pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: i32 = -8i32;
Expand description
Required features: "Win32_Graphics_Direct3D12"
pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: i32 = -8i32;
Required features: "Win32_Graphics_Direct3D12"