pub const D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: u32 = 4294967295u32;
Expand description
Required features: "Win32_Graphics_Direct3D11"
pub const D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: u32 = 4294967295u32;
Required features: "Win32_Graphics_Direct3D11"