wgpu_core/
binding_model.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
use crate::{
    device::{
        bgl, Device, DeviceError, MissingDownlevelFlags, MissingFeatures, SHADER_STAGE_COUNT,
    },
    id::{BindGroupLayoutId, BufferId, SamplerId, TextureViewId},
    init_tracker::{BufferInitTrackerAction, TextureInitTrackerAction},
    pipeline::{ComputePipeline, RenderPipeline},
    resource::{
        Buffer, DestroyedResourceError, InvalidResourceError, Labeled, MissingBufferUsageError,
        MissingTextureUsageError, ResourceErrorIdent, Sampler, TextureView, TrackingData,
    },
    resource_log,
    snatch::{SnatchGuard, Snatchable},
    track::{BindGroupStates, ResourceUsageCompatibilityError},
    Label,
};

use arrayvec::ArrayVec;

#[cfg(feature = "serde")]
use serde::Deserialize;
#[cfg(feature = "serde")]
use serde::Serialize;

use std::{
    borrow::Cow,
    mem::ManuallyDrop,
    ops::Range,
    sync::{Arc, OnceLock, Weak},
};

use thiserror::Error;

#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum BindGroupLayoutEntryError {
    #[error("Cube dimension is not expected for texture storage")]
    StorageTextureCube,
    #[error("Read-write and read-only storage textures are not allowed by webgpu, they require the native only feature TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES")]
    StorageTextureReadWrite,
    #[error("Arrays of bindings unsupported for this type of binding")]
    ArrayUnsupported,
    #[error("Multisampled binding with sample type `TextureSampleType::Float` must have filterable set to false.")]
    SampleTypeFloatFilterableBindingMultisampled,
    #[error("Multisampled texture binding view dimension must be 2d, got {0:?}")]
    Non2DMultisampled(wgt::TextureViewDimension),
    #[error(transparent)]
    MissingFeatures(#[from] MissingFeatures),
    #[error(transparent)]
    MissingDownlevelFlags(#[from] MissingDownlevelFlags),
}

#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum CreateBindGroupLayoutError {
    #[error(transparent)]
    Device(#[from] DeviceError),
    #[error("Conflicting binding at index {0}")]
    ConflictBinding(u32),
    #[error("Binding {binding} entry is invalid")]
    Entry {
        binding: u32,
        #[source]
        error: BindGroupLayoutEntryError,
    },
    #[error(transparent)]
    TooManyBindings(BindingTypeMaxCountError),
    #[error("Binding index {binding} is greater than the maximum number {maximum}")]
    InvalidBindingIndex { binding: u32, maximum: u32 },
    #[error("Invalid visibility {0:?}")]
    InvalidVisibility(wgt::ShaderStages),
}

//TODO: refactor this to move out `enum BindingError`.

