wgpu_hal/gles/
mod.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
/*!
# OpenGL ES3 API (aka GLES3).

Designed to work on Linux and Android, with context provided by EGL.

## Texture views

GLES3 doesn't really have separate texture view objects. We have to remember the
original texture and the sub-range into it. Problem is, however, that there is
no way to expose a subset of array layers or mip levels of a sampled texture.

## Binding model

Binding model is very different from WebGPU, especially with regards to samplers.
GLES3 has sampler objects, but they aren't separately bindable to the shaders.
Each sampled texture is exposed to the shader as a combined texture-sampler binding.

When building the pipeline layout, we linearize binding entries based on the groups
(uniform/storage buffers, uniform/storage textures), and record the mapping into
`BindGroupLayoutInfo`.
When a pipeline gets created, and we track all the texture-sampler associations
from the static use in the shader.
We only support at most one sampler used with each texture so far. The linear index
of this sampler is stored per texture slot in `SamplerBindMap` array.

The texture-sampler pairs get potentially invalidated in 2 places:
  - when a new pipeline is set, we update the linear indices of associated samplers
  - when a new bind group is set, we update both the textures and the samplers

We expect that the changes to sampler states between any 2 pipelines of the same layout
will be minimal, if any.

## Vertex data

Generally, vertex buffers are marked as dirty and lazily bound on draw.

GLES3 doesn't support `first_instance` semantics. However, it's easy to support,
since we are forced to do late binding anyway. We just adjust the offsets
into the vertex data.

### Old path

In GLES-3.0 and WebGL2, vertex buffer layout is provided
together with the actual buffer binding.
We invalidate the attributes on the vertex buffer change, and re-bind them.

### New path

In GLES-3.1 and higher, the vertex buffer layout can be declared separately
from the vertex data itself. This mostly matches WebGPU, however there is a catch:
`stride` needs to be specified with the data, not as a part of the layout.

To address this, we invalidate the vertex buffers based on:
  - whether or not `first_instance` is used
  - stride has changed

## Handling of `base_vertex`, `first_instance`, and `first_vertex`

Between indirect, the lack of `first_instance` semantics, and the availability of `gl_BaseInstance`
in shaders, getting buffers and builtins to work correctly is a bit tricky.

We never emulate `base_vertex` and gl_VertexID behaves as `@builtin(vertex_index)` does, so we
never need to do anything about that.

We always advertise support for `VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW`.

### GL 4.2+ with ARB_shader_draw_parameters

- `@builtin(instance_index)` translates to `gl_InstanceID + gl_BaseInstance`
- We bind instance buffers without any offset emulation.
- We advertise support for the `INDIRECT_FIRST_INSTANCE` feature.

While we can theoretically have a card with 4.2+ support but without ARB_shader_draw_parameters,
we don't bother with that combination.

### GLES & GL 4.1

- `@builtin(instance_index)` translates to `gl_InstanceID + naga_vs_first_instance`
- We bind instance buffers with offset emulation.
- We _do not_ advertise support for `INDIRECT_FIRST_INSTANCE` and cpu-side pretend the `first_instance` is 0 on indirect calls.

*/

///cbindgen:ignore
#[cfg(not(any(windows, webgl)))]
mod egl;
#[cfg(Emscripten)]
mod emscripten;
#[cfg(webgl)]
mod web;
#[cfg(windows)]
mod wgl;

mod adapter;
mod command;
mod conv;
mod device;
mod queue;

use crate::{CopyExtent, TextureDescriptor};

#[cfg(not(any(windows, webgl)))]
pub use self::egl::{AdapterContext, AdapterContextLock};
#[cfg(not(any(windows, webgl)))]
use self::egl::{Instance, Surface};

#[cfg(webgl)]
pub use self::web::AdapterContext;
#[cfg(webgl)]
use self::web::{Instance, Surface};

#[cfg(windows)]
use self::wgl::AdapterContext;
#[cfg(windows)]
use self::wgl::{Instance, Surface};

use arrayvec::ArrayVec;

use glow::HasContext;

use naga::FastHashMap;
use parking_lot::Mutex;
use std::sync::atomic::{AtomicU32, AtomicU8, Ordering};
use std::{fmt, ops::Range, sync::Arc};

#[derive(Clone, Debug)]
pub struct Api;

