pub struct Global {
pub instance: Instance,
/* private fields */
}
Fields§
§instance: Instance
Implementations§
Source§impl Global
impl Global
pub fn command_encoder_clear_buffer( &self, command_encoder_id: CommandEncoderId, dst: BufferId, offset: BufferAddress, size: Option<BufferAddress>, ) -> Result<(), ClearError>
pub fn command_encoder_clear_texture( &self, command_encoder_id: CommandEncoderId, dst: TextureId, subresource_range: &ImageSubresourceRange, ) -> Result<(), ClearError>
Source§impl Global
impl Global
Sourcepub fn command_encoder_create_compute_pass(
&self,
encoder_id: CommandEncoderId,
desc: &ComputePassDescriptor<'_>,
) -> (ComputePass, Option<CommandEncoderError>)
pub fn command_encoder_create_compute_pass( &self, encoder_id: CommandEncoderId, desc: &ComputePassDescriptor<'_>, ) -> (ComputePass, Option<CommandEncoderError>)
Creates a compute pass.
If creation fails, an invalid pass is returned. Any operation on an invalid pass will return an error.
If successful, puts the encoder into the [CommandEncoderStatus::Locked
] state.
pub fn compute_pass_end( &self, pass: &mut ComputePass, ) -> Result<(), ComputePassError>
Source§impl Global
impl Global
pub fn compute_pass_set_bind_group( &self, pass: &mut ComputePass, index: u32, bind_group_id: Option<BindGroupId>, offsets: &[DynamicOffset], ) -> Result<(), ComputePassError>
pub fn compute_pass_set_pipeline( &self, pass: &mut ComputePass, pipeline_id: ComputePipelineId, ) -> Result<(), ComputePassError>
pub fn compute_pass_set_push_constants( &self, pass: &mut ComputePass, offset: u32, data: &[u8], ) -> Result<(), ComputePassError>
pub fn compute_pass_dispatch_workgroups( &self, pass: &mut ComputePass, groups_x: u32, groups_y: u32, groups_z: u32, ) -> Result<(), ComputePassError>
pub fn compute_pass_dispatch_workgroups_indirect( &self, pass: &mut ComputePass, buffer_id: BufferId, offset: BufferAddress, ) -> Result<(), ComputePassError>
pub fn compute_pass_push_debug_group( &self, pass: &mut ComputePass, label: &str, color: u32, ) -> Result<(), ComputePassError>
pub fn compute_pass_pop_debug_group( &self, pass: &mut ComputePass, ) -> Result<(), ComputePassError>
pub fn compute_pass_insert_debug_marker( &self, pass: &mut ComputePass, label: &str, color: u32, ) -> Result<(), ComputePassError>
pub fn compute_pass_write_timestamp( &self, pass: &mut ComputePass, query_set_id: QuerySetId, query_index: u32, ) -> Result<(), ComputePassError>
pub fn compute_pass_begin_pipeline_statistics_query( &self, pass: &mut ComputePass, query_set_id: QuerySetId, query_index: u32, ) -> Result<(), ComputePassError>
pub fn compute_pass_end_pipeline_statistics_query( &self, pass: &mut ComputePass, ) -> Result<(), ComputePassError>
Source§impl Global
impl Global
pub fn command_encoder_write_timestamp( &self, command_encoder_id: CommandEncoderId, query_set_id: QuerySetId, query_index: u32, ) -> Result<(), QueryError>
pub fn command_encoder_resolve_query_set( &self, command_encoder_id: CommandEncoderId, query_set_id: QuerySetId, start_query: u32, query_count: u32, destination: BufferId, destination_offset: BufferAddress, ) -> Result<(), QueryError>
Source§impl Global
impl Global
Sourcepub fn command_encoder_create_render_pass(
&self,
encoder_id: CommandEncoderId,
desc: &RenderPassDescriptor<'_>,
) -> (RenderPass, Option<CommandEncoderError>)
pub fn command_encoder_create_render_pass( &self, encoder_id: CommandEncoderId, desc: &RenderPassDescriptor<'_>, ) -> (RenderPass, Option<CommandEncoderError>)
Creates a render pass.
If creation fails, an invalid pass is returned. Any operation on an invalid pass will return an error.