#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum CreateBindGroupError {
    #[error(transparent)]
    Device(#[from] DeviceError),
    #[error(transparent)]
    DestroyedResource(#[from] DestroyedResourceError),
    #[error(
        "Binding count declared with at most {expected} items, but {actual} items were provided"
    )]
    BindingArrayPartialLengthMismatch { actual: usize, expected: usize },
    #[error(
        "Binding count declared with exactly {expected} items, but {actual} items were provided"
    )]
    BindingArrayLengthMismatch { actual: usize, expected: usize },
    #[error("Array binding provided zero elements")]
    BindingArrayZeroLength,
    #[error("The bound range {range:?} of {buffer} overflows its size ({size})")]
    BindingRangeTooLarge {
        buffer: ResourceErrorIdent,
        range: Range<wgt::BufferAddress>,
        size: u64,
    },
    #[error("Binding size {actual} of {buffer} is less than minimum {min}")]
    BindingSizeTooSmall {
        buffer: ResourceErrorIdent,
        actual: u64,
        min: u64,
    },
    #[error("{0} binding size is zero")]
    BindingZeroSize(ResourceErrorIdent),
    #[error("Number of bindings in bind group descriptor ({actual}) does not match the number of bindings defined in the bind group layout ({expected})")]
    BindingsNumMismatch { actual: usize, expected: usize },
    #[error("Binding {0} is used at least twice in the descriptor")]
    DuplicateBinding(u32),
    #[error("Unable to find a corresponding declaration for the given binding {0}")]
    MissingBindingDeclaration(u32),
    #[error(transparent)]
    MissingBufferUsage(#[from] MissingBufferUsageError),
    #[error(transparent)]
    MissingTextureUsage(#[from] MissingTextureUsageError),
    #[error("Binding declared as a single item, but bind group is using it as an array")]
    SingleBindingExpected,
    #[error("Buffer offset {0} does not respect device's requested `{1}` limit {2}")]
    UnalignedBufferOffset(wgt::BufferAddress, &'static str, u32),
    #[error(
        "Buffer binding {binding} range {given} exceeds `max_*_buffer_binding_size` limit {limit}"
    )]
    BufferRangeTooLarge {
        binding: u32,
        given: u32,
        limit: u32,
    },
    #[error("Binding {binding} has a different type ({actual:?}) than the one in the layout ({expected:?})")]
    WrongBindingType {
        // Index of the binding
        binding: u32,
        // The type given to the function
        actual: wgt::BindingType,
        // Human-readable description of expected types
        expected: &'static str,
    },
    #[error("Texture binding {binding} expects multisampled = {layout_multisampled}, but given a view with samples = {view_samples}")]
    InvalidTextureMultisample {
        binding: u32,
        layout_multisampled: bool,
        view_samples: u32,
    },
    #[error("Texture binding {binding} expects sample type = {layout_sample_type:?}, but given a view with format = {view_format:?}")]
    InvalidTextureSampleType {
        binding: u32,
        layout_sample_type: wgt::TextureSampleType,
        view_format: wgt::TextureFormat,
    },
    #[error("Texture binding {binding} expects dimension = {layout_dimension:?}, but given a view with dimension = {view_dimension:?}")]
    InvalidTextureDimension {
        binding: u32,
        layout_dimension: wgt::TextureViewDimension,
        view_dimension: wgt::TextureViewDimension,
    },
    #[error("Storage texture binding {binding} expects format = {layout_format:?}, but given a view with format = {view_format:?}")]
    InvalidStorageTextureFormat {
        binding: u32,
        layout_format: wgt::TextureFormat,
        view_format: wgt::TextureFormat,
    },
    #[error("Storage texture bindings must have a single mip level, but given a view with mip_level_count = {mip_level_count:?} at binding {binding}")]
    InvalidStorageTextureMipLevelCount { binding: u32, mip_level_count: u32 },
    #[error("Sampler binding {binding} expects comparison = {layout_cmp}, but given a sampler with comparison = {sampler_cmp}")]
    WrongSamplerComparison {
        binding: u32,
        layout_cmp: bool,
        sampler_cmp: bool,
    },
    #[error("Sampler binding {binding} expects filtering = {layout_flt}, but given a sampler with filtering = {sampler_flt}")]
    WrongSamplerFiltering {
        binding: u32,
        layout_flt: bool,
        sampler_flt: bool,
    },
    #[error("Bound texture views can not have both depth and stencil aspects enabled")]
    DepthStencilAspect,
    #[error("The adapter does not support read access for storages texture of format {0:?}")]
    StorageReadNotSupported(wgt::TextureFormat),
    #[error(transparent)]
    ResourceUsageCompatibility(#[from] ResourceUsageCompatibilityError),
    #[error(transparent)]
    InvalidResource(#[from] InvalidResourceError),
}

#[derive(Clone, Debug, Error)]
pub enum BindingZone {
    #[error("Stage {0:?}")]
    Stage(wgt::ShaderStages),
    #[error("Whole pipeline")]
    Pipeline,
}

#[derive(Clone, Debug, Error)]
#[error("Too many bindings of type {kind:?} in {zone}, limit is {limit}, count was {count}. Check the limit `{}` passed to `Adapter::request_device`", .kind.to_config_str())]
pub struct BindingTypeMaxCountError {
    pub kind: BindingTypeMaxCountErrorKind,
    pub zone: BindingZone,
    pub limit: u32,
    pub count: u32,
}

#[derive(Clone, Debug)]
pub enum BindingTypeMaxCountErrorKind {
    DynamicUniformBuffers,
    DynamicStorageBuffers,
    SampledTextures,
    Samplers,
    StorageBuffers,
    StorageTextures,
    UniformBuffers,
}

impl BindingTypeMaxCountErrorKind {
    fn to_config_str(&self) -> &'static str {
        match self {
            BindingTypeMaxCountErrorKind::DynamicUniformBuffers => {
                "max_dynamic_uniform_buffers_per_pipeline_layout"
            }
            BindingTypeMaxCountErrorKind::DynamicStorageBuffers => {
                "max_dynamic_storage_buffers_per_pipeline_layout"
            }
            BindingTypeMaxCountErrorKind::SampledTextures => {
                "max_sampled_textures_per_shader_stage"
            }
            BindingTypeMaxCountErrorKind::Samplers => "max_samplers_per_shader_stage",
            BindingTypeMaxCountErrorKind::StorageBuffers => "max_storage_buffers_per_shader_stage",
            BindingTypeMaxCountErrorKind::StorageTextures => {
                "max_storage_textures_per_shader_stage"
            }
            BindingTypeMaxCountErrorKind::UniformBuffers => "max_uniform_buffers_per_shader_stage",
        }
    }
}

