use glow::HasContext;
use std::sync::Arc;
use wgt::AstcChannel;
use crate::auxil::db;
const GL_UNMASKED_VENDOR_WEBGL: u32 = 0x9245;
const GL_UNMASKED_RENDERER_WEBGL: u32 = 0x9246;
impl super::Adapter {
fn parse_version(mut src: &str) -> Result<(u8, u8), crate::InstanceError> {
let webgl_sig = "WebGL ";
let is_webgl = src.starts_with(webgl_sig);
if is_webgl {
let pos = src.rfind(webgl_sig).unwrap_or(0);
src = &src[pos + webgl_sig.len()..];
} else {
let es_sig = " ES ";
match src.rfind(es_sig) {
Some(pos) => {
src = &src[pos + es_sig.len()..];
}
None => {
log::warn!("ES not found in '{}'", src);
return Err(crate::InstanceError);
}
}
};
let glsl_es_sig = "GLSL ES ";
let is_glsl = match src.find(glsl_es_sig) {
Some(pos) => {
src = &src[pos + glsl_es_sig.len()..];
true
}
None => false,
};
let (version, _vendor_info) = match src.find(' ') {
Some(i) => (&src[..i], src[i + 1..].to_string()),
None => (src, String::new()),
};
let mut it = version.split('.');
let major = it.next().and_then(|s| s.parse().ok());
let minor = it.next().and_then(|s| {
let trimmed = if s.starts_with('0') {
"0"
} else {
s.trim_end_matches('0')
};
trimmed.parse().ok()
});
match (major, minor) {
(Some(major), Some(minor)) => Ok((
if is_webgl && !is_glsl {
major + 1
} else {
major
},
minor,
)),
_ => {
log::warn!("Unable to extract the version from '{}'", version);
Err(crate::InstanceError)
}
}
}
fn make_info(vendor_orig: String, renderer_orig: String) -> wgt::AdapterInfo {
let vendor = vendor_orig.to_lowercase();
let renderer = renderer_orig.to_lowercase();
let strings_that_imply_integrated = [
" xpress", "amd renoir",
"radeon hd 4200",
"radeon hd 4250",
"radeon hd 4290",
"radeon hd 4270",
"radeon hd 4225",
"radeon hd 3100",
"radeon hd 3200",
"radeon hd 3000",
"radeon hd 3300",
"radeon(tm) r4 graphics",
"radeon(tm) r5 graphics",
"radeon(tm) r6 graphics",
"radeon(tm) r7 graphics",
"radeon r7 graphics",
"nforce", "tegra", "shield", "igp",
"mali",
"intel",
"v3d",
"apple m", ];
let strings_that_imply_cpu = ["mesa offscreen", "swiftshader", "llvmpipe"];
let inferred_device_type = if vendor.contains("qualcomm")
|| vendor.contains("intel")
|| strings_that_imply_integrated
.iter()
.any(|&s| renderer.contains(s))
{
wgt::DeviceType::IntegratedGpu
} else if strings_that_imply_cpu.iter().any(|&s| renderer.contains(s)) {
wgt::DeviceType::Cpu
} else {
wgt::DeviceType::Other
};
let vendor_id = if vendor.contains("amd") {
db::amd::VENDOR
} else if vendor.contains("imgtec") {
db::imgtec::VENDOR
} else if vendor.contains("nvidia") {
db::nvidia::VENDOR
} else if vendor.contains("arm") {
db::arm::VENDOR
} else if vendor.contains("qualcomm") {
db::qualcomm::VENDOR
} else if vendor.contains("intel") {
db::intel::VENDOR
} else if vendor.contains("broadcom") {
db::broadcom::VENDOR
} else if vendor.contains("mesa") {
db::mesa::VENDOR
} else if vendor.contains("apple") {
db::apple::VENDOR
} else {
0
};
wgt::AdapterInfo {
name: renderer_orig,
vendor: vendor_id as usize,
device: 0,
device_type: inferred_device_type,
driver: String::new(),
driver_info: String::new(),
backend: wgt::Backend::Gl,
