pub unsafe extern "system" fn D3DX11CreateFFT2DReal(
    pdevicecontext: ID3D11DeviceContext,
    x: u32,
    y: u32,
    flags: u32,
    pbufferinfo: *mut D3DX11_FFT_BUFFER_INFO,
    ppfft: *mut ID3DX11FFT
) -> HRESULT
Expand description

Required features: "Win32_Graphics_Direct3D11"