#[derive(Debug, Default)]
pub(crate) struct PerStageBindingTypeCounter {
    vertex: u32,
    fragment: u32,
    compute: u32,
}

impl PerStageBindingTypeCounter {
    pub(crate) fn add(&mut self, stage: wgt::ShaderStages, count: u32) {
        if stage.contains(wgt::ShaderStages::VERTEX) {
            self.vertex += count;
        }
        if stage.contains(wgt::ShaderStages::FRAGMENT) {
            self.fragment += count;
        }
        if stage.contains(wgt::ShaderStages::COMPUTE) {
            self.compute += count;
        }
    }

    pub(crate) fn max(&self) -> (BindingZone, u32) {
        let max_value = self.vertex.max(self.fragment.max(self.compute));
        let mut stage = wgt::ShaderStages::NONE;
        if max_value == self.vertex {
            stage |= wgt::ShaderStages::VERTEX
        }
        if max_value == self.fragment {
            stage |= wgt::ShaderStages::FRAGMENT
        }
        if max_value == self.compute {
            stage |= wgt::ShaderStages::COMPUTE
        }
        (BindingZone::Stage(stage), max_value)
    }

    pub(crate) fn merge(&mut self, other: &Self) {
        self.vertex = self.vertex.max(other.vertex);
        self.fragment = self.fragment.max(other.fragment);
        self.compute = self.compute.max(other.compute);
    }

    pub(crate) fn validate(
        &self,
        limit: u32,
        kind: BindingTypeMaxCountErrorKind,
    ) -> Result<(), BindingTypeMaxCountError> {
        let (zone, count) = self.max();
        if limit < count {
            Err(BindingTypeMaxCountError {
                kind,
                zone,
                limit,
                count,
            })
        } else {
            Ok(())
        }
    }
}

#[derive(Debug, Default)]
pub(crate) struct BindingTypeMaxCountValidator {
    dynamic_uniform_buffers: u32,
    dynamic_storage_buffers: u32,
    sampled_textures: PerStageBindingTypeCounter,
    samplers: PerStageBindingTypeCounter,
    storage_buffers: PerStageBindingTypeCounter,
    storage_textures: PerStageBindingTypeCounter,
    uniform_buffers: PerStageBindingTypeCounter,
}

impl BindingTypeMaxCountValidator {
    pub(crate) fn add_binding(&mut self, binding: &wgt::BindGroupLayoutEntry) {
        let count = binding.count.map_or(1, |count| count.get());
        match binding.ty {
            wgt::BindingType::Buffer {
                ty: wgt::BufferBindingType::Uniform,
                has_dynamic_offset,
                ..
            } => {
                self.uniform_buffers.add(binding.visibility, count);
                if has_dynamic_offset {
                    self.dynamic_uniform_buffers += count;
                }
            }
            wgt::BindingType::Buffer {
                ty: wgt::BufferBindingType::Storage { .. },
                has_dynamic_offset,
                ..
            } => {
                self.storage_buffers.add(binding.visibility, count);
                if has_dynamic_offset {
                    self.dynamic_storage_buffers += count;
                }
            }
            wgt::BindingType::Sampler { .. } => {
                self.samplers.add(binding.visibility, count);
            }
            wgt::BindingType::Texture { .. } => {
                self.sampled_textures.add(binding.visibility, count);
            }
            wgt::BindingType::StorageTexture { .. } => {
                self.storage_textures.add(binding.visibility, count);
            }
            wgt::BindingType::AccelerationStructure => todo!(),
        }
    }

    pub(crate) fn merge(&mut self, other: &Self) {
        self.dynamic_uniform_buffers += other.dynamic_uniform_buffers;
        self.dynamic_storage_buffers += other.dynamic_storage_buffers;
        self.sampled_textures.merge(&other.sampled_textures);
        self.samplers.merge(&other.samplers);
        self.storage_buffers.merge(&other.storage_buffers);
        self.storage_textures.merge(&other.storage_textures);
        self.uniform_buffers.merge(&other.uniform_buffers);
    }