}
}
pub(super) unsafe fn expose(
context: super::AdapterContext,
) -> Option<crate::ExposedAdapter<super::Api>> {
let gl = context.lock();
let extensions = gl.supported_extensions();
let (vendor_const, renderer_const) = if extensions.contains("WEBGL_debug_renderer_info") {
#[cfg(target_os = "emscripten")]
if unsafe { super::emscripten::enable_extension("WEBGL_debug_renderer_info\0") } {
(GL_UNMASKED_VENDOR_WEBGL, GL_UNMASKED_RENDERER_WEBGL)
} else {
(glow::VENDOR, glow::RENDERER)
}
#[cfg(not(target_os = "emscripten"))]
(GL_UNMASKED_VENDOR_WEBGL, GL_UNMASKED_RENDERER_WEBGL)
} else {
(glow::VENDOR, glow::RENDERER)
};
let (vendor, renderer) = {
let vendor = unsafe { gl.get_parameter_string(vendor_const) };
let renderer = unsafe { gl.get_parameter_string(renderer_const) };
(vendor, renderer)
};
let version = unsafe { gl.get_parameter_string(glow::VERSION) };
log::info!("Vendor: {}", vendor);
log::info!("Renderer: {}", renderer);
log::info!("Version: {}", version);
log::debug!("Extensions: {:#?}", extensions);
let ver = Self::parse_version(&version).ok()?;
if ver < (3, 0) {
log::warn!(
"Returned GLES context is {}.{}, when 3.0+ was requested",
ver.0,
ver.1
);
return None;
}
let supports_storage = ver >= (3, 1);
let supports_work_group_params = ver >= (3, 1);
let shading_language_version = {
let sl_version = unsafe { gl.get_parameter_string(glow::SHADING_LANGUAGE_VERSION) };
log::info!("SL version: {}", &sl_version);
let (sl_major, sl_minor) = Self::parse_version(&sl_version).ok()?;
let value = sl_major as u16 * 100 + sl_minor as u16 * 10;
naga::back::glsl::Version::Embedded {
version: value,
is_webgl: cfg!(target_arch = "wasm32"),
}
};
let is_angle = renderer.contains("ANGLE");
let vertex_shader_storage_blocks = if supports_storage {
(unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_SHADER_STORAGE_BLOCKS) } as u32)
} else {
0
};
let fragment_shader_storage_blocks = if supports_storage {
(unsafe { gl.get_parameter_i32(glow::MAX_FRAGMENT_SHADER_STORAGE_BLOCKS) } as u32)
} else {
0
};
let vertex_shader_storage_textures = if supports_storage {
(unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_IMAGE_UNIFORMS) } as u32)
} else {
0
};
let fragment_shader_storage_textures = if supports_storage {
(unsafe { gl.get_parameter_i32(glow::MAX_FRAGMENT_IMAGE_UNIFORMS) } as u32)
} else {
0
};
let max_storage_block_size = if supports_storage {
(unsafe { gl.get_parameter_i32(glow::MAX_SHADER_STORAGE_BLOCK_SIZE) } as u32)
} else {
0
};
let max_element_index = unsafe { gl.get_parameter_i32(glow::MAX_ELEMENT_INDEX) } as u32;
let vertex_ssbo_false_zero =
vertex_shader_storage_blocks == 0 && vertex_shader_storage_textures != 0;
if vertex_ssbo_false_zero {
log::warn!("Max vertex shader SSBO == 0 and SSTO != 0. Interpreting as false zero.");
}
let max_storage_buffers_per_shader_stage = if vertex_shader_storage_blocks == 0 {
fragment_shader_storage_blocks
} else {
vertex_shader_storage_blocks.min(fragment_shader_storage_blocks)
};
let max_storage_textures_per_shader_stage = if vertex_shader_storage_textures == 0 {
fragment_shader_storage_textures