If successful, puts the encoder into the [CommandEncoderStatus::Locked
] state.
pub fn render_pass_end( &self, pass: &mut RenderPass, ) -> Result<(), RenderPassError>
Source§impl Global
impl Global
pub fn render_pass_set_bind_group( &self, pass: &mut RenderPass, index: u32, bind_group_id: Option<BindGroupId>, offsets: &[DynamicOffset], ) -> Result<(), RenderPassError>
pub fn render_pass_set_pipeline( &self, pass: &mut RenderPass, pipeline_id: RenderPipelineId, ) -> Result<(), RenderPassError>
pub fn render_pass_set_index_buffer( &self, pass: &mut RenderPass, buffer_id: BufferId, index_format: IndexFormat, offset: BufferAddress, size: Option<BufferSize>, ) -> Result<(), RenderPassError>
pub fn render_pass_set_vertex_buffer( &self, pass: &mut RenderPass, slot: u32, buffer_id: BufferId, offset: BufferAddress, size: Option<BufferSize>, ) -> Result<(), RenderPassError>
pub fn render_pass_set_blend_constant( &self, pass: &mut RenderPass, color: Color, ) -> Result<(), RenderPassError>
pub fn render_pass_set_stencil_reference( &self, pass: &mut RenderPass, value: u32, ) -> Result<(), RenderPassError>
pub fn render_pass_set_viewport( &self, pass: &mut RenderPass, x: f32, y: f32, w: f32, h: f32, depth_min: f32, depth_max: f32, ) -> Result<(), RenderPassError>
pub fn render_pass_set_scissor_rect( &self, pass: &mut RenderPass, x: u32, y: u32, w: u32, h: u32, ) -> Result<(), RenderPassError>
pub fn render_pass_set_push_constants( &self, pass: &mut RenderPass, stages: ShaderStages, offset: u32, data: &[u8], ) -> Result<(), RenderPassError>
pub fn render_pass_draw( &self, pass: &mut RenderPass, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32, ) -> Result<(), RenderPassError>
pub fn render_pass_draw_indexed( &self, pass: &mut RenderPass, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32, ) -> Result<(), RenderPassError>
pub fn render_pass_draw_indirect( &self, pass: &mut RenderPass, buffer_id: BufferId, offset: BufferAddress, ) -> Result<(), RenderPassError>
pub fn render_pass_draw_indexed_indirect( &self, pass: &mut RenderPass, buffer_id: BufferId, offset: BufferAddress, ) -> Result<(), RenderPassError>
pub fn render_pass_multi_draw_indirect( &self, pass: &mut RenderPass, buffer_id: BufferId, offset: BufferAddress, count: u32, ) -> Result<(), RenderPassError>
pub fn render_pass_multi_draw_indexed_indirect( &self, pass: &mut RenderPass, buffer_id: BufferId, offset: BufferAddress, count: u32, ) -> Result<(), RenderPassError>
pub fn render_pass_multi_draw_indirect_count( &self, pass: &mut RenderPass, buffer_id: BufferId, offset: BufferAddress, count_buffer_id: BufferId, count_buffer_offset: BufferAddress, max_count: u32, ) -> Result<(), RenderPassError>
pub fn render_pass_multi_draw_indexed_indirect_count( &self, pass: &mut RenderPass, buffer_id: BufferId, offset: BufferAddress, count_buffer_id: BufferId, count_buffer_offset: BufferAddress, max_count: u32, ) -> Result<(), RenderPassError>
pub fn render_pass_push_debug_group( &self, pass: &mut RenderPass, label: &str, color: u32, ) -> Result<(), RenderPassError>
pub fn render_pass_pop_debug_group( &self, pass: &mut RenderPass, ) -> Result<(), RenderPassError>
pub fn render_pass_insert_debug_marker( &self, pass: &mut RenderPass, label: &str, color: u32, ) -> Result<(), RenderPassError>
pub fn render_pass_write_timestamp( &self, pass: &mut RenderPass, query_set_id: QuerySetId, query_index: u32, ) -> Result<(), RenderPassError>
pub fn render_pass_begin_occlusion_query( &self, pass: &mut RenderPass, query_index: u32, ) -> Result<(), RenderPassError>
pub fn render_pass_end_occlusion_query( &self, pass: &mut RenderPass, ) -> Result<(), RenderPassError>
pub fn render_pass_begin_pipeline_statistics_query( &self, pass: &mut RenderPass, query_set_id: QuerySetId, query_index: u32, ) -> Result<(), RenderPassError>