    pub(crate) fn validate(&self, limits: &wgt::Limits) -> Result<(), BindingTypeMaxCountError> {
        if limits.max_dynamic_uniform_buffers_per_pipeline_layout < self.dynamic_uniform_buffers {
            return Err(BindingTypeMaxCountError {
                kind: BindingTypeMaxCountErrorKind::DynamicUniformBuffers,
                zone: BindingZone::Pipeline,
                limit: limits.max_dynamic_uniform_buffers_per_pipeline_layout,
                count: self.dynamic_uniform_buffers,
            });
        }
        if limits.max_dynamic_storage_buffers_per_pipeline_layout < self.dynamic_storage_buffers {
            return Err(BindingTypeMaxCountError {
                kind: BindingTypeMaxCountErrorKind::DynamicStorageBuffers,
                zone: BindingZone::Pipeline,
                limit: limits.max_dynamic_storage_buffers_per_pipeline_layout,
                count: self.dynamic_storage_buffers,
            });
        }
        self.sampled_textures.validate(
            limits.max_sampled_textures_per_shader_stage,
            BindingTypeMaxCountErrorKind::SampledTextures,
        )?;
        self.samplers.validate(
            limits.max_samplers_per_shader_stage,
            BindingTypeMaxCountErrorKind::Samplers,
        )?;
        self.storage_buffers.validate(
            limits.max_storage_buffers_per_shader_stage,
            BindingTypeMaxCountErrorKind::StorageBuffers,
        )?;
        self.storage_textures.validate(
            limits.max_storage_textures_per_shader_stage,
            BindingTypeMaxCountErrorKind::StorageTextures,
        )?;
        self.uniform_buffers.validate(
            limits.max_uniform_buffers_per_shader_stage,
            BindingTypeMaxCountErrorKind::UniformBuffers,
        )?;
        Ok(())
    }
}

/// Bindable resource and the slot to bind it to.
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct BindGroupEntry<'a> {
    /// Slot for which binding provides resource. Corresponds to an entry of the same
    /// binding index in the [`BindGroupLayoutDescriptor`].
    pub binding: u32,
    /// Resource to attach to the binding
    pub resource: BindingResource<'a>,
}

/// Bindable resource and the slot to bind it to.
#[derive(Clone, Debug)]
pub struct ResolvedBindGroupEntry<'a> {
    /// Slot for which binding provides resource. Corresponds to an entry of the same
    /// binding index in the [`BindGroupLayoutDescriptor`].
    pub binding: u32,
    /// Resource to attach to the binding
    pub resource: ResolvedBindingResource<'a>,
}

/// Describes a group of bindings and the resources to be bound.
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct BindGroupDescriptor<'a> {
    /// Debug label of the bind group.
    ///
    /// This will show up in graphics debuggers for easy identification.
    pub label: Label<'a>,
    /// The [`BindGroupLayout`] that corresponds to this bind group.
    pub layout: BindGroupLayoutId,
    /// The resources to bind to this bind group.
    pub entries: Cow<'a, [BindGroupEntry<'a>]>,
}

/// Describes a group of bindings and the resources to be bound.
#[derive(Clone, Debug)]
pub struct ResolvedBindGroupDescriptor<'a> {
    /// Debug label of the bind group.
    ///
    /// This will show up in graphics debuggers for easy identification.
    pub label: Label<'a>,
    /// The [`BindGroupLayout`] that corresponds to this bind group.
    pub layout: Arc<BindGroupLayout>,
    /// The resources to bind to this bind group.
    pub entries: Cow<'a, [ResolvedBindGroupEntry<'a>]>,
}

/// Describes a [`BindGroupLayout`].
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct BindGroupLayoutDescriptor<'a> {
    /// Debug label of the bind group layout.
    ///
    /// This will show up in graphics debuggers for easy identification.
    pub label: Label<'a>,
    /// Array of entries in this BindGroupLayout
    pub entries: Cow<'a, [wgt::BindGroupLayoutEntry]>,
}

/// Used by [`BindGroupLayout`]. It indicates whether the BGL must be
/// used with a specific pipeline. This constraint only happens when
/// the BGLs have been derived from a pipeline without a layout.
#[derive(Debug)]
pub(crate) enum ExclusivePipeline {
    None,
    Render(Weak<RenderPipeline>),
    Compute(Weak<ComputePipeline>),
}

impl std::fmt::Display for ExclusivePipeline {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        match self {
            ExclusivePipeline::None => f.write_str("None"),
            ExclusivePipeline::Render(p) => {
                if let Some(p) = p.upgrade() {
                    p.error_ident().fmt(f)
                } else {
                    f.write_str("RenderPipeline")
                }
            }
            ExclusivePipeline::Compute(p) => {
                if let Some(p) = p.upgrade() {
                    p.error_ident().fmt(f)
                } else {
                    f.write_str("ComputePipeline")
                }
            }
        }
    }
}

/// Bind group layout.
#[derive(Debug)]
pub struct BindGroupLayout {
    pub(crate) raw: ManuallyDrop<Box<dyn hal::DynBindGroupLayout>>,
    pub(crate) device: Arc<Device>,
    pub(crate) entries: bgl::EntryMap,
    /// It is very important that we know if the bind group comes from the BGL pool.
    ///
    /// If it does, then we need to remove it from the pool when we drop it.
    ///
    /// We cannot unconditionally remove from the pool, as BGLs that don't come from the pool
    /// (derived BGLs) must not be removed.
    pub(crate) origin: bgl::Origin,
    pub(crate) exclusive_pipeline: OnceLock<ExclusivePipeline>,
    #[allow(unused)]
    pub(crate) binding_count_validator: BindingTypeMaxCountValidator,
    /// The `label` from the descriptor used to create the resource.
    pub(crate) label: String,
}

