wit_component/
metadata.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
//! Definition for encoding of custom sections within core wasm modules of
//! component-model related data.
//!
//! When creating a component from a source language the high-level process for
//! doing this is that code will be generated into the source language by
//! `wit-bindgen` or a similar tool which will be compiled down to core wasm.
//! The core wasm file is then fed into `wit-component` and a component is
//! created. This means that the componentization process is decoupled from the
//! binding generation process and intentionally affords for linking together
//! libraries into the main core wasm module that import different interfaces.
//!
//! The purpose of this module is to define an intermediate format to reside in
//! a custom section in the core wasm output. This intermediate format is
//! carried through the wasm linker through a custom section whose name starts
//! with `component-type`. This custom section is created
//! per-language-binding-generation and consumed by slurping up all the
//! sections during the component creation process.
//!
//! Currently the encoding of this custom section is itself a component. The
//! component has a single export which is a component type which represents the
//! `world` that was bound during bindings generation. This single export is
//! used to decode back into a `Resolve` with a WIT representation.
//!
//! Currently the component additionally has a custom section named
//! `wit-component-encoding` (see `CUSTOM_SECTION_NAME`). This section is
//! currently defined as 2 bytes:
//!
//! * The first byte is `CURRENT_VERSION` to help protect against future and
//!   past changes.
//! * The second byte indicates the string encoding used for imports/exports as
//!   part of the bindings process. The mapping is defined by
//!   `encode_string_encoding`.
//!
//! This means that the top-level `encode` function takes a `Resolve`, a
//! `WorldId`, and a `StringEncoding`. Note that the top-level `decode` function
//! is slightly difference because it's taking all custom sections in a core
//! wasm binary, possibly from multiple invocations of bindgen, and unioning
//! them all together. This means that the output is a `Bindgen` which
//! represents the union of all previous bindings.
//!
//! The dual of `encode` is the `decode_custom_section` fucntion which decodes
//! the three arguments originally passed to `encode`.

use crate::{DecodedWasm, StringEncoding};
use anyhow::{bail, Context, Result};
use indexmap::{IndexMap, IndexSet};
use std::borrow::Cow;
use wasm_encoder::{
    ComponentBuilder, ComponentExportKind, ComponentType, ComponentTypeRef, CustomSection,
};
use wasm_metadata::Producers;
use wasmparser::{BinaryReader, Encoding, Parser, Payload};
use wit_parser::{Package, PackageName, Resolve, World, WorldId, WorldItem, WorldKey};

const CURRENT_VERSION: u8 = 0x04;
const CUSTOM_SECTION_NAME: &str = "wit-component-encoding";

/// The result of decoding binding information from a WebAssembly binary.
///
/// This structure is returned by [`decode`] and represents the interface of a
/// WebAssembly binary.
pub struct Bindgen {
    /// Interface and type information for this binary.
    pub resolve: Resolve,
    /// The world that was bound.
    pub world: WorldId,
    /// Metadata about this specific module that was bound.
    pub metadata: ModuleMetadata,
    /// Producer information about tools used to produce this specific module.
    pub producers: Option<Producers>,
}

impl Default for Bindgen {
    fn default() -> Bindgen {
        let mut resolve = Resolve::default();
        let package = resolve.packages.alloc(Package {
            name: PackageName {
                namespace: "root".to_string(),
                name: "root".to_string(),
                version: None,
            },
            docs: Default::default(),
            interfaces: Default::default(),
            worlds: Default::default(),
        });
        let world = resolve.worlds.alloc(World {
            name: "root".to_string(),
            docs: Default::default(),
            imports: Default::default(),
            exports: Default::default(),
            includes: Default::default(),
            include_names: Default::default(),
            package: Some(package),
            stability: Default::default(),
        });
        resolve.packages[package]
            .worlds
            .insert("root".to_string(), world);
        Bindgen {
            resolve,
            world,
            metadata: ModuleMetadata::default(),
            producers: None,
        }
    }
}