pub fn render_pass_end_pipeline_statistics_query( &self, pass: &mut RenderPass, ) -> Result<(), RenderPassError>
pub fn render_pass_execute_bundles( &self, pass: &mut RenderPass, render_bundle_ids: &[RenderBundleId], ) -> Result<(), RenderPassError>
Source§impl Global
impl Global
pub fn command_encoder_copy_buffer_to_buffer( &self, command_encoder_id: CommandEncoderId, source: BufferId, source_offset: BufferAddress, destination: BufferId, destination_offset: BufferAddress, size: BufferAddress, ) -> Result<(), CopyError>
pub fn command_encoder_copy_buffer_to_texture( &self, command_encoder_id: CommandEncoderId, source: &ImageCopyBuffer, destination: &ImageCopyTexture, copy_size: &Extent3d, ) -> Result<(), CopyError>
pub fn command_encoder_copy_texture_to_buffer( &self, command_encoder_id: CommandEncoderId, source: &ImageCopyTexture, destination: &ImageCopyBuffer, copy_size: &Extent3d, ) -> Result<(), CopyError>
pub fn command_encoder_copy_texture_to_texture( &self, command_encoder_id: CommandEncoderId, source: &ImageCopyTexture, destination: &ImageCopyTexture, copy_size: &Extent3d, ) -> Result<(), CopyError>
Source§impl Global
impl Global
pub fn command_encoder_finish( &self, encoder_id: CommandEncoderId, _desc: &CommandBufferDescriptor<Label<'_>>, ) -> (CommandBufferId, Option<CommandEncoderError>)
pub fn command_encoder_push_debug_group( &self, encoder_id: CommandEncoderId, label: &str, ) -> Result<(), CommandEncoderError>
pub fn command_encoder_insert_debug_marker( &self, encoder_id: CommandEncoderId, label: &str, ) -> Result<(), CommandEncoderError>
pub fn command_encoder_pop_debug_group( &self, encoder_id: CommandEncoderId, ) -> Result<(), CommandEncoderError>
Source§impl Global
impl Global
pub fn adapter_is_surface_supported( &self, adapter_id: AdapterId, surface_id: SurfaceId, ) -> bool
pub fn surface_get_capabilities( &self, surface_id: SurfaceId, adapter_id: AdapterId, ) -> Result<SurfaceCapabilities, GetSurfaceSupportError>
pub fn device_features(&self, device_id: DeviceId) -> Features
pub fn device_limits(&self, device_id: DeviceId) -> Limits
pub fn device_downlevel_properties( &self, device_id: DeviceId, ) -> DownlevelCapabilities
pub fn device_create_buffer( &self, device_id: DeviceId, desc: &BufferDescriptor<'_>, id_in: Option<BufferId>, ) -> (BufferId, Option<CreateBufferError>)
Sourcepub fn create_buffer_error(
&self,
id_in: Option<BufferId>,
desc: &BufferDescriptor<'_>,
)
pub fn create_buffer_error( &self, id_in: Option<BufferId>, desc: &BufferDescriptor<'_>, )
Assign id_in
an error with the given label
.
Ensure that future attempts to use id_in
as a buffer ID will propagate
the error, following the WebGPU “contagious invalidity” style.
Firefox uses this function to comply strictly with the WebGPU spec,
which requires GPUBufferDescriptor
validation to be generated on the
Device timeline and leave the newly created GPUBuffer
invalid.
Ideally, we would simply let device_create_buffer
take care of all
of this, but some errors must be detected before we can even construct a
wgpu_types::BufferDescriptor
to give it. For example, the WebGPU API
allows a GPUBufferDescriptor
’s usage
property to be any WebIDL
unsigned long
value, but we can’t construct a
wgpu_types::BufferUsages
value from values with unassigned bits
set. This means we must validate usage
before we can call
device_create_buffer
.
When that validation fails, we must arrange for the buffer id to be considered invalid. This method provides the means to do so.
pub fn create_render_bundle_error( &self, id_in: Option<RenderBundleId>, desc: &RenderBundleDescriptor<'_>, )
Sourcepub fn create_texture_error(
&self,
id_in: Option<TextureId>,
desc: &TextureDescriptor<'_>,
)
pub fn create_texture_error( &self, id_in: Option<TextureId>, desc: &TextureDescriptor<'_>, )
Assign id_in
an error with the given label
.