//Note: we can support more samplers if not every one of them is used at a time,
// but it probably doesn't worth it.
const MAX_TEXTURE_SLOTS: usize = 16;
const MAX_SAMPLERS: usize = 16;
const MAX_VERTEX_ATTRIBUTES: usize = 16;
const ZERO_BUFFER_SIZE: usize = 256 << 10;
const MAX_PUSH_CONSTANTS: usize = 64;
// We have to account for each push constant may need to be set for every shader.
const MAX_PUSH_CONSTANT_COMMANDS: usize = MAX_PUSH_CONSTANTS * crate::MAX_CONCURRENT_SHADER_STAGES;

impl crate::Api for Api {
    type Instance = Instance;
    type Surface = Surface;
    type Adapter = Adapter;
    type Device = Device;

    type Queue = Queue;
    type CommandEncoder = CommandEncoder;
    type CommandBuffer = CommandBuffer;

    type Buffer = Buffer;
    type Texture = Texture;
    type SurfaceTexture = Texture;
    type TextureView = TextureView;
    type Sampler = Sampler;
    type QuerySet = QuerySet;
    type Fence = Fence;
    type AccelerationStructure = AccelerationStructure;
    type PipelineCache = PipelineCache;

    type BindGroupLayout = BindGroupLayout;
    type BindGroup = BindGroup;
    type PipelineLayout = PipelineLayout;
    type ShaderModule = ShaderModule;
    type RenderPipeline = RenderPipeline;
    type ComputePipeline = ComputePipeline;
}

crate::impl_dyn_resource!(
    Adapter,
    AccelerationStructure,
    BindGroup,
    BindGroupLayout,
    Buffer,
    CommandBuffer,
    CommandEncoder,
    ComputePipeline,
    Device,
    Fence,
    Instance,
    PipelineCache,
    PipelineLayout,
    QuerySet,
    Queue,
    RenderPipeline,
    Sampler,
    ShaderModule,
    Surface,
    Texture,
    TextureView
);

bitflags::bitflags! {
    /// Flags that affect internal code paths but do not
    /// change the exposed feature set.
    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
    struct PrivateCapabilities: u32 {
        /// Indicates support for `glBufferStorage` allocation.
        const BUFFER_ALLOCATION = 1 << 0;
        /// Support explicit layouts in shader.
        const SHADER_BINDING_LAYOUT = 1 << 1;
        /// Support extended shadow sampling instructions.
        const SHADER_TEXTURE_SHADOW_LOD = 1 << 2;
        /// Support memory barriers.
        const MEMORY_BARRIERS = 1 << 3;
        /// Vertex buffer layouts separate from the data.
        const VERTEX_BUFFER_LAYOUT = 1 << 4;
        /// Indicates that buffers used as `GL_ELEMENT_ARRAY_BUFFER` may be created / initialized / used
        /// as other targets, if not present they must not be mixed with other targets.
        const INDEX_BUFFER_ROLE_CHANGE = 1 << 5;
        /// Supports `glGetBufferSubData`
        const GET_BUFFER_SUB_DATA = 1 << 7;
        /// Supports `f16` color buffers
        const COLOR_BUFFER_HALF_FLOAT = 1 << 8;
        /// Supports `f11/f10` and `f32` color buffers
        const COLOR_BUFFER_FLOAT = 1 << 9;
        /// Supports query buffer objects.
        const QUERY_BUFFERS = 1 << 11;
        /// Supports 64 bit queries via `glGetQueryObjectui64v`
        const QUERY_64BIT = 1 << 12;
        /// Supports `glTexStorage2D`, etc.
        const TEXTURE_STORAGE = 1 << 13;
        /// Supports `push_debug_group`, `pop_debug_group` and `debug_message_insert`.
        const DEBUG_FNS = 1 << 14;
        /// Supports framebuffer invalidation.
        const INVALIDATE_FRAMEBUFFER = 1 << 15;
        /// Indicates support for `glDrawElementsInstancedBaseVertexBaseInstance` and `ARB_shader_draw_parameters`
        ///
        /// When this is true, instance offset emulation via vertex buffer rebinding and a shader uniform will be disabled.
        const FULLY_FEATURED_INSTANCING = 1 << 16;
    }
}

bitflags::bitflags! {
    /// Flags that indicate necessary workarounds for specific devices or driver bugs
    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
    struct Workarounds: u32 {
        // Needs workaround for Intel Mesa bug:
        // https://gitlab.freedesktop.org/mesa/mesa/-/issues/2565.
        //
        // This comment
        // (https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4972/diffs?diff_id=75888#22f5d1004713c9bbf857988c7efb81631ab88f99_323_327)
        // seems to indicate all skylake models are effected.
        const MESA_I915_SRGB_SHADER_CLEAR = 1 << 0;
        /// Buffer map must emulated because it is not supported natively
        const EMULATE_BUFFER_MAP = 1 << 1;
    }
}

type BindTarget = u32;

