1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
use glow::HasContext;
use parking_lot::Mutex;
use wasm_bindgen::JsCast;

use super::TextureFormatDesc;

/// A wrapper around a [`glow::Context`] to provide a fake `lock()` api that makes it compatible
/// with the `AdapterContext` API from the EGL implementation.
pub struct AdapterContext {
    pub glow_context: glow::Context,
}

impl AdapterContext {
    pub fn is_owned(&self) -> bool {
        false
    }

    /// Obtain a lock to the EGL context and get handle to the [`glow::Context`] that can be used to
    /// do rendering.
    #[track_caller]
    pub fn lock(&self) -> &glow::Context {
        &self.glow_context
    }
}

#[derive(Debug)]
pub struct Instance {
    webgl2_context: Mutex<Option<web_sys::WebGl2RenderingContext>>,
}

impl Instance {
    pub fn create_surface_from_canvas(
        &self,
        canvas: web_sys::HtmlCanvasElement,
    ) -> Result<Surface, crate::InstanceError> {
        let result =
            canvas.get_context_with_context_options("webgl2", &Self::create_context_options());
        self.create_surface_from_context(Canvas::Canvas(canvas), result)
    }

    pub fn create_surface_from_offscreen_canvas(
        &self,
        canvas: web_sys::OffscreenCanvas,
    ) -> Result<Surface, crate::InstanceError> {
        let result =
            canvas.get_context_with_context_options("webgl2", &Self::create_context_options());
        self.create_surface_from_context(Canvas::Offscreen(canvas), result)
    }

    /// Common portion of public `create_surface_from_*` functions.
    ///
    /// Note: Analogous code also exists in the WebGPU backend at
    /// `wgpu::backend::web::Context`.
    fn create_surface_from_context(
        &self,
        canvas: Canvas,
        context_result: Result<Option<js_sys::Object>, wasm_bindgen::JsValue>,
    ) -> Result<Surface, crate::InstanceError> {
        let context_object: js_sys::Object = match context_result {
            Ok(Some(context)) => context,
            Ok(None) => {
                // <https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-getcontext-dev>
                // A getContext() call “returns null if contextId is not supported, or if the
                // canvas has already been initialized with another context type”. Additionally,
                // “not supported” could include “insufficient GPU resources” or “the GPU process
                // previously crashed”. So, we must return it as an `Err` since it could occur
                // for circumstances outside the application author's control.
                return Err(crate::InstanceError);
            }
            Err(js_error) => {
                // <https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-getcontext>
                // A thrown exception indicates misuse of the canvas state. Ideally we wouldn't
                // panic in this case, but for now, `InstanceError` conveys no detail, so it
                // is more informative to panic with a specific message.
                panic!("canvas.getContext() threw {js_error:?}")
            }
        };

        // Not returning this error because it is a type error that shouldn't happen unless
        // the browser, JS builtin objects, or wasm bindings are misbehaving somehow.
        let webgl2_context: web_sys::WebGl2RenderingContext = context_object
            .dyn_into()
            .expect("canvas context is not a WebGl2RenderingContext");

        *self.webgl2_context.lock() = Some(webgl2_context.clone());

        Ok(Surface {
            canvas,
            webgl2_context,
            srgb_present_program: None,
            swapchain: None,
            texture: None,
            presentable: true,
        })
    }

    fn create_context_options() -> js_sys::Object {
        let context_options = js_sys::Object::new();
        js_sys::Reflect::set(
            &context_options,
            &"antialias".into(),
            &wasm_bindgen::JsValue::FALSE,
        )
        .expect("Cannot create context options");
        context_options
    }
}

// SAFE: WASM doesn't have threads
unsafe impl Sync for Instance {}
unsafe impl Send for Instance {}

impl crate::Instance<super::Api> for Instance {
    unsafe fn init(_desc: &crate::InstanceDescriptor) -> Result<Self, crate::InstanceError> {
        Ok(Instance {
            webgl2_context: Mutex::new(None),
        })
    }

    unsafe fn enumerate_adapters(&self) -> Vec<crate::ExposedAdapter<super::Api>> {
        let context_guard = self.webgl2_context.lock();
        let gl = match *context_guard {
            Some(ref webgl2_context) => glow::Context::from_webgl2_context(webgl2_context.clone()),
            None => return Vec::new(),
        };

        unsafe { super::Adapter::expose(AdapterContext { glow_context: gl }) }
            .into_iter()
            .collect()
    }

