Constant windows_sys::Wdk::Graphics::Direct3D::D3DKMT_DEVICEEXECUTION_HUNG
pub const D3DKMT_DEVICEEXECUTION_HUNG: D3DKMT_DEVICEEXECUTION_STATE = 3i32;
pub const D3DKMT_DEVICEEXECUTION_HUNG: D3DKMT_DEVICEEXECUTION_STATE = 3i32;