impl Drop for BindGroupLayout {
    fn drop(&mut self) {
        resource_log!("Destroy raw {}", self.error_ident());
        if matches!(self.origin, bgl::Origin::Pool) {
            self.device.bgl_pool.remove(&self.entries);
        }
        // SAFETY: We are in the Drop impl and we don't use self.raw anymore after this point.
        let raw = unsafe { ManuallyDrop::take(&mut self.raw) };
        unsafe {
            self.device.raw().destroy_bind_group_layout(raw);
        }
    }
}

crate::impl_resource_type!(BindGroupLayout);
crate::impl_labeled!(BindGroupLayout);
crate::impl_parent_device!(BindGroupLayout);
crate::impl_storage_item!(BindGroupLayout);

impl BindGroupLayout {
    pub(crate) fn raw(&self) -> &dyn hal::DynBindGroupLayout {
        self.raw.as_ref()
    }
}

#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum CreatePipelineLayoutError {
    #[error(transparent)]
    Device(#[from] DeviceError),
    #[error(
        "Push constant at index {index} has range bound {bound} not aligned to {}",
        wgt::PUSH_CONSTANT_ALIGNMENT
    )]
    MisalignedPushConstantRange { index: usize, bound: u32 },
    #[error(transparent)]
    MissingFeatures(#[from] MissingFeatures),
    #[error("Push constant range (index {index}) provides for stage(s) {provided:?} but there exists another range that provides stage(s) {intersected:?}. Each stage may only be provided by one range")]
    MoreThanOnePushConstantRangePerStage {
        index: usize,
        provided: wgt::ShaderStages,
        intersected: wgt::ShaderStages,
    },
    #[error("Push constant at index {index} has range {}..{} which exceeds device push constant size limit 0..{max}", range.start, range.end)]
    PushConstantRangeTooLarge {
        index: usize,
        range: Range<u32>,
        max: u32,
    },
    #[error(transparent)]
    TooManyBindings(BindingTypeMaxCountError),
    #[error("Bind group layout count {actual} exceeds device bind group limit {max}")]
    TooManyGroups { actual: usize, max: usize },
    #[error(transparent)]
    InvalidResource(#[from] InvalidResourceError),
}

#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum PushConstantUploadError {
    #[error("Provided push constant with indices {offset}..{end_offset} overruns matching push constant range at index {idx}, with stage(s) {:?} and indices {:?}", range.stages, range.range)]
    TooLarge {
        offset: u32,
        end_offset: u32,
        idx: usize,
        range: wgt::PushConstantRange,
    },
    #[error("Provided push constant is for stage(s) {actual:?}, stage with a partial match found at index {idx} with stage(s) {matched:?}, however push constants must be complete matches")]
    PartialRangeMatch {
        actual: wgt::ShaderStages,
        idx: usize,
        matched: wgt::ShaderStages,
    },
    #[error("Provided push constant is for stage(s) {actual:?}, but intersects a push constant range (at index {idx}) with stage(s) {missing:?}. Push constants must provide the stages for all ranges they intersect")]
    MissingStages {
        actual: wgt::ShaderStages,
        idx: usize,
        missing: wgt::ShaderStages,
    },
    #[error("Provided push constant is for stage(s) {actual:?}, however the pipeline layout has no push constant range for the stage(s) {unmatched:?}")]
    UnmatchedStages {
        actual: wgt::ShaderStages,
        unmatched: wgt::ShaderStages,
    },
    #[error("Provided push constant offset {0} does not respect `PUSH_CONSTANT_ALIGNMENT`")]
    Unaligned(u32),
}

/// Describes a pipeline layout.
///
/// A `PipelineLayoutDescriptor` can be used to create a pipeline layout.
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct PipelineLayoutDescriptor<'a> {
    /// Debug label of the pipeline layout.
    ///
    /// This will show up in graphics debuggers for easy identification.
    pub label: Label<'a>,
    /// Bind groups that this pipeline uses. The first entry will provide all the bindings for
    /// "set = 0", second entry will provide all the bindings for "set = 1" etc.
    pub bind_group_layouts: Cow<'a, [BindGroupLayoutId]>,
    /// Set of push constant ranges this pipeline uses. Each shader stage that
    /// uses push constants must define the range in push constant memory that
    /// corresponds to its single `layout(push_constant)` uniform block.
    ///
    /// If this array is non-empty, the
    /// [`Features::PUSH_CONSTANTS`](wgt::Features::PUSH_CONSTANTS) feature must
    /// be enabled.
    pub push_constant_ranges: Cow<'a, [wgt::PushConstantRange]>,
}