} else {
vertex_shader_storage_textures.min(fragment_shader_storage_textures)
};
let mut downlevel_flags = wgt::DownlevelFlags::empty()
| wgt::DownlevelFlags::NON_POWER_OF_TWO_MIPMAPPED_TEXTURES
| wgt::DownlevelFlags::CUBE_ARRAY_TEXTURES
| wgt::DownlevelFlags::COMPARISON_SAMPLERS;
downlevel_flags.set(wgt::DownlevelFlags::COMPUTE_SHADERS, ver >= (3, 1));
downlevel_flags.set(
wgt::DownlevelFlags::FRAGMENT_WRITABLE_STORAGE,
max_storage_block_size != 0,
);
downlevel_flags.set(wgt::DownlevelFlags::INDIRECT_EXECUTION, ver >= (3, 1));
downlevel_flags.set(wgt::DownlevelFlags::BASE_VERTEX, ver >= (3, 2));
downlevel_flags.set(
wgt::DownlevelFlags::INDEPENDENT_BLEND,
ver >= (3, 2) || extensions.contains("GL_EXT_draw_buffers_indexed"),
);
downlevel_flags.set(
wgt::DownlevelFlags::VERTEX_STORAGE,
max_storage_block_size != 0
&& max_storage_buffers_per_shader_stage != 0
&& (vertex_shader_storage_blocks != 0 || vertex_ssbo_false_zero),
);
downlevel_flags.set(wgt::DownlevelFlags::FRAGMENT_STORAGE, supports_storage);
if extensions.contains("EXT_texture_filter_anisotropic") {
let max_aniso =
unsafe { gl.get_parameter_i32(glow::MAX_TEXTURE_MAX_ANISOTROPY_EXT) } as u32;
downlevel_flags.set(wgt::DownlevelFlags::ANISOTROPIC_FILTERING, max_aniso >= 16);
}
downlevel_flags.set(
wgt::DownlevelFlags::BUFFER_BINDINGS_NOT_16_BYTE_ALIGNED,
!(cfg!(target_arch = "wasm32") || is_angle),
);
downlevel_flags.set(
wgt::DownlevelFlags::UNRESTRICTED_INDEX_BUFFER,
!cfg!(target_arch = "wasm32"),
);
downlevel_flags.set(
wgt::DownlevelFlags::UNRESTRICTED_EXTERNAL_TEXTURE_COPIES,
!cfg!(target_arch = "wasm32"),
);
downlevel_flags.set(
wgt::DownlevelFlags::FULL_DRAW_INDEX_UINT32,
max_element_index == u32::MAX,
);
downlevel_flags.set(
wgt::DownlevelFlags::MULTISAMPLED_SHADING,
ver >= (3, 2) || extensions.contains("OES_sample_variables"),
);
let mut features = wgt::Features::empty()
| wgt::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
| wgt::Features::CLEAR_TEXTURE
| wgt::Features::PUSH_CONSTANTS;
features.set(
wgt::Features::ADDRESS_MODE_CLAMP_TO_BORDER | wgt::Features::ADDRESS_MODE_CLAMP_TO_ZERO,
extensions.contains("GL_EXT_texture_border_clamp"),
);
features.set(
wgt::Features::DEPTH_CLIP_CONTROL,
extensions.contains("GL_EXT_depth_clamp"),
);
features.set(
wgt::Features::VERTEX_WRITABLE_STORAGE,
downlevel_flags.contains(wgt::DownlevelFlags::VERTEX_STORAGE)
&& vertex_shader_storage_textures != 0,
);
features.set(
wgt::Features::MULTIVIEW,
extensions.contains("OVR_multiview2"),
);
features.set(
wgt::Features::SHADER_PRIMITIVE_INDEX,
ver >= (3, 2) || extensions.contains("OES_geometry_shader"),
);
features.set(wgt::Features::SHADER_EARLY_DEPTH_TEST, ver >= (3, 1));
let gles_bcn_exts = [
"GL_EXT_texture_compression_s3tc_srgb",
"GL_EXT_texture_compression_rgtc",
"GL_EXT_texture_compression_bptc",
];
let webgl_bcn_exts = [
"WEBGL_compressed_texture_s3tc",
"WEBGL_compressed_texture_s3tc_srgb",
"EXT_texture_compression_rgtc",
"EXT_texture_compression_bptc",
];
let bcn_exts = if cfg!(target_arch = "wasm32") {
&webgl_bcn_exts[..]
} else {
&gles_bcn_exts[..]
