pub const D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME: D3D12_COMMAND_QUEUE_PRIORITY = 10000i32;
Expand description
Required features: "Win32_Graphics_Direct3D12"
pub const D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME: D3D12_COMMAND_QUEUE_PRIORITY = 10000i32;
Required features: "Win32_Graphics_Direct3D12"