pub const D3D12_RESOURCE_STATE_RENDER_TARGET: D3D12_RESOURCE_STATES = 4u32;
Expand description
Required features: "Win32_Graphics_Direct3D12"
pub const D3D12_RESOURCE_STATE_RENDER_TARGET: D3D12_RESOURCE_STATES = 4u32;
Required features: "Win32_Graphics_Direct3D12"