    unsafe fn create_surface(
        &self,
        _display_handle: raw_window_handle::RawDisplayHandle,
        window_handle: raw_window_handle::RawWindowHandle,
    ) -> Result<Surface, crate::InstanceError> {
        if let raw_window_handle::RawWindowHandle::Web(handle) = window_handle {
            let canvas: web_sys::HtmlCanvasElement = web_sys::window()
                .and_then(|win| win.document())
                .expect("Cannot get document")
                .query_selector(&format!("canvas[data-raw-handle=\"{}\"]", handle.id))
                .expect("Cannot query for canvas")
                .expect("Canvas is not found")
                .dyn_into()
                .expect("Failed to downcast to canvas type");

            self.create_surface_from_canvas(canvas)
        } else {
            Err(crate::InstanceError)
        }
    }

    unsafe fn destroy_surface(&self, surface: Surface) {
        let mut context_option_ref = self.webgl2_context.lock();

        if let Some(context) = context_option_ref.as_ref() {
            if context == &surface.webgl2_context {
                *context_option_ref = None;
            }
        }
    }
}

#[derive(Clone, Debug)]
pub struct Surface {
    canvas: Canvas,
    webgl2_context: web_sys::WebGl2RenderingContext,
    pub(super) swapchain: Option<Swapchain>,
    texture: Option<glow::Texture>,
    pub(super) presentable: bool,
    srgb_present_program: Option<glow::Program>,
}

#[derive(Clone, Debug)]
enum Canvas {
    Canvas(web_sys::HtmlCanvasElement),
    Offscreen(web_sys::OffscreenCanvas),
}

// SAFE: Because web doesn't have threads ( yet )
unsafe impl Sync for Surface {}
unsafe impl Send for Surface {}

#[derive(Clone, Debug)]
pub struct Swapchain {
    pub(crate) extent: wgt::Extent3d,
    // pub(crate) channel: f::ChannelType,
    pub(super) format: wgt::TextureFormat,
    pub(super) framebuffer: glow::Framebuffer,
    pub(super) format_desc: TextureFormatDesc,
}

impl Surface {
    pub(super) unsafe fn present(
        &mut self,
        _suf_texture: super::Texture,
        gl: &glow::Context,
    ) -> Result<(), crate::SurfaceError> {
        let swapchain = self.swapchain.as_ref().ok_or(crate::SurfaceError::Other(
            "need to configure surface before presenting",
        ))?;

        if swapchain.format.is_srgb() {
            // Important to set the viewport since we don't know in what state the user left it.
            unsafe {
                gl.viewport(
                    0,
                    0,
                    swapchain.extent.width as _,
                    swapchain.extent.height as _,
                )
            };
            unsafe { gl.bind_framebuffer(glow::DRAW_FRAMEBUFFER, None) };
            unsafe { gl.bind_sampler(0, None) };
            unsafe { gl.active_texture(glow::TEXTURE0) };
            unsafe { gl.bind_texture(glow::TEXTURE_2D, self.texture) };
            unsafe { gl.use_program(self.srgb_present_program) };
            unsafe { gl.disable(glow::DEPTH_TEST) };
            unsafe { gl.disable(glow::STENCIL_TEST) };
            unsafe { gl.disable(glow::SCISSOR_TEST) };
            unsafe { gl.disable(glow::BLEND) };
            unsafe { gl.disable(glow::CULL_FACE) };
            unsafe { gl.draw_buffers(&[glow::BACK]) };
            unsafe { gl.draw_arrays(glow::TRIANGLES, 0, 3) };
        } else {
            unsafe { gl.bind_framebuffer(glow::READ_FRAMEBUFFER, Some(swapchain.framebuffer)) };
            unsafe { gl.bind_framebuffer(glow::DRAW_FRAMEBUFFER, None) };
            // Note the Y-flipping here. GL's presentation is not flipped,
            // but main rendering is. Therefore, we Y-flip the output positions
            // in the shader, and also this blit.
            unsafe {
                gl.blit_framebuffer(
                    0,
                    swapchain.extent.height as i32,
                    swapchain.extent.width as i32,
                    0,
                    0,
                    0,
                    swapchain.extent.width as i32,
                    swapchain.extent.height as i32,
                    glow::COLOR_BUFFER_BIT,
                    glow::NEAREST,
                )
            };
        }