/// Module-level metadata that's specific to one core WebAssembly module. This
/// is extracted with a [`Bindgen`].
#[derive(Default)]
pub struct ModuleMetadata {
    /// Per-function options imported into the core wasm module, currently only
    /// related to string encoding.
    pub import_encodings: EncodingMap,

    /// Per-function options exported from the core wasm module, currently only
    /// related to string encoding.
    pub export_encodings: EncodingMap,
}

/// Internal map that keeps track of encodings for various world imports and
/// exports.
///
/// Stored in [`ModuleMetadata`].
#[derive(Default)]
pub struct EncodingMap {
    /// A map of an "identifying string" for world items to what string
    /// encoding the import or export is using.
    ///
    /// The keys of this map are created by `EncodingMap::key` and are
    /// specifically chosen to be able to be looked up during both insertion and
    /// fetching. Note that in particular this map does not use `*Id` types such
    /// as `InterfaceId` from `wit_parser`. This is due to the fact that during
    /// world merging new interfaces are created for named imports (e.g. `import
    /// x: interface { ... }`) as inline interfaces are copied from one world to
    /// another. Additionally during world merging different interfaces at the
    /// same version may be deduplicated.
    ///
    /// For these reasons a string-based key is chosen to avoid juggling IDs
    /// through the world merging process. Additionally versions are chopped off
    /// for now to help with a problem such as:
    ///
    /// * The main module imports a:b/c@0.1.0
    /// * An adapter imports a:b/c@0.1.1
    /// * The final world uses a:b/c@0.1.1, but the main module has no
    ///   encoding listed for that exact item.
    ///
    /// By chopping off versions this is able to get everything registered
    /// correctly even in the fact of merging interfaces and worlds.
    encodings: IndexMap<String, StringEncoding>,
}

impl EncodingMap {
    fn insert_all(
        &mut self,
        resolve: &Resolve,
        set: &IndexMap<WorldKey, WorldItem>,
        encoding: StringEncoding,
    ) {
        for (name, item) in set {
            match item {
                WorldItem::Function(func) => {
                    let key = self.key(resolve, name, &func.name);
                    self.encodings.insert(key, encoding);
                }
                WorldItem::Interface { id, .. } => {
                    for (func, _) in resolve.interfaces[*id].functions.iter() {
                        let key = self.key(resolve, name, func);
                        self.encodings.insert(key, encoding);
                    }
                }
                WorldItem::Type(_) => {}
            }
        }
    }

    /// Looks up the encoding of the function `func` which is scoped under `key`
    /// in the world in question.
    pub fn get(&self, resolve: &Resolve, key: &WorldKey, func: &str) -> Option<StringEncoding> {
        let key = self.key(resolve, key, func);
        self.encodings.get(&key).copied()
    }

    fn key(&self, resolve: &Resolve, key: &WorldKey, func: &str) -> String {
        format!(
            "{}/{func}",
            match key {
                WorldKey::Name(name) => name.to_string(),
                WorldKey::Interface(id) => {
                    let iface = &resolve.interfaces[*id];
                    let pkg = &resolve.packages[iface.package.unwrap()];
                    format!(
                        "{}:{}/{}",
                        pkg.name.namespace,
                        pkg.name.name,
                        iface.name.as_ref().unwrap()
                    )
                }
            }
        )
    }

    fn merge(&mut self, other: EncodingMap) -> Result<()> {
        for (key, encoding) in other.encodings {
            if let Some(prev) = self.encodings.insert(key.clone(), encoding) {
                if prev != encoding {
                    bail!("conflicting string encodings specified for `{key}`");
                }
            }
        }
        Ok(())
    }
}