#[derive(Debug, Clone, Copy)]
enum VertexAttribKind {
    Float, // glVertexAttribPointer
    Integer, // glVertexAttribIPointer
           //Double,  // glVertexAttribLPointer
}

impl Default for VertexAttribKind {
    fn default() -> Self {
        Self::Float
    }
}

#[derive(Clone, Debug)]
pub struct TextureFormatDesc {
    pub internal: u32,
    pub external: u32,
    pub data_type: u32,
}

struct AdapterShared {
    context: AdapterContext,
    private_caps: PrivateCapabilities,
    features: wgt::Features,
    workarounds: Workarounds,
    shading_language_version: naga::back::glsl::Version,
    next_shader_id: AtomicU32,
    program_cache: Mutex<ProgramCache>,
    es: bool,

    /// Result of `gl.get_parameter_i32(glow::MAX_SAMPLES)`.
    /// Cached here so it doesn't need to be queried every time texture format capabilities are requested.
    /// (this has been shown to be a significant enough overhead)
    max_msaa_samples: i32,
}

pub struct Adapter {
    shared: Arc<AdapterShared>,
}

pub struct Device {
    shared: Arc<AdapterShared>,
    main_vao: glow::VertexArray,
    #[cfg(all(native, feature = "renderdoc"))]
    render_doc: crate::auxil::renderdoc::RenderDoc,
    counters: wgt::HalCounters,
}

pub struct ShaderClearProgram {
    pub program: glow::Program,
    pub color_uniform_location: glow::UniformLocation,
}

pub struct Queue {
    shared: Arc<AdapterShared>,
    features: wgt::Features,
    draw_fbo: glow::Framebuffer,
    copy_fbo: glow::Framebuffer,
    /// Shader program used to clear the screen for [`Workarounds::MESA_I915_SRGB_SHADER_CLEAR`]
    /// devices.
    shader_clear_program: Option<ShaderClearProgram>,
    /// Keep a reasonably large buffer filled with zeroes, so that we can implement `ClearBuffer` of
    /// zeroes by copying from it.
    zero_buffer: glow::Buffer,
    temp_query_results: Mutex<Vec<u64>>,
    draw_buffer_count: AtomicU8,
    current_index_buffer: Mutex<Option<glow::Buffer>>,
}

#[derive(Clone, Debug)]
pub struct Buffer {
    raw: Option<glow::Buffer>,
    target: BindTarget,
    size: wgt::BufferAddress,
    map_flags: u32,
    data: Option<Arc<std::sync::Mutex<Vec<u8>>>>,
    offset_of_current_mapping: Arc<std::sync::Mutex<wgt::BufferAddress>>,
}

#[cfg(send_sync)]
unsafe impl Sync for Buffer {}
#[cfg(send_sync)]
unsafe impl Send for Buffer {}

impl crate::DynBuffer for Buffer {}

#[derive(Clone, Debug)]
pub enum TextureInner {
    Renderbuffer {
        raw: glow::Renderbuffer,
    },
    DefaultRenderbuffer,
    Texture {
        raw: glow::Texture,
        target: BindTarget,
    },
    #[cfg(webgl)]
    ExternalFramebuffer {
        inner: web_sys::WebGlFramebuffer,
    },
}

#[cfg(send_sync)]
unsafe impl Sync for TextureInner {}
#[cfg(send_sync)]
unsafe impl Send for TextureInner {}

impl TextureInner {
    fn as_native(&self) -> (glow::Texture, BindTarget) {
        match *self {
            Self::Renderbuffer { .. } | Self::DefaultRenderbuffer => {
                panic!("Unexpected renderbuffer");
            }
            Self::Texture { raw, target } => (raw, target),
            #[cfg(webgl)]
            Self::ExternalFramebuffer { .. } => panic!("Unexpected external framebuffer"),
        }
    }
}

