pub const D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER: D3D12_RAY_FLAGS = 8u32;
Expand description
Required features: ‘Win32_Graphics_Direct3D12’
pub const D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER: D3D12_RAY_FLAGS = 8u32;
Required features: ‘Win32_Graphics_Direct3D12’