/// This function will parse the core `wasm` binary given as input and return a
/// [`Bindgen`] which extracts the custom sections describing component-level
/// types from within the binary itself.
///
/// This is used to parse the output of `wit-bindgen`-generated modules and is
/// one of the earliest phases in transitioning such a module to a component.
/// The extraction here provides the metadata necessary to continue the process
/// later on.
///
/// This will return an error if `wasm` is not a valid WebAssembly module.
///
/// If a `component-type` custom section was found then a new binary is
/// optionally returned with the custom sections stripped out. If no
/// `component-type` custom sections are found then `None` is returned.
pub fn decode(wasm: &[u8]) -> Result<(Option<Vec<u8>>, Bindgen)> {
    let mut ret = Bindgen::default();
    let mut new_module = wasm_encoder::Module::new();

    let mut found_custom = false;
    for payload in wasmparser::Parser::new(0).parse_all(wasm) {
        let payload = payload.context("decoding item in module")?;
        match payload {
            wasmparser::Payload::CustomSection(cs) if cs.name().starts_with("component-type") => {
                let data = Bindgen::decode_custom_section(cs.data())
                    .with_context(|| format!("decoding custom section {}", cs.name()))?;
                ret.merge(data)
                    .with_context(|| format!("updating metadata for section {}", cs.name()))?;
                found_custom = true;
            }
            wasmparser::Payload::Version { encoding, .. } if encoding != Encoding::Module => {
                bail!("decoding a component is not supported")
            }
            _ => {
                if let Some((id, range)) = payload.as_section() {
                    new_module.section(&wasm_encoder::RawSection {
                        id,
                        data: &wasm[range],
                    });
                }
            }
        }
    }

    if found_custom {
        Ok((Some(new_module.finish()), ret))
    } else {
        Ok((None, ret))
    }
}

/// Creates a `component-type*` custom section to be decoded by `decode` above.
///
/// This is primarily created by wit-bindgen-based guest generators to embed
/// into the final core wasm binary. The core wasm binary is later fed
/// through `wit-component` to produce the actual component where this returned
/// section will be decoded.
pub fn encode(
    resolve: &Resolve,
    world: WorldId,
    string_encoding: StringEncoding,
    extra_producers: Option<&Producers>,
) -> Result<Vec<u8>> {
    let ty = crate::encoding::encode_world(resolve, world)?;

    let world = &resolve.worlds[world];
    let mut outer_ty = ComponentType::new();
    outer_ty.ty().component(&ty);
    outer_ty.export(
        &resolve.id_of_name(world.package.unwrap(), &world.name),
        ComponentTypeRef::Component(0),
    );

    let mut builder = ComponentBuilder::default();

    let string_encoding = encode_string_encoding(string_encoding);
    builder.custom_section(&CustomSection {
        name: CUSTOM_SECTION_NAME.into(),
        data: Cow::Borrowed(&[CURRENT_VERSION, string_encoding]),
    });

    let ty = builder.type_component(&outer_ty);
    builder.export(&world.name, ComponentExportKind::Type, ty, None);

    let mut producers = crate::base_producers();
    if let Some(p) = extra_producers {
        producers.merge(&p);
    }
    builder.raw_custom_section(&producers.raw_custom_section());
    Ok(builder.finish())
}

fn decode_custom_section(wasm: &[u8]) -> Result<(Resolve, WorldId, StringEncoding)> {
    let (resolve, world) = wit_parser::decoding::decode_world(wasm)?;
    let mut custom_section = None;

    for payload in Parser::new(0).parse_all(wasm) {
        match payload? {
            Payload::CustomSection(s) if s.name() == CUSTOM_SECTION_NAME => {
                custom_section = Some(s.data());
            }
            _ => {}
        }
    }
    let string_encoding = match custom_section {
        None => bail!("missing custom section of name `{CUSTOM_SECTION_NAME}`"),
        Some([CURRENT_VERSION, byte]) => decode_string_encoding(*byte)?,
        Some([]) => bail!("custom section `{CUSTOM_SECTION_NAME}` in unknown format"),
        Some([version, ..]) => bail!(
            "custom section `{CUSTOM_SECTION_NAME}` uses format {version} but only {CURRENT_VERSION} is supported"
        ),
    };
    Ok((resolve, world, string_encoding))
}