See create_buffer_error
for more context and explanation.
pub fn device_set_buffer_data( &self, buffer_id: BufferId, offset: BufferAddress, data: &[u8], ) -> BufferAccessResult
replay
only.pub fn buffer_destroy(&self, buffer_id: BufferId) -> Result<(), DestroyError>
pub fn buffer_drop(&self, buffer_id: BufferId)
pub fn device_create_texture( &self, device_id: DeviceId, desc: &TextureDescriptor<'_>, id_in: Option<TextureId>, ) -> (TextureId, Option<CreateTextureError>)
Sourcepub unsafe fn create_texture_from_hal(
&self,
hal_texture: Box<dyn DynTexture>,
device_id: DeviceId,
desc: &TextureDescriptor<'_>,
id_in: Option<TextureId>,
) -> (TextureId, Option<CreateTextureError>)
pub unsafe fn create_texture_from_hal( &self, hal_texture: Box<dyn DynTexture>, device_id: DeviceId, desc: &TextureDescriptor<'_>, id_in: Option<TextureId>, ) -> (TextureId, Option<CreateTextureError>)
§Safety
hal_texture
must be created fromdevice_id
corresponding raw handle.hal_texture
must be created respectingdesc
hal_texture
must be initialized
Sourcepub unsafe fn create_buffer_from_hal<A: HalApi>(
&self,
hal_buffer: A::Buffer,
device_id: DeviceId,
desc: &BufferDescriptor<'_>,
id_in: Option<BufferId>,
) -> (BufferId, Option<CreateBufferError>)
pub unsafe fn create_buffer_from_hal<A: HalApi>( &self, hal_buffer: A::Buffer, device_id: DeviceId, desc: &BufferDescriptor<'_>, id_in: Option<BufferId>, ) -> (BufferId, Option<CreateBufferError>)
§Safety
hal_buffer
must be created fromdevice_id
corresponding raw handle.hal_buffer
must be created respectingdesc
hal_buffer
must be initialized
pub fn texture_destroy(&self, texture_id: TextureId) -> Result<(), DestroyError>
pub fn texture_drop(&self, texture_id: TextureId)
pub fn texture_create_view( &self, texture_id: TextureId, desc: &TextureViewDescriptor<'_>, id_in: Option<TextureViewId>, ) -> (TextureViewId, Option<CreateTextureViewError>)
pub fn texture_view_drop( &self, texture_view_id: TextureViewId, ) -> Result<(), TextureViewDestroyError>
pub fn device_create_sampler( &self, device_id: DeviceId, desc: &SamplerDescriptor<'_>, id_in: Option<SamplerId>, ) -> (SamplerId, Option<CreateSamplerError>)
pub fn sampler_drop(&self, sampler_id: SamplerId)
pub fn device_create_bind_group_layout( &self, device_id: DeviceId, desc: &BindGroupLayoutDescriptor<'_>, id_in: Option<BindGroupLayoutId>, ) -> (BindGroupLayoutId, Option<CreateBindGroupLayoutError>)
pub fn bind_group_layout_drop(&self, bind_group_layout_id: BindGroupLayoutId)
pub fn device_create_pipeline_layout( &self, device_id: DeviceId, desc: &PipelineLayoutDescriptor<'_>, id_in: Option<PipelineLayoutId>, ) -> (PipelineLayoutId, Option<CreatePipelineLayoutError>)
pub fn pipeline_layout_drop(&self, pipeline_layout_id: PipelineLayoutId)
pub fn device_create_bind_group( &self, device_id: DeviceId, desc: &BindGroupDescriptor<'_>, id_in: Option<BindGroupId>, ) -> (BindGroupId, Option<CreateBindGroupError>)
pub fn bind_group_drop(&self, bind_group_id: BindGroupId)
Sourcepub fn device_create_shader_module(
&self,
device_id: DeviceId,
desc: &ShaderModuleDescriptor<'_>,
source: ShaderModuleSource<'_>,
id_in: Option<ShaderModuleId>,
) -> (ShaderModuleId, Option<CreateShaderModuleError>)
pub fn device_create_shader_module( &self, device_id: DeviceId, desc: &ShaderModuleDescriptor<'_>, source: ShaderModuleSource<'_>, id_in: Option<ShaderModuleId>, ) -> (ShaderModuleId, Option<CreateShaderModuleError>)
Create a shader module with the given source
.
This function may consume a lot of stack space. Compiler-enforced limits for parsing recursion exist; if shader compilation runs into them, it will return an error gracefully. However, on some build profiles and platforms, the default stack size for a thread may be exceeded before this limit is reached during parsing. Callers should ensure that there is enough stack space for this, particularly if calls to this method are exposed to user input.