#[derive(Debug)]
pub struct Texture {
    pub inner: TextureInner,
    pub drop_guard: Option<crate::DropGuard>,
    pub mip_level_count: u32,
    pub array_layer_count: u32,
    pub format: wgt::TextureFormat,
    #[allow(unused)]
    pub format_desc: TextureFormatDesc,
    pub copy_size: CopyExtent,
}

impl crate::DynTexture for Texture {}
impl crate::DynSurfaceTexture for Texture {}

impl std::borrow::Borrow<dyn crate::DynTexture> for Texture {
    fn borrow(&self) -> &dyn crate::DynTexture {
        self
    }
}

impl Texture {
    pub fn default_framebuffer(format: wgt::TextureFormat) -> Self {
        Self {
            inner: TextureInner::DefaultRenderbuffer,
            drop_guard: None,
            mip_level_count: 1,
            array_layer_count: 1,
            format,
            format_desc: TextureFormatDesc {
                internal: 0,
                external: 0,
                data_type: 0,
            },
            copy_size: CopyExtent {
                width: 0,
                height: 0,
                depth: 0,
            },
        }
    }

    /// Returns the `target`, whether the image is 3d and whether the image is a cubemap.
    fn get_info_from_desc(desc: &TextureDescriptor) -> u32 {
        match desc.dimension {
            // WebGL (1 and 2) as well as some GLES versions do not have 1D textures, so we are
            // doing `TEXTURE_2D` instead
            wgt::TextureDimension::D1 => glow::TEXTURE_2D,
            wgt::TextureDimension::D2 => {
                // HACK: detect a cube map; forces cube compatible textures to be cube textures
                match (desc.is_cube_compatible(), desc.size.depth_or_array_layers) {
                    (false, 1) => glow::TEXTURE_2D,
                    (false, _) => glow::TEXTURE_2D_ARRAY,
                    (true, 6) => glow::TEXTURE_CUBE_MAP,
                    (true, _) => glow::TEXTURE_CUBE_MAP_ARRAY,
                }
            }
            wgt::TextureDimension::D3 => glow::TEXTURE_3D,
        }
    }

    /// More information can be found in issues #1614 and #1574
    fn log_failing_target_heuristics(view_dimension: wgt::TextureViewDimension, target: u32) {
        let expected_target = match view_dimension {
            wgt::TextureViewDimension::D1 => glow::TEXTURE_2D,
            wgt::TextureViewDimension::D2 => glow::TEXTURE_2D,
            wgt::TextureViewDimension::D2Array => glow::TEXTURE_2D_ARRAY,
            wgt::TextureViewDimension::Cube => glow::TEXTURE_CUBE_MAP,
            wgt::TextureViewDimension::CubeArray => glow::TEXTURE_CUBE_MAP_ARRAY,
            wgt::TextureViewDimension::D3 => glow::TEXTURE_3D,
        };

        if expected_target == target {
            return;
        }

        let buffer;
        let got = match target {
            glow::TEXTURE_2D => "D2",
            glow::TEXTURE_2D_ARRAY => "D2Array",
            glow::TEXTURE_CUBE_MAP => "Cube",
            glow::TEXTURE_CUBE_MAP_ARRAY => "CubeArray",
            glow::TEXTURE_3D => "D3",
            target => {
                buffer = target.to_string();
                &buffer
            }
        };

        log::error!(
            concat!(
                "wgpu-hal heuristics assumed that ",
                "the view dimension will be equal to `{}` rather than `{:?}`.\n",
                "`D2` textures with ",
                "`depth_or_array_layers == 1` ",
                "are assumed to have view dimension `D2`\n",
                "`D2` textures with ",
                "`depth_or_array_layers > 1` ",
                "are assumed to have view dimension `D2Array`\n",
                "`D2` textures with ",
                "`depth_or_array_layers == 6` ",
                "are assumed to have view dimension `Cube`\n",
                "`D2` textures with ",
                "`depth_or_array_layers > 6 && depth_or_array_layers % 6 == 0` ",
                "are assumed to have view dimension `CubeArray`\n",
            ),
            got,
            view_dimension,
        );
    }
}

#[derive(Clone, Debug)]
pub struct TextureView {
    inner: TextureInner,
    aspects: crate::FormatAspects,
    mip_levels: Range<u32>,
    array_layers: Range<u32>,
    format: wgt::TextureFormat,
}

impl crate::DynTextureView for TextureView {}

#[derive(Debug)]
pub struct Sampler {
    raw: glow::Sampler,
}

impl crate::DynSampler for Sampler {}

#[derive(Debug)]
pub struct BindGroupLayout {
    entries: Arc<[wgt::BindGroupLayoutEntry]>,
}

impl crate::DynBindGroupLayout for BindGroupLayout {}

#[derive(Debug)]
struct BindGroupLayoutInfo {
    entries: Arc<[wgt::BindGroupLayoutEntry]>,
    /// Mapping of resources, indexed by `binding`, into the whole layout space.
    /// For texture resources, the value is the texture slot index.
    /// For sampler resources, the value is the index of the sampler in the whole layout.
    /// For buffers, the value is the uniform or storage slot index.
    /// For unused bindings, the value is `!0`
    binding_to_slot: Box<[u8]>,
}

