pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = 50i32;
Expand description
Required features: "Win32_Graphics_Direct3D"
pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = 50i32;
Required features: "Win32_Graphics_Direct3D"