fn encode_string_encoding(e: StringEncoding) -> u8 {
    match e {
        StringEncoding::UTF8 => 0x00,
        StringEncoding::UTF16 => 0x01,
        StringEncoding::CompactUTF16 => 0x02,
    }
}

fn decode_string_encoding(byte: u8) -> Result<StringEncoding> {
    match byte {
        0x00 => Ok(StringEncoding::UTF8),
        0x01 => Ok(StringEncoding::UTF16),
        0x02 => Ok(StringEncoding::CompactUTF16),
        byte => bail!("invalid string encoding {byte:#x}"),
    }
}

impl Bindgen {
    fn decode_custom_section(data: &[u8]) -> Result<Bindgen> {
        let wasm;
        let world;
        let resolve;
        let encoding;

        let mut reader = BinaryReader::new(data, 0);
        match reader.read_u8()? {
            // Historical 0x03 format where the support here will be deleted in
            // the future
            0x03 => {
                encoding = decode_string_encoding(reader.read_u8()?)?;
                let world_name = reader.read_string()?;
                wasm = &data[reader.original_position()..];

                let (r, pkg) = match crate::decode(wasm)? {
                    DecodedWasm::WitPackage(resolve, pkgs) => (resolve, pkgs),
                    DecodedWasm::Component(..) => bail!("expected encoded wit package(s)"),
                };
                resolve = r;
                world = resolve.select_world(pkg, Some(world_name.into()))?;
            }

            // Current format where `data` is a wasm component itself.
            _ => {
                wasm = data;
                (resolve, world, encoding) = decode_custom_section(wasm)?;
            }
        }

        Ok(Bindgen {
            metadata: ModuleMetadata::new(&resolve, world, encoding),
            producers: wasm_metadata::Producers::from_wasm(wasm)?,
            resolve,
            world,
        })
    }

    /// Merges another `BindgenMetadata` into this one.
    ///
    /// This operation is intended to be akin to "merging worlds" when the
    /// abstraction level for that is what we're working at here. For now the
    /// merge operation only succeeds if the two metadata descriptions are
    /// entirely disjoint.
    ///
    /// Note that at this time there's no support for changing string encodings
    /// between metadata.
    ///
    /// This function returns the set of exports that the main world of
    /// `other` added to the world in `self`.
    pub fn merge(&mut self, other: Bindgen) -> Result<IndexSet<WorldKey>> {
        let Bindgen {
            resolve,
            world,
            metadata:
                ModuleMetadata {
                    import_encodings,
                    export_encodings,
                },
            producers,
        } = other;

        let remap = self
            .resolve
            .merge(resolve)
            .context("failed to merge WIT package sets together")?;
        let world = remap.map_world(world, None)?;
        let exports = self.resolve.worlds[world].exports.keys().cloned().collect();
        self.resolve
            .merge_worlds(world, self.world)
            .context("failed to merge worlds from two documents")?;

        self.metadata.import_encodings.merge(import_encodings)?;
        self.metadata.export_encodings.merge(export_encodings)?;
        if let Some(producers) = producers {
            if let Some(mine) = &mut self.producers {
                mine.merge(&producers);
            } else {
                self.producers = Some(producers);
            }
        }

        Ok(exports)
    }
}

impl ModuleMetadata {
    /// Creates a new `ModuleMetadata` instance holding the given set of
    /// interfaces which are expected to all use the `encoding` specified.
    pub fn new(resolve: &Resolve, world: WorldId, encoding: StringEncoding) -> ModuleMetadata {
        let mut ret = ModuleMetadata::default();

        let world = &resolve.worlds[world];
        ret.export_encodings
            .insert_all(resolve, &world.exports, encoding);
        ret.import_encodings
            .insert_all(resolve, &world.imports, encoding);

        ret
    }
}