/// Describes a pipeline layout.
///
/// A `PipelineLayoutDescriptor` can be used to create a pipeline layout.
#[derive(Debug)]
pub struct ResolvedPipelineLayoutDescriptor<'a> {
    /// Debug label of the pipeline layout.
    ///
    /// This will show up in graphics debuggers for easy identification.
    pub label: Label<'a>,
    /// Bind groups that this pipeline uses. The first entry will provide all the bindings for
    /// "set = 0", second entry will provide all the bindings for "set = 1" etc.
    pub bind_group_layouts: Cow<'a, [Arc<BindGroupLayout>]>,
    /// Set of push constant ranges this pipeline uses. Each shader stage that
    /// uses push constants must define the range in push constant memory that
    /// corresponds to its single `layout(push_constant)` uniform block.
    ///
    /// If this array is non-empty, the
    /// [`Features::PUSH_CONSTANTS`](wgt::Features::PUSH_CONSTANTS) feature must
    /// be enabled.
    pub push_constant_ranges: Cow<'a, [wgt::PushConstantRange]>,
}

#[derive(Debug)]
pub struct PipelineLayout {
    pub(crate) raw: ManuallyDrop<Box<dyn hal::DynPipelineLayout>>,
    pub(crate) device: Arc<Device>,
    /// The `label` from the descriptor used to create the resource.
    pub(crate) label: String,
    pub(crate) bind_group_layouts: ArrayVec<Arc<BindGroupLayout>, { hal::MAX_BIND_GROUPS }>,
    pub(crate) push_constant_ranges: ArrayVec<wgt::PushConstantRange, { SHADER_STAGE_COUNT }>,
}

impl Drop for PipelineLayout {
    fn drop(&mut self) {
        resource_log!("Destroy raw {}", self.error_ident());
        // SAFETY: We are in the Drop impl and we don't use self.raw anymore after this point.
        let raw = unsafe { ManuallyDrop::take(&mut self.raw) };
        unsafe {
            self.device.raw().destroy_pipeline_layout(raw);
        }
    }
}

impl PipelineLayout {
    pub(crate) fn raw(&self) -> &dyn hal::DynPipelineLayout {
        self.raw.as_ref()
    }

    pub(crate) fn get_binding_maps(&self) -> ArrayVec<&bgl::EntryMap, { hal::MAX_BIND_GROUPS }> {
        self.bind_group_layouts
            .iter()
            .map(|bgl| &bgl.entries)
            .collect()
    }

    /// Validate push constants match up with expected ranges.
    pub(crate) fn validate_push_constant_ranges(
        &self,
        stages: wgt::ShaderStages,
        offset: u32,
        end_offset: u32,
    ) -> Result<(), PushConstantUploadError> {
        // Don't need to validate size against the push constant size limit here,
        // as push constant ranges are already validated to be within bounds,
        // and we validate that they are within the ranges.

        if offset % wgt::PUSH_CONSTANT_ALIGNMENT != 0 {
            return Err(PushConstantUploadError::Unaligned(offset));
        }

        // Push constant validation looks very complicated on the surface, but
        // the problem can be range-reduced pretty well.
        //
        // Push constants require (summarized from the vulkan spec):
        // 1. For each byte in the range and for each shader stage in stageFlags,
        //    there must be a push constant range in the layout that includes that
        //    byte and that stage.
        // 2. For each byte in the range and for each push constant range that overlaps that byte,
        //    `stage` must include all stages in that push constant range’s `stage`.
        //
        // However there are some additional constraints that help us:
        // 3. All push constant ranges are the only range that can access that stage.
        //    i.e. if one range has VERTEX, no other range has VERTEX
        //
        // Therefore we can simplify the checks in the following ways:
        // - Because 3 guarantees that the push constant range has a unique stage,
        //   when we check for 1, we can simply check that our entire updated range
        //   is within a push constant range. i.e. our range for a specific stage cannot
        //   intersect more than one push constant range.
        let mut used_stages = wgt::ShaderStages::NONE;
        for (idx, range) in self.push_constant_ranges.iter().enumerate() {
            // contains not intersects due to 2
            if stages.contains(range.stages) {
                if !(range.range.start <= offset && end_offset <= range.range.end) {
                    return Err(PushConstantUploadError::TooLarge {
                        offset,
                        end_offset,
                        idx,
                        range: range.clone(),
                    });
                }
                used_stages |= range.stages;
            } else if stages.intersects(range.stages) {
                // Will be caught by used stages check below, but we can do this because of 1
                // and is more helpful to the user.
                return Err(PushConstantUploadError::PartialRangeMatch {
                    actual: stages,
                    idx,
                    matched: range.stages,
                });
            }