#[derive(Debug)]
pub struct PipelineLayout {
    group_infos: Box<[BindGroupLayoutInfo]>,
    naga_options: naga::back::glsl::Options,
}

impl crate::DynPipelineLayout for PipelineLayout {}

impl PipelineLayout {
    fn get_slot(&self, br: &naga::ResourceBinding) -> u8 {
        let group_info = &self.group_infos[br.group as usize];
        group_info.binding_to_slot[br.binding as usize]
    }
}

#[derive(Debug)]
enum BindingRegister {
    UniformBuffers,
    StorageBuffers,
    Textures,
    Images,
}

#[derive(Debug)]
enum RawBinding {
    Buffer {
        raw: glow::Buffer,
        offset: i32,
        size: i32,
    },
    Texture {
        raw: glow::Texture,
        target: BindTarget,
        aspects: crate::FormatAspects,
        mip_levels: Range<u32>,
        //TODO: array layers
    },
    Image(ImageBinding),
    Sampler(glow::Sampler),
}

#[derive(Debug)]
pub struct BindGroup {
    contents: Box<[RawBinding]>,
}

impl crate::DynBindGroup for BindGroup {}

type ShaderId = u32;

#[derive(Debug)]
pub struct ShaderModule {
    naga: crate::NagaShader,
    label: Option<String>,
    id: ShaderId,
}

impl crate::DynShaderModule for ShaderModule {}

#[derive(Clone, Debug, Default)]
struct VertexFormatDesc {
    element_count: i32,
    element_format: u32,
    attrib_kind: VertexAttribKind,
}

#[derive(Clone, Debug, Default)]
struct AttributeDesc {
    location: u32,
    offset: u32,
    buffer_index: u32,
    format_desc: VertexFormatDesc,
}

#[derive(Clone, Debug)]
struct BufferBinding {
    raw: glow::Buffer,
    offset: wgt::BufferAddress,
}

#[derive(Clone, Debug)]
struct ImageBinding {
    raw: glow::Texture,
    mip_level: u32,
    array_layer: Option<u32>,
    access: u32,
    format: u32,
}

#[derive(Clone, Debug, Default, PartialEq)]
struct VertexBufferDesc {
    step: wgt::VertexStepMode,
    stride: u32,
}

#[derive(Clone, Debug)]
struct PushConstantDesc {
    location: glow::UniformLocation,
    ty: naga::TypeInner,
    offset: u32,
    size_bytes: u32,
}

#[cfg(send_sync)]
unsafe impl Sync for PushConstantDesc {}
#[cfg(send_sync)]
unsafe impl Send for PushConstantDesc {}

/// For each texture in the pipeline layout, store the index of the only
/// sampler (in this layout) that the texture is used with.
type SamplerBindMap = [Option<u8>; MAX_TEXTURE_SLOTS];

#[derive(Debug)]
struct PipelineInner {
    program: glow::Program,
    sampler_map: SamplerBindMap,
    first_instance_location: Option<glow::UniformLocation>,
    push_constant_descs: ArrayVec<PushConstantDesc, MAX_PUSH_CONSTANT_COMMANDS>,
}

#[derive(Clone, Debug)]
struct DepthState {
    function: u32,
    mask: bool,
}

#[derive(Clone, Debug, PartialEq)]
struct BlendComponent {
    src: u32,
    dst: u32,
    equation: u32,
}

#[derive(Clone, Debug, PartialEq)]
struct BlendDesc {
    alpha: BlendComponent,
    color: BlendComponent,
}

#[derive(Clone, Debug, Default, PartialEq)]
struct ColorTargetDesc {
    mask: wgt::ColorWrites,
    blend: Option<BlendDesc>,
}

#[derive(PartialEq, Eq, Hash)]
struct ProgramStage {
    naga_stage: naga::ShaderStage,
    shader_id: ShaderId,
    entry_point: String,
    zero_initialize_workgroup_memory: bool,
}

#[derive(PartialEq, Eq, Hash)]
struct ProgramCacheKey {
    stages: ArrayVec<ProgramStage, 3>,
    group_to_binding_to_slot: Box<[Box<[u8]>]>,
}

type ProgramCache = FastHashMap<ProgramCacheKey, Result<Arc<PipelineInner>, crate::PipelineError>>;