Sourcepub unsafe fn device_create_shader_module_spirv(
&self,
device_id: DeviceId,
desc: &ShaderModuleDescriptor<'_>,
source: Cow<'_, [u32]>,
id_in: Option<ShaderModuleId>,
) -> (ShaderModuleId, Option<CreateShaderModuleError>)
pub unsafe fn device_create_shader_module_spirv( &self, device_id: DeviceId, desc: &ShaderModuleDescriptor<'_>, source: Cow<'_, [u32]>, id_in: Option<ShaderModuleId>, ) -> (ShaderModuleId, Option<CreateShaderModuleError>)
§Safety
This function passes SPIR-V binary to the backend as-is and can potentially result in a driver crash.
pub fn shader_module_drop(&self, shader_module_id: ShaderModuleId)
pub fn device_create_command_encoder( &self, device_id: DeviceId, desc: &CommandEncoderDescriptor<Label<'_>>, id_in: Option<CommandEncoderId>, ) -> (CommandEncoderId, Option<DeviceError>)
pub fn command_encoder_drop(&self, command_encoder_id: CommandEncoderId)
pub fn command_buffer_drop(&self, command_buffer_id: CommandBufferId)
pub fn device_create_render_bundle_encoder( &self, device_id: DeviceId, desc: &RenderBundleEncoderDescriptor<'_>, ) -> (*mut RenderBundleEncoder, Option<CreateRenderBundleError>)
pub fn render_bundle_encoder_finish( &self, bundle_encoder: RenderBundleEncoder, desc: &RenderBundleDescriptor<'_>, id_in: Option<RenderBundleId>, ) -> (RenderBundleId, Option<RenderBundleError>)
pub fn render_bundle_drop(&self, render_bundle_id: RenderBundleId)
pub fn device_create_query_set( &self, device_id: DeviceId, desc: &QuerySetDescriptor<'_>, id_in: Option<QuerySetId>, ) -> (QuerySetId, Option<CreateQuerySetError>)
pub fn query_set_drop(&self, query_set_id: QuerySetId)
pub fn device_create_render_pipeline( &self, device_id: DeviceId, desc: &RenderPipelineDescriptor<'_>, id_in: Option<RenderPipelineId>, implicit_pipeline_ids: Option<ImplicitPipelineIds<'_>>, ) -> (RenderPipelineId, Option<CreateRenderPipelineError>)
Sourcepub fn render_pipeline_get_bind_group_layout(
&self,
pipeline_id: RenderPipelineId,
index: u32,
id_in: Option<BindGroupLayoutId>,
) -> (BindGroupLayoutId, Option<GetBindGroupLayoutError>)
pub fn render_pipeline_get_bind_group_layout( &self, pipeline_id: RenderPipelineId, index: u32, id_in: Option<BindGroupLayoutId>, ) -> (BindGroupLayoutId, Option<GetBindGroupLayoutError>)
Get an ID of one of the bind group layouts. The ID adds a refcount,
which needs to be released by calling bind_group_layout_drop
.
pub fn render_pipeline_drop(&self, render_pipeline_id: RenderPipelineId)
pub fn device_create_compute_pipeline( &self, device_id: DeviceId, desc: &ComputePipelineDescriptor<'_>, id_in: Option<ComputePipelineId>, implicit_pipeline_ids: Option<ImplicitPipelineIds<'_>>, ) -> (ComputePipelineId, Option<CreateComputePipelineError>)
Sourcepub fn compute_pipeline_get_bind_group_layout(
&self,
pipeline_id: ComputePipelineId,
index: u32,
id_in: Option<BindGroupLayoutId>,
) -> (BindGroupLayoutId, Option<GetBindGroupLayoutError>)
pub fn compute_pipeline_get_bind_group_layout( &self, pipeline_id: ComputePipelineId, index: u32, id_in: Option<BindGroupLayoutId>, ) -> (BindGroupLayoutId, Option<GetBindGroupLayoutError>)
Get an ID of one of the bind group layouts. The ID adds a refcount,
which needs to be released by calling bind_group_layout_drop
.
