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pub struct ShaderModule { /* private fields */ }
Expand description

Handle to a compiled shader module.

A ShaderModule represents a compiled shader module on the GPU. It can be created by passing source code to Device::create_shader_module or valid SPIR-V binary to Device::create_shader_module_spirv. Shader modules are used to define programmable stages of a pipeline.

Corresponds to WebGPU GPUShaderModule.

Trait Implementations

Formats the value using the given formatter. Read more

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.