};
features.set(
wgt::Features::TEXTURE_COMPRESSION_BC,
bcn_exts.iter().all(|&ext| extensions.contains(ext)),
);
features.set(
wgt::Features::TEXTURE_COMPRESSION_ETC2,
!cfg!(target_arch = "wasm32") || extensions.contains("WEBGL_compressed_texture_etc"),
);
if extensions.contains("WEBGL_compressed_texture_astc")
|| extensions.contains("GL_OES_texture_compression_astc")
{
features.insert(wgt::Features::TEXTURE_COMPRESSION_ASTC);
features.insert(wgt::Features::TEXTURE_COMPRESSION_ASTC_HDR);
} else {
features.set(
wgt::Features::TEXTURE_COMPRESSION_ASTC,
extensions.contains("GL_KHR_texture_compression_astc_ldr"),
);
features.set(
wgt::Features::TEXTURE_COMPRESSION_ASTC_HDR,
extensions.contains("GL_KHR_texture_compression_astc_hdr"),
);
}
let mut private_caps = super::PrivateCapabilities::empty();
private_caps.set(
super::PrivateCapabilities::BUFFER_ALLOCATION,
extensions.contains("GL_EXT_buffer_storage"),
);
private_caps.set(
super::PrivateCapabilities::SHADER_BINDING_LAYOUT,
ver >= (3, 1),
);
private_caps.set(
super::PrivateCapabilities::SHADER_TEXTURE_SHADOW_LOD,
extensions.contains("GL_EXT_texture_shadow_lod"),
);
private_caps.set(super::PrivateCapabilities::MEMORY_BARRIERS, ver >= (3, 1));
private_caps.set(
super::PrivateCapabilities::VERTEX_BUFFER_LAYOUT,
ver >= (3, 1),
);
private_caps.set(
super::PrivateCapabilities::INDEX_BUFFER_ROLE_CHANGE,
!cfg!(target_arch = "wasm32"),
);
private_caps.set(
super::PrivateCapabilities::CAN_DISABLE_DRAW_BUFFER,
!cfg!(target_arch = "wasm32"),
);
private_caps.set(
super::PrivateCapabilities::GET_BUFFER_SUB_DATA,
cfg!(target_arch = "wasm32"),
);
let color_buffer_float = extensions.contains("GL_EXT_color_buffer_float")
|| extensions.contains("EXT_color_buffer_float");
let color_buffer_half_float = extensions.contains("GL_EXT_color_buffer_half_float");
private_caps.set(
super::PrivateCapabilities::COLOR_BUFFER_HALF_FLOAT,
color_buffer_half_float || color_buffer_float,
);
private_caps.set(
super::PrivateCapabilities::COLOR_BUFFER_FLOAT,
color_buffer_float,
);
private_caps.set(
super::PrivateCapabilities::TEXTURE_FLOAT_LINEAR,
extensions.contains("OES_texture_float_linear"),
);
let max_texture_size = unsafe { gl.get_parameter_i32(glow::MAX_TEXTURE_SIZE) } as u32;
let max_texture_3d_size = unsafe { gl.get_parameter_i32(glow::MAX_3D_TEXTURE_SIZE) } as u32;
let min_uniform_buffer_offset_alignment =
(unsafe { gl.get_parameter_i32(glow::UNIFORM_BUFFER_OFFSET_ALIGNMENT) } as u32);
let min_storage_buffer_offset_alignment = if ver >= (3, 1) {
(unsafe { gl.get_parameter_i32(glow::SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT) } as u32)
} else {
256
};
let max_uniform_buffers_per_shader_stage =
unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_UNIFORM_BLOCKS) }
.min(unsafe { gl.get_parameter_i32(glow::MAX_FRAGMENT_UNIFORM_BLOCKS) })
as u32;
let max_compute_workgroups_per_dimension = if supports_work_group_params {
unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_COUNT, 0) }
.min(unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_COUNT, 1) })
.min(unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_COUNT, 2) })
as u32
} else {
0
};
let limits = wgt::Limits {
max_texture_dimension_1d: max_texture_size,
max_texture_dimension_2d: max_texture_size,
max_texture_dimension_3d: max_texture_3d_size,
max_texture_array_layers: unsafe {
gl.get_parameter_i32(glow::MAX_ARRAY_TEXTURE_LAYERS)
