ws/lib.rs
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//! Lightweight, event-driven WebSockets for Rust.
#![allow(deprecated)]
#![deny(missing_copy_implementations, trivial_casts, trivial_numeric_casts, unstable_features,
unused_import_braces)]
extern crate byteorder;
extern crate bytes;
extern crate httparse;
extern crate mio;
extern crate mio_extras;
#[cfg(feature = "ssl")]
extern crate openssl;
#[cfg(feature = "nativetls")]
extern crate native_tls;
extern crate rand;
extern crate sha1;
extern crate slab;
extern crate url;
#[macro_use]
extern crate log;
mod communication;
mod connection;
mod factory;
mod frame;
mod handler;
mod handshake;
mod io;
mod message;
mod protocol;
mod result;
mod stream;
#[cfg(feature = "permessage-deflate")]
pub mod deflate;
pub mod util;
pub use factory::Factory;
pub use handler::Handler;
pub use communication::Sender;
pub use frame::Frame;
pub use handshake::{Handshake, Request, Response};
pub use message::Message;
pub use protocol::{CloseCode, OpCode};
pub use result::Kind as ErrorKind;
pub use result::{Error, Result};
use std::borrow::Borrow;
use std::default::Default;
use std::fmt;
use std::net::{SocketAddr, ToSocketAddrs};
use mio::Poll;
/// A utility function for setting up a WebSocket server.
///
/// # Safety
///
/// This function blocks until the event loop finishes running. Avoid calling this method within
/// another WebSocket handler.
///
/// # Examples
///
/// ```no_run
/// use ws::listen;
///
/// listen("127.0.0.1:3012", |out| {
/// move |msg| {
/// out.send(msg)
/// }
/// }).unwrap()
/// ```
///
pub fn listen<A, F, H>(addr: A, factory: F) -> Result<()>
where
A: ToSocketAddrs + fmt::Debug,
F: FnMut(Sender) -> H,
H: Handler,
{
let ws = WebSocket::new(factory)?;
ws.listen(addr)?;
Ok(())
}
/// A utility function for setting up a WebSocket client.
///
/// # Safety
///
/// This function blocks until the event loop finishes running. Avoid calling this method within
/// another WebSocket handler. If you need to establish a connection from inside of a handler,
/// use the `connect` method on the Sender.
///
/// # Examples
///
/// ```no_run
/// use ws::{connect, CloseCode};
///
/// connect("ws://127.0.0.1:3012", |out| {
/// out.send("Hello WebSocket").unwrap();
///
/// move |msg| {
/// println!("Got message: {}", msg);
/// out.close(CloseCode::Normal)
/// }
/// }).unwrap()
/// ```
///
pub fn connect<U, F, H>(url: U, factory: F) -> Result<()>
where
U: Borrow<str>,
F: FnMut(Sender) -> H,
H: Handler,
{
let mut ws = WebSocket::new(factory)?;
let parsed = url::Url::parse(url.borrow()).map_err(|err| {
Error::new(
ErrorKind::Internal,
format!("Unable to parse {} as url due to {:?}", url.borrow(), err),
)
})?;
ws.connect(parsed)?;
ws.run()?;
Ok(())
}
/// WebSocket settings
#[derive(Debug, Clone, Copy)]
pub struct Settings {
/// The maximum number of connections that this WebSocket will support.
/// The default setting is low and should be increased when expecting more
/// connections because this is a hard limit and no new connections beyond
/// this limit can be made until an old connection is dropped.
/// Default: 100
pub max_connections: usize,
/// The number of events anticipated per connection. The event loop queue size will
/// be `queue_size` * `max_connections`. In order to avoid an overflow error,
/// `queue_size` * `max_connections` must be less than or equal to `usize::max_value()`.
/// The queue is shared between connections, which means that a connection may schedule
/// more events than `queue_size` provided that another connection is using less than
/// `queue_size`. However, if the queue is maxed out a Queue error will occur.
/// Default: 5
pub queue_size: usize,
/// Whether to panic when unable to establish a new TCP connection.
/// Default: false
pub panic_on_new_connection: bool,
/// Whether to panic when a shutdown of the WebSocket is requested.
/// Default: false
pub panic_on_shutdown: bool,
/// The maximum number of fragments the connection can handle without reallocating.
/// Default: 10
pub fragments_capacity: usize,
/// Whether to reallocate when `fragments_capacity` is reached. If this is false,
/// a Capacity error will be triggered instead.
/// Default: true
pub fragments_grow: bool,
/// The maximum length of outgoing frames. Messages longer than this will be fragmented.
/// Default: 65,535
pub fragment_size: usize,
/// The maximum length of acceptable incoming frames. Messages longer than this will be rejected.
/// Default: unlimited
pub max_fragment_size: usize,
/// The size of the incoming buffer. A larger buffer uses more memory but will allow for fewer
/// reallocations.
/// Default: 2048
pub in_buffer_capacity: usize,
/// Whether to reallocate the incoming buffer when `in_buffer_capacity` is reached. If this is
/// false, a Capacity error will be triggered instead.
/// Default: true
pub in_buffer_grow: bool,
/// The size of the outgoing buffer. A larger buffer uses more memory but will allow for fewer
/// reallocations.
