Constant windows_sys::Wdk::Graphics::Direct3D::D3DKMT_PreemptionAttemptSuccess
pub const D3DKMT_PreemptionAttemptSuccess: D3DKMT_QUERYRESULT_PREEMPTION_ATTEMPT_RESULT = 1i32;
pub const D3DKMT_PreemptionAttemptSuccess: D3DKMT_QUERYRESULT_PREEMPTION_ATTEMPT_RESULT = 1i32;