} as u32,
max_bind_groups: crate::MAX_BIND_GROUPS as u32,
max_bindings_per_bind_group: 65535,
max_dynamic_uniform_buffers_per_pipeline_layout: max_uniform_buffers_per_shader_stage,
max_dynamic_storage_buffers_per_pipeline_layout: max_storage_buffers_per_shader_stage,
max_sampled_textures_per_shader_stage: super::MAX_TEXTURE_SLOTS as u32,
max_samplers_per_shader_stage: super::MAX_SAMPLERS as u32,
max_storage_buffers_per_shader_stage,
max_storage_textures_per_shader_stage,
max_uniform_buffers_per_shader_stage,
max_uniform_buffer_binding_size: unsafe {
gl.get_parameter_i32(glow::MAX_UNIFORM_BLOCK_SIZE)
} as u32,
max_storage_buffer_binding_size: if ver >= (3, 1) {
unsafe { gl.get_parameter_i32(glow::MAX_SHADER_STORAGE_BLOCK_SIZE) }
} else {
0
} as u32,
max_vertex_buffers: if private_caps
.contains(super::PrivateCapabilities::VERTEX_BUFFER_LAYOUT)
{
(unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_ATTRIB_BINDINGS) } as u32)
} else {
16 },
max_vertex_attributes: (unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_ATTRIBS) }
as u32)
.min(super::MAX_VERTEX_ATTRIBUTES as u32),
max_vertex_buffer_array_stride: if private_caps
.contains(super::PrivateCapabilities::VERTEX_BUFFER_LAYOUT)
{
(unsafe { gl.get_parameter_i32(glow::MAX_VERTEX_ATTRIB_STRIDE) } as u32)
} else {
!0
},
max_push_constant_size: super::MAX_PUSH_CONSTANTS as u32 * 4,
min_uniform_buffer_offset_alignment,
min_storage_buffer_offset_alignment,
max_inter_stage_shader_components: unsafe {
gl.get_parameter_i32(glow::MAX_VARYING_COMPONENTS)
} as u32,
max_compute_workgroup_storage_size: if supports_work_group_params {
(unsafe { gl.get_parameter_i32(glow::MAX_COMPUTE_SHARED_MEMORY_SIZE) } as u32)
} else {
0
},
max_compute_invocations_per_workgroup: if supports_work_group_params {
(unsafe { gl.get_parameter_i32(glow::MAX_COMPUTE_WORK_GROUP_INVOCATIONS) } as u32)
} else {
0
},
max_compute_workgroup_size_x: if supports_work_group_params {
(unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_SIZE, 0) }
as u32)
} else {
0
},
max_compute_workgroup_size_y: if supports_work_group_params {
(unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_SIZE, 1) }
as u32)
} else {
0
},
max_compute_workgroup_size_z: if supports_work_group_params {
(unsafe { gl.get_parameter_indexed_i32(glow::MAX_COMPUTE_WORK_GROUP_SIZE, 2) }
as u32)
} else {
0
},
max_compute_workgroups_per_dimension,
max_buffer_size: i32::MAX as u64,
};
let mut workarounds = super::Workarounds::empty();
workarounds.set(
super::Workarounds::EMULATE_BUFFER_MAP,
cfg!(target_arch = "wasm32"),
);
let r = renderer.to_lowercase();
if context.is_owned()
&& r.contains("mesa")
&& r.contains("intel")
&& r.split(&[' ', '(', ')'][..])
.any(|substr| substr.len() == 3 && substr.chars().nth(2) == Some('l'))
{
log::warn!(
"Detected skylake derivative running on mesa i915. Clears to srgb textures will \
use manual shader clears."
);
workarounds.set(super::Workarounds::MESA_I915_SRGB_SHADER_CLEAR, true);
}
let downlevel_defaults = wgt::DownlevelLimits {};
#[allow(clippy::drop_ref)]
drop(gl);
Some(crate::ExposedAdapter {
adapter: super::Adapter {
shared: Arc::new(super::AdapterShared {
context,
private_caps,
workarounds,
features,
shading_language_version,
max_texture_size,
next_shader_id: Default::default(),
program_cache: Default::default(),
}),
},
info: Self::make_info(vendor, renderer),