            // The push constant range intersects range we are uploading
            if offset < range.range.end && range.range.start < end_offset {
                // But requires stages we don't provide
                if !stages.contains(range.stages) {
                    return Err(PushConstantUploadError::MissingStages {
                        actual: stages,
                        idx,
                        missing: stages,
                    });
                }
            }
        }
        if used_stages != stages {
            return Err(PushConstantUploadError::UnmatchedStages {
                actual: stages,
                unmatched: stages - used_stages,
            });
        }
        Ok(())
    }
}

crate::impl_resource_type!(PipelineLayout);
crate::impl_labeled!(PipelineLayout);
crate::impl_parent_device!(PipelineLayout);
crate::impl_storage_item!(PipelineLayout);

#[repr(C)]
#[derive(Clone, Debug, Hash, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct BufferBinding {
    pub buffer_id: BufferId,
    pub offset: wgt::BufferAddress,
    pub size: Option<wgt::BufferSize>,
}

#[derive(Clone, Debug)]
pub struct ResolvedBufferBinding {
    pub buffer: Arc<Buffer>,
    pub offset: wgt::BufferAddress,
    pub size: Option<wgt::BufferSize>,
}

// Note: Duplicated in `wgpu-rs` as `BindingResource`
// They're different enough that it doesn't make sense to share a common type
#[derive(Debug, Clone)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum BindingResource<'a> {
    Buffer(BufferBinding),
    BufferArray(Cow<'a, [BufferBinding]>),
    Sampler(SamplerId),
    SamplerArray(Cow<'a, [SamplerId]>),
    TextureView(TextureViewId),
    TextureViewArray(Cow<'a, [TextureViewId]>),
}

// Note: Duplicated in `wgpu-rs` as `BindingResource`
// They're different enough that it doesn't make sense to share a common type
#[derive(Debug, Clone)]
pub enum ResolvedBindingResource<'a> {
    Buffer(ResolvedBufferBinding),
    BufferArray(Cow<'a, [ResolvedBufferBinding]>),
    Sampler(Arc<Sampler>),
    SamplerArray(Cow<'a, [Arc<Sampler>]>),
    TextureView(Arc<TextureView>),
    TextureViewArray(Cow<'a, [Arc<TextureView>]>),
}

#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum BindError {
    #[error(
        "{bind_group} {group} expects {expected} dynamic offset{s0}. However {actual} dynamic offset{s1} were provided.",
        s0 = if *.expected >= 2 { "s" } else { "" },
        s1 = if *.actual >= 2 { "s" } else { "" },
    )]
    MismatchedDynamicOffsetCount {
        bind_group: ResourceErrorIdent,
        group: u32,
        actual: usize,
        expected: usize,
    },
    #[error(
        "Dynamic binding index {idx} (targeting {bind_group} {group}, binding {binding}) with value {offset}, does not respect device's requested `{limit_name}` limit: {alignment}"
    )]
    UnalignedDynamicBinding {
        bind_group: ResourceErrorIdent,
        idx: usize,
        group: u32,
        binding: u32,
        offset: u32,
        alignment: u32,
        limit_name: &'static str,
    },
    #[error(
        "Dynamic binding offset index {idx} with offset {offset} would overrun the buffer bound to {bind_group} {group} -> binding {binding}. \
         Buffer size is {buffer_size} bytes, the binding binds bytes {binding_range:?}, meaning the maximum the binding can be offset is {maximum_dynamic_offset} bytes",
    )]
    DynamicBindingOutOfBounds {
        bind_group: ResourceErrorIdent,
        idx: usize,
        group: u32,
        binding: u32,
        offset: u32,
        buffer_size: wgt::BufferAddress,
        binding_range: Range<wgt::BufferAddress>,
        maximum_dynamic_offset: wgt::BufferAddress,
    },
}

#[derive(Debug)]
pub struct BindGroupDynamicBindingData {
    /// The index of the binding.
    ///
    /// Used for more descriptive errors.
    pub(crate) binding_idx: u32,
    /// The size of the buffer.
    ///
    /// Used for more descriptive errors.
    pub(crate) buffer_size: wgt::BufferAddress,
    /// The range that the binding covers.
    ///
    /// Used for more descriptive errors.
    pub(crate) binding_range: Range<wgt::BufferAddress>,
    /// The maximum value the dynamic offset can have before running off the end of the buffer.
    pub(crate) maximum_dynamic_offset: wgt::BufferAddress,
    /// The binding type.
    pub(crate) binding_type: wgt::BufferBindingType,
}

pub(crate) fn buffer_binding_type_alignment(
    limits: &wgt::Limits,
    binding_type: wgt::BufferBindingType,
) -> (u32, &'static str) {
    match binding_type {
        wgt::BufferBindingType::Uniform => (
            limits.min_uniform_buffer_offset_alignment,
            "min_uniform_buffer_offset_alignment",
        ),
        wgt::BufferBindingType::Storage { .. } => (
            limits.min_storage_buffer_offset_alignment,
            "min_storage_buffer_offset_alignment",
        ),
    }
}

pub(crate) fn buffer_binding_type_bounds_check_alignment(
    alignments: &hal::Alignments,
    binding_type: wgt::BufferBindingType,
) -> wgt::BufferAddress {
    match binding_type {
        wgt::BufferBindingType::Uniform => alignments.uniform_bounds_check_alignment.get(),
        wgt::BufferBindingType::Storage { .. } => wgt::COPY_BUFFER_ALIGNMENT,
    }
}