pub fn compute_pipeline_drop(&self, compute_pipeline_id: ComputePipelineId)
Sourcepub unsafe fn device_create_pipeline_cache(
&self,
device_id: DeviceId,
desc: &PipelineCacheDescriptor<'_>,
id_in: Option<PipelineCacheId>,
) -> (PipelineCacheId, Option<CreatePipelineCacheError>)
pub unsafe fn device_create_pipeline_cache( &self, device_id: DeviceId, desc: &PipelineCacheDescriptor<'_>, id_in: Option<PipelineCacheId>, ) -> (PipelineCacheId, Option<CreatePipelineCacheError>)
§Safety
The data
argument of desc
must have been returned by
Self::pipeline_cache_get_data for the same adapter
pub fn pipeline_cache_drop(&self, pipeline_cache_id: PipelineCacheId)
pub fn surface_configure( &self, surface_id: SurfaceId, device_id: DeviceId, config: &SurfaceConfiguration<Vec<TextureFormat>>, ) -> Option<ConfigureSurfaceError>
Sourcepub fn device_poll(
&self,
device_id: DeviceId,
maintain: Maintain<SubmissionIndex>,
) -> Result<bool, WaitIdleError>
pub fn device_poll( &self, device_id: DeviceId, maintain: Maintain<SubmissionIndex>, ) -> Result<bool, WaitIdleError>
Check device_id
for freeable resources and completed buffer mappings.
Return queue_empty
indicating whether there are more queue submissions still in flight.
Sourcepub fn poll_all_devices(&self, force_wait: bool) -> Result<bool, WaitIdleError>
pub fn poll_all_devices(&self, force_wait: bool) -> Result<bool, WaitIdleError>
Poll all devices on all backends.
This is the implementation of wgpu::Instance::poll_all
.
Return all_queue_empty
indicating whether there are more queue
submissions still in flight.
pub fn device_start_capture(&self, device_id: DeviceId)
pub fn device_stop_capture(&self, device_id: DeviceId)
pub fn pipeline_cache_get_data(&self, id: PipelineCacheId) -> Option<Vec<u8>>
pub fn device_drop(&self, device_id: DeviceId)
pub fn device_set_device_lost_closure( &self, device_id: DeviceId, device_lost_closure: DeviceLostClosure, )
pub fn device_destroy(&self, device_id: DeviceId)
pub fn device_get_internal_counters( &self, device_id: DeviceId, ) -> InternalCounters
pub fn device_generate_allocator_report( &self, device_id: DeviceId, ) -> Option<AllocatorReport>
pub fn queue_drop(&self, queue_id: QueueId)
pub fn buffer_map_async( &self, buffer_id: BufferId, offset: BufferAddress, size: Option<BufferAddress>, op: BufferMapOperation, ) -> BufferAccessResult
pub fn buffer_get_mapped_range( &self, buffer_id: BufferId, offset: BufferAddress, size: Option<BufferAddress>, ) -> Result<(NonNull<u8>, u64), BufferAccessError>
pub fn buffer_unmap(&self, buffer_id: BufferId) -> BufferAccessResult
Source§impl Global
impl Global
pub fn queue_write_buffer( &self, queue_id: QueueId, buffer_id: BufferId, buffer_offset: BufferAddress, data: &[u8], ) -> Result<(), QueueWriteError>
pub fn queue_create_staging_buffer( &self, queue_id: QueueId, buffer_size: BufferSize, id_in: Option<StagingBufferId>, ) -> Result<(StagingBufferId, NonNull<u8>), QueueWriteError>
pub fn queue_write_staging_buffer( &self, queue_id: QueueId, buffer_id: BufferId, buffer_offset: BufferAddress, staging_buffer_id: StagingBufferId, ) -> Result<(), QueueWriteError>
pub fn queue_validate_write_buffer( &self, queue_id: QueueId, buffer_id: BufferId, buffer_offset: u64, buffer_size: BufferSize, ) -> Result<(), QueueWriteError>
pub fn queue_write_texture( &self, queue_id: QueueId, destination: &ImageCopyTexture, data: &[u8], data_layout: &ImageDataLayout, size: &Extent3d, ) -> Result<(), QueueWriteError>
pub fn queue_copy_external_image_to_texture( &self, queue_id: QueueId, source: &ImageCopyExternalImage, destination: ImageCopyTextureTagged, size: Extent3d, ) -> Result<(), QueueWriteError>
webgl
only.pub fn queue_submit( &self, queue_id: QueueId, command_buffer_ids: &[CommandBufferId], ) -> Result<SubmissionIndex, (SubmissionIndex, QueueSubmitError)>
pub fn queue_get_timestamp_period(&self, queue_id: QueueId) -> f32
pub fn queue_on_submitted_work_done( &self, queue_id: QueueId, closure: SubmittedWorkDoneClosure, )
Source§impl Global
impl Global
pub fn new(name: &str, instance_desc: InstanceDescriptor) -> Self
Sourcepub unsafe fn from_hal_instance<A: HalApi>(
name: &str,
hal_instance: A::Instance,
) -> Self
pub unsafe fn from_hal_instance<A: HalApi>( name: &str, hal_instance: A::Instance, ) -> Self
§Safety
Refer to the creation of wgpu-hal Instance for every backend.