features,
capabilities: crate::Capabilities {
limits,
downlevel: wgt::DownlevelCapabilities {
flags: downlevel_flags,
limits: downlevel_defaults,
shader_model: wgt::ShaderModel::Sm5,
},
alignments: crate::Alignments {
buffer_copy_offset: wgt::BufferSize::new(4).unwrap(),
buffer_copy_pitch: wgt::BufferSize::new(4).unwrap(),
},
},
})
}
unsafe fn create_shader_clear_program(
gl: &glow::Context,
) -> (glow::Program, glow::UniformLocation) {
let program = unsafe { gl.create_program() }.expect("Could not create shader program");
let vertex =
unsafe { gl.create_shader(glow::VERTEX_SHADER) }.expect("Could not create shader");
unsafe { gl.shader_source(vertex, include_str!("./shaders/clear.vert")) };
unsafe { gl.compile_shader(vertex) };
let fragment =
unsafe { gl.create_shader(glow::FRAGMENT_SHADER) }.expect("Could not create shader");
unsafe { gl.shader_source(fragment, include_str!("./shaders/clear.frag")) };
unsafe { gl.compile_shader(fragment) };
unsafe { gl.attach_shader(program, vertex) };
unsafe { gl.attach_shader(program, fragment) };
unsafe { gl.link_program(program) };
let color_uniform_location = unsafe { gl.get_uniform_location(program, "color") }
.expect("Could not find color uniform in shader clear shader");
unsafe { gl.delete_shader(vertex) };
unsafe { gl.delete_shader(fragment) };
(program, color_uniform_location)
}
}
impl crate::Adapter<super::Api> for super::Adapter {
unsafe fn open(
&self,
features: wgt::Features,
_limits: &wgt::Limits,
) -> Result<crate::OpenDevice<super::Api>, crate::DeviceError> {
let gl = &self.shared.context.lock();
unsafe { gl.pixel_store_i32(glow::UNPACK_ALIGNMENT, 1) };
unsafe { gl.pixel_store_i32(glow::PACK_ALIGNMENT, 1) };
let main_vao =
unsafe { gl.create_vertex_array() }.map_err(|_| crate::DeviceError::OutOfMemory)?;
unsafe { gl.bind_vertex_array(Some(main_vao)) };
let zero_buffer =
unsafe { gl.create_buffer() }.map_err(|_| crate::DeviceError::OutOfMemory)?;
unsafe { gl.bind_buffer(glow::COPY_READ_BUFFER, Some(zero_buffer)) };
let zeroes = vec![0u8; super::ZERO_BUFFER_SIZE];
unsafe { gl.buffer_data_u8_slice(glow::COPY_READ_BUFFER, &zeroes, glow::STATIC_DRAW) };
let (shader_clear_program, shader_clear_program_color_uniform_location) =
unsafe { Self::create_shader_clear_program(gl) };
Ok(crate::OpenDevice {
device: super::Device {
shared: Arc::clone(&self.shared),
main_vao,
#[cfg(all(not(target_arch = "wasm32"), feature = "renderdoc"))]
render_doc: Default::default(),
},
queue: super::Queue {
shared: Arc::clone(&self.shared),
features,
draw_fbo: unsafe { gl.create_framebuffer() }
.map_err(|_| crate::DeviceError::OutOfMemory)?,
copy_fbo: unsafe { gl.create_framebuffer() }
.map_err(|_| crate::DeviceError::OutOfMemory)?,
shader_clear_program,
shader_clear_program_color_uniform_location,
zero_buffer,
temp_query_results: Vec::new(),
draw_buffer_count: 1,
current_index_buffer: None,
},
})
}
unsafe fn texture_format_capabilities(
&self,
format: wgt::TextureFormat,
) -> crate::TextureFormatCapabilities {
use crate::TextureFormatCapabilities as Tfc;
use wgt::TextureFormat as Tf;
let sample_count = {
let max_samples = unsafe {
self.shared
.context
.lock()
.get_parameter_i32(glow::MAX_SAMPLES)
};
if max_samples >= 16 {
Tfc::MULTISAMPLE_X2
| Tfc::MULTISAMPLE_X4
| Tfc::MULTISAMPLE_X8
| Tfc::MULTISAMPLE_X16
} else if max_samples >= 8 {
Tfc::MULTISAMPLE_X2 | Tfc::MULTISAMPLE_X4 | Tfc::MULTISAMPLE_X8
