Struct wgpu::TextureViewDescriptor
source · [−]pub struct TextureViewDescriptor<'a> {
pub label: Label<'a>,
pub format: Option<TextureFormat>,
pub dimension: Option<TextureViewDimension>,
pub aspect: TextureAspect,
pub base_mip_level: u32,
pub mip_level_count: Option<NonZeroU32>,
pub base_array_layer: u32,
pub array_layer_count: Option<NonZeroU32>,
}
Expand description
Describes a TextureView
.
For use with Texture::create_view
.
Corresponds to WebGPU GPUTextureViewDescriptor
.
Fields
label: Label<'a>
Debug label of the texture view. This will show up in graphics debuggers for easy identification.
format: Option<TextureFormat>
Format of the texture view. At this time, it must be the same as the underlying format of the texture.
dimension: Option<TextureViewDimension>
The dimension of the texture view. For 1D textures, this must be 1D
. For 2D textures it must be one of
D2
, D2Array
, Cube
, and CubeArray
. For 3D textures it must be 3D
aspect: TextureAspect
Aspect of the texture. Color textures must be TextureAspect::All
.
base_mip_level: u32
Base mip level.
mip_level_count: Option<NonZeroU32>
Mip level count.
If Some(count)
, base_mip_level + count
must be less or equal to underlying texture mip count.
If None
, considered to include the rest of the mipmap levels, but at least 1 in total.
base_array_layer: u32
Base array layer.
array_layer_count: Option<NonZeroU32>
Layer count.
If Some(count)
, base_array_layer + count
must be less or equal to the underlying array count.
If None
, considered to include the rest of the array layers, but at least 1 in total.
Trait Implementations
sourceimpl<'a> Clone for TextureViewDescriptor<'a>
impl<'a> Clone for TextureViewDescriptor<'a>
sourcefn clone(&self) -> TextureViewDescriptor<'a>
fn clone(&self) -> TextureViewDescriptor<'a>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl<'a> Debug for TextureViewDescriptor<'a>
impl<'a> Debug for TextureViewDescriptor<'a>
sourceimpl<'a> Default for TextureViewDescriptor<'a>
impl<'a> Default for TextureViewDescriptor<'a>
sourcefn default() -> TextureViewDescriptor<'a>
fn default() -> TextureViewDescriptor<'a>
Returns the “default value” for a type. Read more
sourceimpl<'a> PartialEq<TextureViewDescriptor<'a>> for TextureViewDescriptor<'a>
impl<'a> PartialEq<TextureViewDescriptor<'a>> for TextureViewDescriptor<'a>
sourcefn eq(&self, other: &TextureViewDescriptor<'a>) -> bool
fn eq(&self, other: &TextureViewDescriptor<'a>) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &TextureViewDescriptor<'a>) -> bool
fn ne(&self, other: &TextureViewDescriptor<'a>) -> bool
This method tests for !=
.
impl<'a> StructuralPartialEq for TextureViewDescriptor<'a>
Auto Trait Implementations
impl<'a> RefUnwindSafe for TextureViewDescriptor<'a>
impl<'a> Send for TextureViewDescriptor<'a>
impl<'a> Sync for TextureViewDescriptor<'a>
impl<'a> Unpin for TextureViewDescriptor<'a>
impl<'a> UnwindSafe for TextureViewDescriptor<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more