Sourcepub unsafe fn instance_as_hal<A: HalApi>(&self) -> Option<&A::Instance>
pub unsafe fn instance_as_hal<A: HalApi>(&self) -> Option<&A::Instance>
§Safety
- The raw instance handle returned must not be manually destroyed.
Sourcepub unsafe fn from_instance(instance: Instance) -> Self
pub unsafe fn from_instance(instance: Instance) -> Self
§Safety
- The raw handles obtained from the Instance must not be manually destroyed
pub fn generate_report(&self) -> GlobalReport
Source§impl Global
impl Global
Sourcepub unsafe fn instance_create_surface(
&self,
display_handle: RawDisplayHandle,
window_handle: RawWindowHandle,
id_in: Option<SurfaceId>,
) -> Result<SurfaceId, CreateSurfaceError>
Available on crate feature raw-window-handle
only.
pub unsafe fn instance_create_surface( &self, display_handle: RawDisplayHandle, window_handle: RawWindowHandle, id_in: Option<SurfaceId>, ) -> Result<SurfaceId, CreateSurfaceError>
raw-window-handle
only.Creates a new surface targeting the given display/window handles.
Internally attempts to create hal surfaces for all enabled backends.
Fails only if creation for surfaces for all enabled backends fails in which case the error for each enabled backend is listed. Vice versa, if creation for any backend succeeds, success is returned. Surface creation errors are logged to the debug log in any case.
id_in:
- If
Some
, the id to assign to the surface. A new one will be generated otherwise.
§Safety
display_handle
must be a valid object to create a surface upon.window_handle
must remain valid as long as the returnedSurfaceId
is being used.
pub fn surface_drop(&self, id: SurfaceId)
pub fn enumerate_adapters(&self, backends: Backends) -> Vec<AdapterId>
pub fn request_adapter( &self, desc: &RequestAdapterOptions, backends: Backends, id_in: Option<AdapterId>, ) -> Result<AdapterId, RequestAdapterError>
Sourcepub unsafe fn create_adapter_from_hal(
&self,
hal_adapter: DynExposedAdapter,
input: Option<AdapterId>,
) -> AdapterId
pub unsafe fn create_adapter_from_hal( &self, hal_adapter: DynExposedAdapter, input: Option<AdapterId>, ) -> AdapterId
§Safety
hal_adapter
must be created from this global internal instance handle.
pub fn adapter_get_info(&self, adapter_id: AdapterId) -> AdapterInfo
pub fn adapter_get_texture_format_features( &self, adapter_id: AdapterId, format: TextureFormat, ) -> TextureFormatFeatures
pub fn adapter_features(&self, adapter_id: AdapterId) -> Features
pub fn adapter_limits(&self, adapter_id: AdapterId) -> Limits
pub fn adapter_downlevel_capabilities( &self, adapter_id: AdapterId, ) -> DownlevelCapabilities
pub fn adapter_get_presentation_timestamp( &self, adapter_id: AdapterId, ) -> PresentationTimestamp
pub fn adapter_drop(&self, adapter_id: AdapterId)
Source§impl Global
impl Global
pub fn adapter_request_device( &self, adapter_id: AdapterId, desc: &DeviceDescriptor<'_>, trace_path: Option<&Path>, device_id_in: Option<DeviceId>, queue_id_in: Option<QueueId>, ) -> Result<(DeviceId, QueueId), RequestDeviceError>
Sourcepub unsafe fn create_device_from_hal(
&self,
adapter_id: AdapterId,
hal_device: DynOpenDevice,
desc: &DeviceDescriptor<'_>,
trace_path: Option<&Path>,
device_id_in: Option<DeviceId>,
queue_id_in: Option<QueueId>,
) -> Result<(DeviceId, QueueId), RequestDeviceError>
pub unsafe fn create_device_from_hal( &self, adapter_id: AdapterId, hal_device: DynOpenDevice, desc: &DeviceDescriptor<'_>, trace_path: Option<&Path>, device_id_in: Option<DeviceId>, queue_id_in: Option<QueueId>, ) -> Result<(DeviceId, QueueId), RequestDeviceError>
§Safety
hal_device
must be created fromadapter_id
or its internal handle.desc
must be a subset ofhal_device
features and limits.