} else {
Tfc::MULTISAMPLE_X2 | Tfc::MULTISAMPLE_X4
}
};
let empty = Tfc::empty();
let base = Tfc::COPY_SRC | Tfc::COPY_DST;
let unfilterable = base | Tfc::SAMPLED;
let depth = base | Tfc::SAMPLED | sample_count | Tfc::DEPTH_STENCIL_ATTACHMENT;
let filterable = unfilterable | Tfc::SAMPLED_LINEAR;
let renderable =
unfilterable | Tfc::COLOR_ATTACHMENT | sample_count | Tfc::MULTISAMPLE_RESOLVE;
let filterable_renderable = filterable | renderable | Tfc::COLOR_ATTACHMENT_BLEND;
let storage = base | Tfc::STORAGE | Tfc::STORAGE_READ_WRITE;
let feature_fn = |f, caps| {
if self.shared.features.contains(f) {
caps
} else {
empty
}
};
let bcn_features = feature_fn(wgt::Features::TEXTURE_COMPRESSION_BC, filterable);
let etc2_features = feature_fn(wgt::Features::TEXTURE_COMPRESSION_ETC2, filterable);
let astc_features = feature_fn(wgt::Features::TEXTURE_COMPRESSION_ASTC, filterable);
let astc_hdr_features = feature_fn(wgt::Features::TEXTURE_COMPRESSION_ASTC_HDR, filterable);
let private_caps_fn = |f, caps| {
if self.shared.private_caps.contains(f) {
caps
} else {
empty
}
};
let half_float_renderable = private_caps_fn(
super::PrivateCapabilities::COLOR_BUFFER_HALF_FLOAT,
Tfc::COLOR_ATTACHMENT
| Tfc::COLOR_ATTACHMENT_BLEND
| sample_count
| Tfc::MULTISAMPLE_RESOLVE,
);
let float_renderable = private_caps_fn(
super::PrivateCapabilities::COLOR_BUFFER_FLOAT,
Tfc::COLOR_ATTACHMENT
| Tfc::COLOR_ATTACHMENT_BLEND
| sample_count
| Tfc::MULTISAMPLE_RESOLVE,
);
let texture_float_linear =
private_caps_fn(super::PrivateCapabilities::TEXTURE_FLOAT_LINEAR, filterable);
match format {
Tf::R8Unorm => filterable_renderable,
Tf::R8Snorm => filterable,
Tf::R8Uint => renderable,
Tf::R8Sint => renderable,
Tf::R16Uint => renderable,
Tf::R16Sint => renderable,
Tf::R16Unorm => empty,
Tf::R16Snorm => empty,
Tf::R16Float => filterable | half_float_renderable,
Tf::Rg8Unorm => filterable_renderable,
Tf::Rg8Snorm => filterable,
Tf::Rg8Uint => renderable,
Tf::Rg8Sint => renderable,
Tf::R32Uint => renderable | storage,
Tf::R32Sint => renderable | storage,
Tf::R32Float => unfilterable | storage | float_renderable | texture_float_linear,
Tf::Rg16Uint => renderable,
Tf::Rg16Sint => renderable,
Tf::Rg16Unorm => empty,
Tf::Rg16Snorm => empty,
Tf::Rg16Float => filterable | half_float_renderable,
Tf::Rgba8Unorm | Tf::Rgba8UnormSrgb => filterable_renderable | storage,
Tf::Bgra8Unorm | Tf::Bgra8UnormSrgb => filterable_renderable,
Tf::Rgba8Snorm => filterable,
Tf::Rgba8Uint => renderable | storage,
Tf::Rgba8Sint => renderable | storage,
Tf::Rgb10a2Unorm => filterable_renderable,
Tf::Rg11b10Float => filterable | float_renderable,
Tf::Rg32Uint => renderable,
Tf::Rg32Sint => renderable,
Tf::Rg32Float => unfilterable | float_renderable | texture_float_linear,
Tf::Rgba16Uint => renderable | storage,
Tf::Rgba16Sint => renderable | storage,
Tf::Rgba16Unorm => empty,
Tf::Rgba16Snorm => empty,
Tf::Rgba16Float => filterable | storage | half_float_renderable,
Tf::Rgba32Uint => renderable | storage,
Tf::Rgba32Sint => renderable | storage,
Tf::Rgba32Float => unfilterable | storage | float_renderable | texture_float_linear,
Tf::Stencil8
| Tf::Depth16Unorm
| Tf::Depth32Float
| Tf::Depth32FloatStencil8
| Tf::Depth24Plus
| Tf::Depth24PlusStencil8 => depth,
Tf::Rgb9e5Ufloat => filterable,
Tf::Bc1RgbaUnorm
| Tf::Bc1RgbaUnormSrgb
| Tf::Bc2RgbaUnorm
| Tf::Bc2RgbaUnormSrgb
