Struct wgpu_core::hub::Hubs

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pub struct Hubs<F: GlobalIdentityHandlerFactory> { /* private fields */ }

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impl<F> !RefUnwindSafe for Hubs<F>

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impl<F> Send for Hubs<F>where <F as IdentityHandlerFactory<Id<CommandBuffer<Api>>>>::Filter: Send, <F as IdentityHandlerFactory<Id<RenderPipeline<Api>>>>::Filter: Send, <F as IdentityHandlerFactory<Id<Texture<Api>>>>::Filter: Send, <F as IdentityHandlerFactory<Id<TextureView<Api>>>>::Filter: Send, <F as IdentityHandlerFactory<Id<Sampler<Api>>>>::Filter: Send, <F as IdentityHandlerFactory<Id<QuerySet<Api>>>>::Filter: Send, <F as IdentityHandlerFactory<Id<Device<Api>>>>::Filter: Send, <F as IdentityHandlerFactory<Id<RenderBundle<Api>>>>::Filter: Send, <F as IdentityHandlerFactory<Id<Adapter<Api>>>>::Filter: Send, <F as IdentityHandlerFactory<Id<Buffer<Api>>>>::Filter: Send, <F as IdentityHandlerFactory<Id<StagingBuffer<Api>>>>::Filter: Send, <F as IdentityHandlerFactory<Id<BindGroupLayout<Api>>>>::Filter: Send, <F as IdentityHandlerFactory<Id<PipelineLayout<Api>>>>::Filter: Send, <F as IdentityHandlerFactory<Id<BindGroup<Api>>>>::Filter: Send, <F as IdentityHandlerFactory<Id<ShaderModule<Api>>>>::Filter: Send, <F as IdentityHandlerFactory<Id<ComputePipeline<Api>>>>::Filter: Send,

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impl<F> Sync for Hubs<F>where <F as IdentityHandlerFactory<Id<CommandBuffer<Api>>>>::Filter: Sync, <F as IdentityHandlerFactory<Id<RenderPipeline<Api>>>>::Filter: Sync, <F as IdentityHandlerFactory<Id<Texture<Api>>>>::Filter: Sync, <F as IdentityHandlerFactory<Id<TextureView<Api>>>>::Filter: Sync, <F as IdentityHandlerFactory<Id<Sampler<Api>>>>::Filter: Sync, <F as IdentityHandlerFactory<Id<QuerySet<Api>>>>::Filter: Sync, <F as IdentityHandlerFactory<Id<Device<Api>>>>::Filter: Sync, <F as IdentityHandlerFactory<Id<RenderBundle<Api>>>>::Filter: Sync, <F as IdentityHandlerFactory<Id<Adapter<Api>>>>::Filter: Sync, <F as IdentityHandlerFactory<Id<Buffer<Api>>>>::Filter: Sync, <F as IdentityHandlerFactory<Id<StagingBuffer<Api>>>>::Filter: Sync, <F as IdentityHandlerFactory<Id<BindGroupLayout<Api>>>>::Filter: Sync, <F as IdentityHandlerFactory<Id<PipelineLayout<Api>>>>::Filter: Sync, <F as IdentityHandlerFactory<Id<BindGroup<Api>>>>::Filter: Sync, <F as IdentityHandlerFactory<Id<ShaderModule<Api>>>>::Filter: Sync, <F as IdentityHandlerFactory<Id<ComputePipeline<Api>>>>::Filter: Sync,

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impl<F> Unpin for Hubs<F>where <F as IdentityHandlerFactory<Id<CommandBuffer<Api>>>>::Filter: Unpin, <F as IdentityHandlerFactory<Id<RenderPipeline<Api>>>>::Filter: Unpin, <F as IdentityHandlerFactory<Id<Texture<Api>>>>::Filter: Unpin, <F as IdentityHandlerFactory<Id<TextureView<Api>>>>::Filter: Unpin, <F as IdentityHandlerFactory<Id<Sampler<Api>>>>::Filter: Unpin, <F as IdentityHandlerFactory<Id<QuerySet<Api>>>>::Filter: Unpin, <F as IdentityHandlerFactory<Id<Device<Api>>>>::Filter: Unpin, <F as IdentityHandlerFactory<Id<RenderBundle<Api>>>>::Filter: Unpin, <F as IdentityHandlerFactory<Id<Adapter<Api>>>>::Filter: Unpin, <F as IdentityHandlerFactory<Id<Buffer<Api>>>>::Filter: Unpin, <F as IdentityHandlerFactory<Id<StagingBuffer<Api>>>>::Filter: Unpin, <F as IdentityHandlerFactory<Id<BindGroupLayout<Api>>>>::Filter: Unpin, <F as IdentityHandlerFactory<Id<PipelineLayout<Api>>>>::Filter: Unpin, <F as IdentityHandlerFactory<Id<BindGroup<Api>>>>::Filter: Unpin, <F as IdentityHandlerFactory<Id<ShaderModule<Api>>>>::Filter: Unpin, <F as IdentityHandlerFactory<Id<ComputePipeline<Api>>>>::Filter: Unpin,

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impl<F> !UnwindSafe for Hubs<F>

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