#[derive(Debug)]
pub struct RenderPipeline {
    inner: Arc<PipelineInner>,
    primitive: wgt::PrimitiveState,
    vertex_buffers: Box<[VertexBufferDesc]>,
    vertex_attributes: Box<[AttributeDesc]>,
    color_targets: Box<[ColorTargetDesc]>,
    depth: Option<DepthState>,
    depth_bias: wgt::DepthBiasState,
    stencil: Option<StencilState>,
    alpha_to_coverage_enabled: bool,
}

impl crate::DynRenderPipeline for RenderPipeline {}

#[cfg(send_sync)]
unsafe impl Sync for RenderPipeline {}
#[cfg(send_sync)]
unsafe impl Send for RenderPipeline {}

#[derive(Debug)]
pub struct ComputePipeline {
    inner: Arc<PipelineInner>,
}

impl crate::DynComputePipeline for ComputePipeline {}

#[cfg(send_sync)]
unsafe impl Sync for ComputePipeline {}
#[cfg(send_sync)]
unsafe impl Send for ComputePipeline {}

#[derive(Debug)]
pub struct QuerySet {
    queries: Box<[glow::Query]>,
    target: BindTarget,
}

impl crate::DynQuerySet for QuerySet {}

#[derive(Debug)]
pub struct Fence {
    last_completed: crate::AtomicFenceValue,
    pending: Vec<(crate::FenceValue, glow::Fence)>,
}

impl crate::DynFence for Fence {}

#[cfg(any(
    not(target_arch = "wasm32"),
    all(
        feature = "fragile-send-sync-non-atomic-wasm",
        not(target_feature = "atomics")
    )
))]
unsafe impl Send for Fence {}
#[cfg(any(
    not(target_arch = "wasm32"),
    all(
        feature = "fragile-send-sync-non-atomic-wasm",
        not(target_feature = "atomics")
    )
))]
unsafe impl Sync for Fence {}

impl Fence {
    fn get_latest(&self, gl: &glow::Context) -> crate::FenceValue {
        let mut max_value = self.last_completed.load(Ordering::Relaxed);
        for &(value, sync) in self.pending.iter() {
            if value <= max_value {
                // We already know this was good, no need to check again
                continue;
            }
            let status = unsafe { gl.get_sync_status(sync) };
            if status == glow::SIGNALED {
                max_value = value;
            } else {
                // Anything after the first unsignalled is guaranteed to also be unsignalled
                break;
            }
        }

        // Track the latest value, to save ourselves some querying later
        self.last_completed.fetch_max(max_value, Ordering::Relaxed);

        max_value
    }

    fn maintain(&mut self, gl: &glow::Context) {
        let latest = self.get_latest(gl);
        for &(value, sync) in self.pending.iter() {
            if value <= latest {
                unsafe {
                    gl.delete_sync(sync);
                }
            }
        }
        self.pending.retain(|&(value, _)| value > latest);
    }
}

#[derive(Debug)]
pub struct AccelerationStructure;

impl crate::DynAccelerationStructure for AccelerationStructure {}

#[derive(Debug)]
pub struct PipelineCache;

impl crate::DynPipelineCache for PipelineCache {}

#[derive(Clone, Debug, PartialEq)]
struct StencilOps {
    pass: u32,
    fail: u32,
    depth_fail: u32,
}

impl Default for StencilOps {
    fn default() -> Self {
        Self {
            pass: glow::KEEP,
            fail: glow::KEEP,
            depth_fail: glow::KEEP,
        }
    }
}

#[derive(Clone, Debug, PartialEq)]
struct StencilSide {
    function: u32,
    mask_read: u32,
    mask_write: u32,
    reference: u32,
    ops: StencilOps,
}

impl Default for StencilSide {
    fn default() -> Self {
        Self {
            function: glow::ALWAYS,
            mask_read: 0xFF,
            mask_write: 0xFF,
            reference: 0,
            ops: StencilOps::default(),
        }
    }
}

#[derive(Debug, Clone, Default)]
struct StencilState {
    front: StencilSide,
    back: StencilSide,
}

#[derive(Clone, Debug, Default, PartialEq)]
struct PrimitiveState {
    front_face: u32,
    cull_face: u32,
    unclipped_depth: bool,
    polygon_mode: u32,
}

type InvalidatedAttachments = ArrayVec<u32, { crate::MAX_COLOR_ATTACHMENTS + 2 }>;