| Tf::Bc3RgbaUnorm
| Tf::Bc3RgbaUnormSrgb
| Tf::Bc4RUnorm
| Tf::Bc4RSnorm
| Tf::Bc5RgUnorm
| Tf::Bc5RgSnorm
| Tf::Bc6hRgbFloat
| Tf::Bc6hRgbUfloat
| Tf::Bc7RgbaUnorm
| Tf::Bc7RgbaUnormSrgb => bcn_features,
Tf::Etc2Rgb8Unorm
| Tf::Etc2Rgb8UnormSrgb
| Tf::Etc2Rgb8A1Unorm
| Tf::Etc2Rgb8A1UnormSrgb
| Tf::Etc2Rgba8Unorm
| Tf::Etc2Rgba8UnormSrgb
| Tf::EacR11Unorm
| Tf::EacR11Snorm
| Tf::EacRg11Unorm
| Tf::EacRg11Snorm => etc2_features,
Tf::Astc {
block: _,
channel: AstcChannel::Unorm | AstcChannel::UnormSrgb,
} => astc_features,
Tf::Astc {
block: _,
channel: AstcChannel::Hdr,
} => astc_hdr_features,
}
}
unsafe fn surface_capabilities(
&self,
surface: &super::Surface,
) -> Option<crate::SurfaceCapabilities> {
if surface.presentable {
let mut formats = vec![
wgt::TextureFormat::Rgba8Unorm,
#[cfg(not(target_arch = "wasm32"))]
wgt::TextureFormat::Bgra8Unorm,
];
if surface.supports_srgb() {
formats.extend([
wgt::TextureFormat::Rgba8UnormSrgb,
#[cfg(not(target_arch = "wasm32"))]
wgt::TextureFormat::Bgra8UnormSrgb,
])
}
if self
.shared
.private_caps
.contains(super::PrivateCapabilities::COLOR_BUFFER_HALF_FLOAT)
{
formats.push(wgt::TextureFormat::Rgba16Float)
}
Some(crate::SurfaceCapabilities {
formats,
present_modes: vec![wgt::PresentMode::Fifo], composite_alpha_modes: vec![wgt::CompositeAlphaMode::Opaque], swap_chain_sizes: 2..=2,
current_extent: None,
extents: wgt::Extent3d {
width: 4,
height: 4,
depth_or_array_layers: 1,
}..=wgt::Extent3d {
width: self.shared.max_texture_size,
height: self.shared.max_texture_size,
depth_or_array_layers: 1,
},
usage: crate::TextureUses::COLOR_TARGET,
})
} else {
None
}
}
unsafe fn get_presentation_timestamp(&self) -> wgt::PresentationTimestamp {
wgt::PresentationTimestamp::INVALID_TIMESTAMP
}
}
impl super::AdapterShared {
pub(super) unsafe fn get_buffer_sub_data(
&self,
gl: &glow::Context,
target: u32,
offset: i32,
dst_data: &mut [u8],
) {
if self
.private_caps
.contains(super::PrivateCapabilities::GET_BUFFER_SUB_DATA)
{
unsafe { gl.get_buffer_sub_data(target, offset, dst_data) };
} else {
log::error!("Fake map");
let length = dst_data.len();
let buffer_mapping =
unsafe { gl.map_buffer_range(target, offset, length as _, glow::MAP_READ_BIT) };
unsafe { std::ptr::copy_nonoverlapping(buffer_mapping, dst_data.as_mut_ptr(), length) };
unsafe { gl.unmap_buffer(target) };
}
}
}
#[cfg(target_arch = "wasm32")]
unsafe impl Sync for super::Adapter {}
#[cfg(target_arch = "wasm32")]
unsafe impl Send for super::Adapter {}
#[cfg(test)]
mod tests {
use super::super::Adapter;
#[test]
fn test_version_parse() {
let error = Err(crate::InstanceError);
assert_eq!(Adapter::parse_version("1"), error);
assert_eq!(Adapter::parse_version("1."), error);
assert_eq!(Adapter::parse_version("1 h3l1o. W0rld"), error);
assert_eq!(Adapter::parse_version("1. h3l1o. W0rld"), error);
assert_eq!(Adapter::parse_version("1.2.3"), error);
assert_eq!(Adapter::parse_version("OpenGL ES 3.1"), Ok((3, 1)));
assert_eq!(
Adapter::parse_version("OpenGL ES 2.0 Google Nexus"),
Ok((2, 0))
);
assert_eq!(Adapter::parse_version("GLSL ES 1.1"), Ok((1, 1)));
assert_eq!(Adapter::parse_version("OpenGL ES GLSL ES 3.20"), Ok((3, 2)));
assert_eq!(
Adapter::parse_version("WebGL 2.0 (OpenGL ES 3.0 Chromium)"),
Ok((3, 0))
);
assert_eq!(
Adapter::parse_version("WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium)"),
Ok((3, 0))
);
}
}