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mod imp;
use super::*;
pub fn write(name: &str, winrt: bool, items: &[Item], assemblies: &[&str]) -> Vec<u8> {
imp::write(name, winrt, items, assemblies)
}
pub enum Item {
Struct(Struct),
Enum(Enum),
Interface(Interface),
}
pub struct Struct {
pub namespace: String,
pub name: String,
pub fields: Vec<Field>,
}
pub struct Enum {
pub namespace: String,
pub name: String,
pub constants: Vec<Constant>,
}
pub struct Interface {
pub namespace: String,
pub name: String,
pub methods: Vec<Method>,
}
pub struct Field {
pub name: String,
pub ty: Type,
}
pub struct Constant {
pub name: String,
pub value: Value,
}
pub struct Method {
pub name: String,
pub return_type: Type,
pub params: Vec<Param>,
}
pub struct Param {
pub name: String,
pub ty: Type,
pub flags: ParamFlags,
}
flags!(ParamFlags, u32);
impl ParamFlags {
pub const INPUT: Self = Self(0x1);
pub const OUTPUT: Self = Self(0x2);
pub const OPTIONAL: Self = Self(0x10);
}
pub enum Type {
Void,
Bool,
Char,
I8,
U8,
I16,
U16,
I32,
U32,
I64,
U64,
F32,
F64,
ISize,
USize,
String,
Named((String, String)),
}
pub enum Value {
Bool(bool),
U8(u8),
I8(i8),
U16(u16),
I16(i16),
U32(u32),
I32(i32),
U64(u64),
I64(i64),
F32(f32),
F64(f64),
String(String),
}