        Ok(())
    }

    unsafe fn create_srgb_present_program(gl: &glow::Context) -> glow::Program {
        let program = unsafe { gl.create_program() }.expect("Could not create shader program");
        let vertex =
            unsafe { gl.create_shader(glow::VERTEX_SHADER) }.expect("Could not create shader");
        unsafe { gl.shader_source(vertex, include_str!("./shaders/srgb_present.vert")) };
        unsafe { gl.compile_shader(vertex) };
        let fragment =
            unsafe { gl.create_shader(glow::FRAGMENT_SHADER) }.expect("Could not create shader");
        unsafe { gl.shader_source(fragment, include_str!("./shaders/srgb_present.frag")) };
        unsafe { gl.compile_shader(fragment) };
        unsafe { gl.attach_shader(program, vertex) };
        unsafe { gl.attach_shader(program, fragment) };
        unsafe { gl.link_program(program) };
        unsafe { gl.delete_shader(vertex) };
        unsafe { gl.delete_shader(fragment) };
        unsafe { gl.bind_texture(glow::TEXTURE_2D, None) };

        program
    }

    pub fn supports_srgb(&self) -> bool {
        // present.frag takes care of handling srgb conversion
        true
    }
}

impl crate::Surface<super::Api> for Surface {
    unsafe fn configure(
        &mut self,
        device: &super::Device,
        config: &crate::SurfaceConfiguration,
    ) -> Result<(), crate::SurfaceError> {
        match self.canvas {
            Canvas::Canvas(ref canvas) => {
                canvas.set_width(config.extent.width);
                canvas.set_height(config.extent.height);
            }
            Canvas::Offscreen(ref canvas) => {
                canvas.set_width(config.extent.width);
                canvas.set_height(config.extent.height);
            }
        }

        let gl = &device.shared.context.lock();

        if let Some(swapchain) = self.swapchain.take() {
            // delete all frame buffers already allocated
            unsafe { gl.delete_framebuffer(swapchain.framebuffer) };
        }

        if self.srgb_present_program.is_none() && config.format.is_srgb() {
            self.srgb_present_program = Some(unsafe { Self::create_srgb_present_program(gl) });
        }

        if let Some(texture) = self.texture.take() {
            unsafe { gl.delete_texture(texture) };
        }

        self.texture = Some(unsafe { gl.create_texture() }.map_err(|error| {
            log::error!("Internal swapchain texture creation failed: {error}");
            crate::DeviceError::OutOfMemory
        })?);

        let desc = device.shared.describe_texture_format(config.format);
        unsafe { gl.bind_texture(glow::TEXTURE_2D, self.texture) };
        unsafe {
            gl.tex_parameter_i32(
                glow::TEXTURE_2D,
                glow::TEXTURE_MIN_FILTER,
                glow::NEAREST as _,
            )
        };
        unsafe {
            gl.tex_parameter_i32(
                glow::TEXTURE_2D,
                glow::TEXTURE_MAG_FILTER,
                glow::NEAREST as _,
            )
        };
        unsafe {
            gl.tex_storage_2d(
                glow::TEXTURE_2D,
                1,
                desc.internal,
                config.extent.width as i32,
                config.extent.height as i32,
            )
        };

        let framebuffer = unsafe { gl.create_framebuffer() }.map_err(|error| {
            log::error!("Internal swapchain framebuffer creation failed: {error}");
            crate::DeviceError::OutOfMemory
        })?;
        unsafe { gl.bind_framebuffer(glow::READ_FRAMEBUFFER, Some(framebuffer)) };
        unsafe {
            gl.framebuffer_texture_2d(
                glow::READ_FRAMEBUFFER,
                glow::COLOR_ATTACHMENT0,
                glow::TEXTURE_2D,
                self.texture,
                0,
            )
        };
        unsafe { gl.bind_texture(glow::TEXTURE_2D, None) };

        self.swapchain = Some(Swapchain {
            extent: config.extent,
            // channel: config.format.base_format().1,
            format: config.format,
            format_desc: desc,
            framebuffer,
        });
        Ok(())
    }

    unsafe fn unconfigure(&mut self, device: &super::Device) {
        let gl = device.shared.context.lock();
        if let Some(swapchain) = self.swapchain.take() {
            unsafe { gl.delete_framebuffer(swapchain.framebuffer) };
        }
        if let Some(renderbuffer) = self.texture.take() {
            unsafe { gl.delete_texture(renderbuffer) };
        }
    }

    unsafe fn acquire_texture(
        &mut self,
        _timeout_ms: Option<std::time::Duration>, //TODO
    ) -> Result<Option<crate::AcquiredSurfaceTexture<super::Api>>, crate::SurfaceError> {
        let sc = self.swapchain.as_ref().unwrap();
        let texture = super::Texture {
            inner: super::TextureInner::Texture {
                raw: self.texture.unwrap(),
                target: glow::TEXTURE_2D,
            },
            drop_guard: None,
            array_layer_count: 1,
            mip_level_count: 1,
            format: sc.format,
            format_desc: sc.format_desc.clone(),
            copy_size: crate::CopyExtent {
                width: sc.extent.width,
                height: sc.extent.height,
                depth: 1,
            },
            is_cubemap: false,
        };
        Ok(Some(crate::AcquiredSurfaceTexture {
            texture,
            suboptimal: false,
        }))
    }

    unsafe fn discard_texture(&mut self, _texture: super::Texture) {}
}