#[derive(Debug)]
enum Command {
    Draw {
        topology: u32,
        first_vertex: u32,
        vertex_count: u32,
        first_instance: u32,
        instance_count: u32,
        first_instance_location: Option<glow::UniformLocation>,
    },
    DrawIndexed {
        topology: u32,
        index_type: u32,
        index_count: u32,
        index_offset: wgt::BufferAddress,
        base_vertex: i32,
        first_instance: u32,
        instance_count: u32,
        first_instance_location: Option<glow::UniformLocation>,
    },
    DrawIndirect {
        topology: u32,
        indirect_buf: glow::Buffer,
        indirect_offset: wgt::BufferAddress,
        first_instance_location: Option<glow::UniformLocation>,
    },
    DrawIndexedIndirect {
        topology: u32,
        index_type: u32,
        indirect_buf: glow::Buffer,
        indirect_offset: wgt::BufferAddress,
        first_instance_location: Option<glow::UniformLocation>,
    },
    Dispatch([u32; 3]),
    DispatchIndirect {
        indirect_buf: glow::Buffer,
        indirect_offset: wgt::BufferAddress,
    },
    ClearBuffer {
        dst: Buffer,
        dst_target: BindTarget,
        range: crate::MemoryRange,
    },
    CopyBufferToBuffer {
        src: Buffer,
        src_target: BindTarget,
        dst: Buffer,
        dst_target: BindTarget,
        copy: crate::BufferCopy,
    },
    #[cfg(webgl)]
    CopyExternalImageToTexture {
        src: wgt::ImageCopyExternalImage,
        dst: glow::Texture,
        dst_target: BindTarget,
        dst_format: wgt::TextureFormat,
        dst_premultiplication: bool,
        copy: crate::TextureCopy,
    },
    CopyTextureToTexture {
        src: glow::Texture,
        src_target: BindTarget,
        dst: glow::Texture,
        dst_target: BindTarget,
        copy: crate::TextureCopy,
    },
    CopyBufferToTexture {
        src: Buffer,
        #[allow(unused)]
        src_target: BindTarget,
        dst: glow::Texture,
        dst_target: BindTarget,
        dst_format: wgt::TextureFormat,
        copy: crate::BufferTextureCopy,
    },
    CopyTextureToBuffer {
        src: glow::Texture,
        src_target: BindTarget,
        src_format: wgt::TextureFormat,
        dst: Buffer,
        #[allow(unused)]
        dst_target: BindTarget,
        copy: crate::BufferTextureCopy,
    },
    SetIndexBuffer(glow::Buffer),
    BeginQuery(glow::Query, BindTarget),
    EndQuery(BindTarget),
    TimestampQuery(glow::Query),
    CopyQueryResults {
        query_range: Range<u32>,
        dst: Buffer,
        dst_target: BindTarget,
        dst_offset: wgt::BufferAddress,
    },
    ResetFramebuffer {
        is_default: bool,
    },
    BindAttachment {
        attachment: u32,
        view: TextureView,
    },
    ResolveAttachment {
        attachment: u32,
        dst: TextureView,
        size: wgt::Extent3d,
    },
    InvalidateAttachments(InvalidatedAttachments),
    SetDrawColorBuffers(u8),
    ClearColorF {
        draw_buffer: u32,
        color: [f32; 4],
        is_srgb: bool,
    },
    ClearColorU(u32, [u32; 4]),
    ClearColorI(u32, [i32; 4]),
    ClearDepth(f32),
    ClearStencil(u32),
    // Clearing both the depth and stencil buffer individually appears to
    // result in the stencil buffer failing to clear, atleast in WebGL.
    // It is also more efficient to emit a single command instead of two for
    // this.
    ClearDepthAndStencil(f32, u32),
    BufferBarrier(glow::Buffer, crate::BufferUses),
    TextureBarrier(crate::TextureUses),
    SetViewport {
        rect: crate::Rect<i32>,
        depth: Range<f32>,
    },
    SetScissor(crate::Rect<i32>),
    SetStencilFunc {
        face: u32,
        function: u32,
        reference: u32,
        read_mask: u32,
    },
    SetStencilOps {
        face: u32,
        write_mask: u32,
        ops: StencilOps,
    },
    SetDepth(DepthState),
    SetDepthBias(wgt::DepthBiasState),
    ConfigureDepthStencil(crate::FormatAspects),
    SetAlphaToCoverage(bool),
    SetVertexAttribute {
        buffer: Option<glow::Buffer>,
        buffer_desc: VertexBufferDesc,
        attribute_desc: AttributeDesc,
    },
    UnsetVertexAttribute(u32),
    SetVertexBuffer {
        index: u32,
        buffer: BufferBinding,
        buffer_desc: VertexBufferDesc,
    },
    SetProgram(glow::Program),
    SetPrimitive(PrimitiveState),
    SetBlendConstant([f32; 4]),
    SetColorTarget {
        draw_buffer_index: Option<u32>,
        desc: ColorTargetDesc,
    },
    BindBuffer {
        target: BindTarget,
        slot: u32,
        buffer: glow::Buffer,
        offset: i32,
        size: i32,
    },
    BindSampler(u32, Option<glow::Sampler>),
    BindTexture {
        slot: u32,
        texture: glow::Texture,
        target: BindTarget,
        aspects: crate::FormatAspects,
        mip_levels: Range<u32>,
    },
    BindImage {
        slot: u32,
        binding: ImageBinding,
    },
    InsertDebugMarker(Range<u32>),
    PushDebugGroup(Range<u32>),
    PopDebugGroup,
    SetPushConstants {
        uniform: PushConstantDesc,
        /// Offset from the start of the `data_bytes`
        offset: u32,
    },
}