Source§impl Global
impl Global
pub fn surface_get_current_texture( &self, surface_id: SurfaceId, texture_id_in: Option<TextureId>, ) -> Result<SurfaceOutput, SurfaceError>
pub fn surface_present( &self, surface_id: SurfaceId, ) -> Result<Status, SurfaceError>
pub fn surface_texture_discard( &self, surface_id: SurfaceId, ) -> Result<(), SurfaceError>
Source§impl Global
impl Global
Sourcepub unsafe fn buffer_as_hal<A: HalApi, F: FnOnce(Option<&A::Buffer>) -> R, R>(
&self,
id: BufferId,
hal_buffer_callback: F,
) -> R
pub unsafe fn buffer_as_hal<A: HalApi, F: FnOnce(Option<&A::Buffer>) -> R, R>( &self, id: BufferId, hal_buffer_callback: F, ) -> R
§Safety
- The raw buffer handle must not be manually destroyed
Sourcepub unsafe fn texture_as_hal<A: HalApi, F: FnOnce(Option<&A::Texture>) -> R, R>(
&self,
id: TextureId,
hal_texture_callback: F,
) -> R
pub unsafe fn texture_as_hal<A: HalApi, F: FnOnce(Option<&A::Texture>) -> R, R>( &self, id: TextureId, hal_texture_callback: F, ) -> R
§Safety
- The raw texture handle must not be manually destroyed
Sourcepub unsafe fn texture_view_as_hal<A: HalApi, F: FnOnce(Option<&A::TextureView>) -> R, R>(
&self,
id: TextureViewId,
hal_texture_view_callback: F,
) -> R
pub unsafe fn texture_view_as_hal<A: HalApi, F: FnOnce(Option<&A::TextureView>) -> R, R>( &self, id: TextureViewId, hal_texture_view_callback: F, ) -> R
§Safety
- The raw texture view handle must not be manually destroyed
Sourcepub unsafe fn adapter_as_hal<A: HalApi, F: FnOnce(Option<&A::Adapter>) -> R, R>(
&self,
id: AdapterId,
hal_adapter_callback: F,
) -> R
pub unsafe fn adapter_as_hal<A: HalApi, F: FnOnce(Option<&A::Adapter>) -> R, R>( &self, id: AdapterId, hal_adapter_callback: F, ) -> R
§Safety
- The raw adapter handle must not be manually destroyed
Sourcepub unsafe fn device_as_hal<A: HalApi, F: FnOnce(Option<&A::Device>) -> R, R>(
&self,
id: DeviceId,
hal_device_callback: F,
) -> R
pub unsafe fn device_as_hal<A: HalApi, F: FnOnce(Option<&A::Device>) -> R, R>( &self, id: DeviceId, hal_device_callback: F, ) -> R
§Safety
- The raw device handle must not be manually destroyed
Sourcepub unsafe fn device_fence_as_hal<A: HalApi, F: FnOnce(Option<&A::Fence>) -> R, R>(
&self,
id: DeviceId,
hal_fence_callback: F,
) -> R
pub unsafe fn device_fence_as_hal<A: HalApi, F: FnOnce(Option<&A::Fence>) -> R, R>( &self, id: DeviceId, hal_fence_callback: F, ) -> R
§Safety
- The raw fence handle must not be manually destroyed
Sourcepub unsafe fn surface_as_hal<A: HalApi, F: FnOnce(Option<&A::Surface>) -> R, R>(
&self,
id: SurfaceId,
hal_surface_callback: F,
) -> R
pub unsafe fn surface_as_hal<A: HalApi, F: FnOnce(Option<&A::Surface>) -> R, R>( &self, id: SurfaceId, hal_surface_callback: F, ) -> R
§Safety
- The raw surface handle must not be manually destroyed
Sourcepub unsafe fn command_encoder_as_hal_mut<A: HalApi, F: FnOnce(Option<&mut A::CommandEncoder>) -> R, R>(
&self,
id: CommandEncoderId,
hal_command_encoder_callback: F,
) -> R
pub unsafe fn command_encoder_as_hal_mut<A: HalApi, F: FnOnce(Option<&mut A::CommandEncoder>) -> R, R>( &self, id: CommandEncoderId, hal_command_encoder_callback: F, ) -> R
§Safety
- The raw command encoder handle must not be manually destroyed