#[derive(Debug)]
pub struct BindGroup {
    pub(crate) raw: Snatchable<Box<dyn hal::DynBindGroup>>,
    pub(crate) device: Arc<Device>,
    pub(crate) layout: Arc<BindGroupLayout>,
    /// The `label` from the descriptor used to create the resource.
    pub(crate) label: String,
    pub(crate) tracking_data: TrackingData,
    pub(crate) used: BindGroupStates,
    pub(crate) used_buffer_ranges: Vec<BufferInitTrackerAction>,
    pub(crate) used_texture_ranges: Vec<TextureInitTrackerAction>,
    pub(crate) dynamic_binding_info: Vec<BindGroupDynamicBindingData>,
    /// Actual binding sizes for buffers that don't have `min_binding_size`
    /// specified in BGL. Listed in the order of iteration of `BGL.entries`.
    pub(crate) late_buffer_binding_sizes: Vec<wgt::BufferSize>,
}

impl Drop for BindGroup {
    fn drop(&mut self) {
        if let Some(raw) = self.raw.take() {
            resource_log!("Destroy raw {}", self.error_ident());
            unsafe {
                self.device.raw().destroy_bind_group(raw);
            }
        }
    }
}

impl BindGroup {
    pub(crate) fn try_raw<'a>(
        &'a self,
        guard: &'a SnatchGuard,
    ) -> Result<&dyn hal::DynBindGroup, DestroyedResourceError> {
        // Clippy insist on writing it this way. The idea is to return None
        // if any of the raw buffer is not valid anymore.
        for buffer in &self.used_buffer_ranges {
            buffer.buffer.try_raw(guard)?;
        }
        for texture in &self.used_texture_ranges {
            texture.texture.try_raw(guard)?;
        }

        self.raw
            .get(guard)
            .map(|raw| raw.as_ref())
            .ok_or_else(|| DestroyedResourceError(self.error_ident()))
    }

    pub(crate) fn validate_dynamic_bindings(
        &self,
        bind_group_index: u32,
        offsets: &[wgt::DynamicOffset],
    ) -> Result<(), BindError> {
        if self.dynamic_binding_info.len() != offsets.len() {
            return Err(BindError::MismatchedDynamicOffsetCount {
                bind_group: self.error_ident(),
                group: bind_group_index,
                expected: self.dynamic_binding_info.len(),
                actual: offsets.len(),
            });
        }

        for (idx, (info, &offset)) in self
            .dynamic_binding_info
            .iter()
            .zip(offsets.iter())
            .enumerate()
        {
            let (alignment, limit_name) =
                buffer_binding_type_alignment(&self.device.limits, info.binding_type);
            if offset as wgt::BufferAddress % alignment as u64 != 0 {
                return Err(BindError::UnalignedDynamicBinding {
                    bind_group: self.error_ident(),
                    group: bind_group_index,
                    binding: info.binding_idx,
                    idx,
                    offset,
                    alignment,
                    limit_name,
                });
            }

            if offset as wgt::BufferAddress > info.maximum_dynamic_offset {
                return Err(BindError::DynamicBindingOutOfBounds {
                    bind_group: self.error_ident(),
                    group: bind_group_index,
                    binding: info.binding_idx,
                    idx,
                    offset,
                    buffer_size: info.buffer_size,
                    binding_range: info.binding_range.clone(),
                    maximum_dynamic_offset: info.maximum_dynamic_offset,
                });
            }
        }

        Ok(())
    }
}

crate::impl_resource_type!(BindGroup);
crate::impl_labeled!(BindGroup);
crate::impl_parent_device!(BindGroup);
crate::impl_storage_item!(BindGroup);
crate::impl_trackable!(BindGroup);

#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum GetBindGroupLayoutError {
    #[error("Invalid group index {0}")]
    InvalidGroupIndex(u32),
    #[error(transparent)]
    InvalidResource(#[from] InvalidResourceError),
}

#[derive(Clone, Debug, Error, Eq, PartialEq)]
#[error("Buffer is bound with size {bound_size} where the shader expects {shader_size} in group[{group_index}] compact index {compact_index}")]
pub struct LateMinBufferBindingSizeMismatch {
    pub group_index: u32,
    pub compact_index: usize,
    pub shader_size: wgt::BufferAddress,
    pub bound_size: wgt::BufferAddress,
}