Constant D3DKMDT_COMPUTE_PREEMPTION_SHADER_BOUNDARY
pub const D3DKMDT_COMPUTE_PREEMPTION_SHADER_BOUNDARY: D3DKMDT_COMPUTE_PREEMPTION_GRANULARITY = 500i32;
pub const D3DKMDT_COMPUTE_PREEMPTION_SHADER_BOUNDARY: D3DKMDT_COMPUTE_PREEMPTION_GRANULARITY = 500i32;