#[derive(Default)]
pub struct CommandBuffer {
    label: Option<String>,
    commands: Vec<Command>,
    data_bytes: Vec<u8>,
    queries: Vec<glow::Query>,
}

impl crate::DynCommandBuffer for CommandBuffer {}

impl fmt::Debug for CommandBuffer {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        let mut builder = f.debug_struct("CommandBuffer");
        if let Some(ref label) = self.label {
            builder.field("label", label);
        }
        builder.finish()
    }
}

#[cfg(send_sync)]
unsafe impl Sync for CommandBuffer {}
#[cfg(send_sync)]
unsafe impl Send for CommandBuffer {}

//TODO: we would have something like `Arc<typed_arena::Arena>`
// here and in the command buffers. So that everything grows
// inside the encoder and stays there until `reset_all`.

pub struct CommandEncoder {
    cmd_buffer: CommandBuffer,
    state: command::State,
    private_caps: PrivateCapabilities,
}

impl fmt::Debug for CommandEncoder {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        f.debug_struct("CommandEncoder")
            .field("cmd_buffer", &self.cmd_buffer)
            .finish()
    }
}

#[cfg(send_sync)]
unsafe impl Sync for CommandEncoder {}
#[cfg(send_sync)]
unsafe impl Send for CommandEncoder {}

#[cfg(not(webgl))]
fn gl_debug_message_callback(source: u32, gltype: u32, id: u32, severity: u32, message: &str) {
    let source_str = match source {
        glow::DEBUG_SOURCE_API => "API",
        glow::DEBUG_SOURCE_WINDOW_SYSTEM => "Window System",
        glow::DEBUG_SOURCE_SHADER_COMPILER => "ShaderCompiler",
        glow::DEBUG_SOURCE_THIRD_PARTY => "Third Party",
        glow::DEBUG_SOURCE_APPLICATION => "Application",
        glow::DEBUG_SOURCE_OTHER => "Other",
        _ => unreachable!(),
    };

    let log_severity = match severity {
        glow::DEBUG_SEVERITY_HIGH => log::Level::Error,
        glow::DEBUG_SEVERITY_MEDIUM => log::Level::Warn,
        glow::DEBUG_SEVERITY_LOW => log::Level::Info,
        glow::DEBUG_SEVERITY_NOTIFICATION => log::Level::Trace,
        _ => unreachable!(),
    };

    let type_str = match gltype {
        glow::DEBUG_TYPE_DEPRECATED_BEHAVIOR => "Deprecated Behavior",
        glow::DEBUG_TYPE_ERROR => "Error",
        glow::DEBUG_TYPE_MARKER => "Marker",
        glow::DEBUG_TYPE_OTHER => "Other",
        glow::DEBUG_TYPE_PERFORMANCE => "Performance",
        glow::DEBUG_TYPE_POP_GROUP => "Pop Group",
        glow::DEBUG_TYPE_PORTABILITY => "Portability",
        glow::DEBUG_TYPE_PUSH_GROUP => "Push Group",
        glow::DEBUG_TYPE_UNDEFINED_BEHAVIOR => "Undefined Behavior",
        _ => unreachable!(),
    };

    let _ = std::panic::catch_unwind(|| {
        log::log!(
            log_severity,
            "GLES: [{}/{}] ID {} : {}",
            source_str,
            type_str,
            id,
            message
        );
    });

    if cfg!(debug_assertions) && log_severity == log::Level::Error {
        // Set canary and continue
        crate::VALIDATION_CANARY.add(message.to_string());
    }
}