Expand description
This library describes the internal unsafe graphics abstraction API. It follows WebGPU for the most part, re-using wgpu-types, with the following deviations:
- Fully unsafe: zero overhead, zero validation.
- Compile-time backend selection via traits.
- Objects are passed by references and returned by value. No IDs.
- Mapping is persistent, with explicit synchronization.
- Resource transitions are explicit.
- All layouts are explicit. Binding model has compatibility.
General design direction is to follow the majority by the following weights:
- wgpu-core: 1.5
- primary backends (Vulkan/Metal/DX12): 1.0 each
- secondary backends (DX11/GLES): 0.5 each
Modules
Structs
- BindGroup descriptor.
- BindGroupLayout descriptor.
- Pipeline layout creation flags.
- Similar to
wgt::BufferUsages
but for internal use. - Describes a compute pipeline.
- Texture format capability flags.
- Instance initialization flags.
- Naga shader module.
- Pipeline layout creation flags.
- Describes a programmable pipeline stage.
- Describes a render (graphics) pipeline.
- Describes information about what a
Surface
’s presentation capabilities are. Fetch this with Adapter::surface_capabilities. - Texture format capability flags.
- Similar to
wgt::TextureUsages
but for internal use. - TextureView descriptor.
- Flag for internal testing.
- Describes how the vertex buffer is interpreted.
Enums
- Shader input.
Constants
- Size of a single occlusion/timestamp query, when copied into a buffer, in bytes.
Statics
- Stores if any API validation error has occurred in this process since it was last reset.
Traits
- Encoder for commands in command buffers. Serves as a parent for all the encoded command buffers. Works in bursts of action: one or more command buffers are recorded, then submitted to a queue, and then it needs to be
reset_all()
.
Type Definitions
- Drop guard to signal wgpu-hal is no longer using an externally created object.