[error("Viewport minDepth {0} and/or maxDepth {1} are not in [0, 1]")]
InvalidViewportDepth(f32, f32),
#[error("Scissor {0:?} is not contained in the render target {1:?}")]
InvalidScissorRect(Rect<u32>, wgt::Extent3d),
#[error("Support for {0} is not implemented yet")]
Unimplemented(&'static str),
}
impl crate::error::PrettyError for RenderCommandError {
fn fmt_pretty(&self, fmt: &mut ErrorFormatter) {
fmt.error(self);
match *self {
Self::InvalidBindGroup(id) => {
fmt.bind_group_label(&id);
}
Self::InvalidPipeline(id) => {
fmt.render_pipeline_label(&id);
}
Self::UsageConflict(UsageConflict::TextureInvalid { id }) => {
fmt.texture_label(&id);
}
Self::UsageConflict(UsageConflict::BufferInvalid { id })
| Self::DestroyedBuffer(id) => {
fmt.buffer_label(&id);
}
_ => {}
};
}
}
#[derive(Clone, Copy, Debug, Default)]
#[cfg_attr(
any(feature = "serial-pass", feature = "trace"),
derive(serde::Serialize)
)]
#[cfg_attr(
any(feature = "serial-pass", feature = "replay"),
derive(serde::Deserialize)
)]
pub struct Rect<T> {
pub x: T,
pub y: T,
pub w: T,
pub h: T,
}
#[doc(hidden)]
#[derive(Clone, Copy, Debug)]
#[cfg_attr(
any(feature = "serial-pass", feature = "trace"),
derive(serde::Serialize)
)]
#[cfg_attr(
any(feature = "serial-pass", feature = "replay"),
derive(serde::Deserialize)
)]
pub enum RenderCommand {
SetBindGroup {
index: u32,
num_dynamic_offsets: u8,
bind_group_id: id::BindGroupId,
},
SetPipeline(id::RenderPipelineId),
SetIndexBuffer {
buffer_id: id::BufferId,
index_format: wgt::IndexFormat,
offset: BufferAddress,
size: Option<BufferSize>,
},
SetVertexBuffer {
slot: u32,
buffer_id: id::BufferId,
offset: BufferAddress,
size: Option<BufferSize>,
},
SetBlendConstant(Color),
SetStencilReference(u32),
SetViewport {
rect: Rect<f32>,
depth_min: f32,
depth_max: f32,
},
SetScissor(Rect<u32>),
SetPushConstant {
stages: wgt::ShaderStages,
offset: u32,
size_bytes: u32,
values_offset: Option<u32>,
},
Draw {
vertex_count: u32,
instance_count: u32,
first_vertex: u32,
first_instance: u32,
},
DrawIndexed {
index_count: u32,
instance_count: u32,
first_index: u32,
base_vertex: i32,
first_instance: u32,
},
MultiDrawIndirect {
buffer_id: id::BufferId,
offset: BufferAddress,
count: Option<NonZeroU32>,
indexed: bool,
},
MultiDrawIndirectCount {
buffer_id: id::BufferId,
offset: BufferAddress,
count_buffer_id: id::BufferId,
count_buffer_offset: BufferAddress,
max_count: u32,
indexed: bool,
},
PushDebugGroup {
color: u32,
len: usize,
},
PopDebugGroup,
InsertDebugMarker {
color: u32,
len: usize,
},
WriteTimestamp {
query_set_id: id::QuerySetId,
query_index: u32,
},
BeginPipelineStatisticsQuery {
query_set_id: id::QuerySetId,
query_index: u32,
},
EndPipelineStatisticsQuery,
ExecuteBundle(id::RenderBundleId),
}