Constant D3DKMT_PreemptionAttemptMissRemainingQuantum
pub const D3DKMT_PreemptionAttemptMissRemainingQuantum: D3DKMT_QUERYRESULT_PREEMPTION_ATTEMPT_RESULT = 11i32;
pub const D3DKMT_PreemptionAttemptMissRemainingQuantum: D3DKMT_QUERYRESULT_PREEMPTION_ATTEMPT_RESULT = 11i32;