Constant windows_sys::Win32::Foundation::D2DERR_TOO_MANY_SHADER_ELEMENTS
pub const D2DERR_TOO_MANY_SHADER_ELEMENTS: HRESULT = _; // -2_003_238_899i32
pub const D2DERR_TOO_MANY_SHADER_ELEMENTS: HRESULT = _; // -2_003_238_899i32