/// Default: 2048
pub out_buffer_capacity: usize,
/// Whether to reallocate the incoming buffer when `out_buffer_capacity` is reached. If this is
/// false, a Capacity error will be triggered instead.
/// Default: true
pub out_buffer_grow: bool,
/// Whether to panic when an Internal error is encountered. Internal errors should generally
/// not occur, so this setting defaults to true as a debug measure, whereas production
/// applications should consider setting it to false.
/// Default: true
pub panic_on_internal: bool,
/// Whether to panic when a Capacity error is encountered.
/// Default: false
pub panic_on_capacity: bool,
/// Whether to panic when a Protocol error is encountered.
/// Default: false
pub panic_on_protocol: bool,
/// Whether to panic when an Encoding error is encountered.
/// Default: false
pub panic_on_encoding: bool,
/// Whether to panic when a Queue error is encountered.
/// Default: false
pub panic_on_queue: bool,
/// Whether to panic when an Io error is encountered.
/// Default: false
pub panic_on_io: bool,
/// Whether to panic when a Timer error is encountered.
/// Default: false
pub panic_on_timeout: bool,
/// Whether to shutdown the eventloop when an interrupt is received.
/// Default: true
pub shutdown_on_interrupt: bool,
/// The WebSocket protocol requires frames sent from client endpoints to be masked as a
/// security and sanity precaution. Enforcing this requirement, which may be removed at some
/// point may cause incompatibilities. If you need the extra security, set this to true.
/// Default: false
pub masking_strict: bool,
/// The WebSocket protocol requires clients to verify the key returned by a server to ensure
/// that the server and all intermediaries can perform the protocol. Verifying the key will
/// consume processing time and other resources with the benefit that we can fail the
/// connection early. The default in WS-RS is to accept any key from the server and instead
/// fail late if a protocol error occurs. Change this setting to enable key verification.
/// Default: false
pub key_strict: bool,
/// The WebSocket protocol requires clients to perform an opening handshake using the HTTP
/// GET method for the request. However, since only WebSockets are supported on the connection,
/// verifying the method of handshake requests is not always necessary. To enforce the
/// requirement that handshakes begin with a GET method, set this to true.
/// Default: false
pub method_strict: bool,
/// Indicate whether server connections should use ssl encryption when accepting connections.
/// Setting this to true means that clients should use the `wss` scheme to connect to this
/// server. Note that using this flag will in general necessitate overriding the
/// `Handler::upgrade_ssl_server` method in order to provide the details of the ssl context. It may be
/// simpler for most users to use a reverse proxy such as nginx to provide server side
/// encryption.
///
/// Default: false
pub encrypt_server: bool,
/// Disables Nagle's algorithm.
/// Usually tcp socket tries to accumulate packets to send them all together (every 200ms).
/// When enabled socket will try to send packet as fast as possible.
///
/// Default: false
pub tcp_nodelay: bool,
}
impl Default for Settings {
fn default() -> Settings {
Settings {
max_connections: 100,
queue_size: 5,
panic_on_new_connection: false,
panic_on_shutdown: false,
fragments_capacity: 10,
fragments_grow: true,
fragment_size: u16::max_value() as usize,
max_fragment_size: usize::max_value(),
in_buffer_capacity: 2048,
in_buffer_grow: true,
out_buffer_capacity: 2048,
out_buffer_grow: true,
panic_on_internal: true,
panic_on_capacity: false,
panic_on_protocol: false,
panic_on_encoding: false,
panic_on_queue: false,
panic_on_io: false,
panic_on_timeout: false,
shutdown_on_interrupt: true,
masking_strict: false,
key_strict: false,
method_strict: false,
encrypt_server: false,
tcp_nodelay: false,
}
}
}
/// The WebSocket struct. A WebSocket can support multiple incoming and outgoing connections.
pub struct WebSocket<F>
where
F: Factory,
{
poll: Poll,
handler: io::Handler<F>,
}
impl<F> WebSocket<F>
where
F: Factory,
{
/// Create a new WebSocket using the given Factory to create handlers.
pub fn new(factory: F) -> Result<WebSocket<F>> {
Builder::new().build(factory)
}
/// Consume the WebSocket and bind to the specified address.
/// If the `addr_spec` yields multiple addresses this will return after the
/// first successful bind. `local_addr` can be called to determine which
/// address it ended up binding to.
/// After the server is successfully bound you should start it using `run`.
pub fn bind<A>(mut self, addr_spec: A) -> Result<WebSocket<F>>
where
A: ToSocketAddrs,
{
let mut last_error = Error::new(ErrorKind::Internal, "No address given");
for addr in addr_spec.to_socket_addrs()? {
if let Err(e) = self.handler.listen(&mut self.poll, &addr) {
error!("Unable to listen on {}", addr);
last_error = e;
} else {
let actual_addr = self.handler.local_addr().unwrap_or(addr);
info!("Listening for new connections on {}.", actual_addr);
return Ok(self);
}
}
Err(last_error)
}
/// Consume the WebSocket and listen for new connections on the specified address.
///
/// # Safety
///
/// This method will block until the event loop finishes running.
pub fn listen<A>(self, addr_spec: A) -> Result<WebSocket<F>>
where
A: ToSocketAddrs,
{
self.bind(addr_spec).and_then(|server| server.run())
}
/// Queue an outgoing connection on this WebSocket. This method may be called multiple times,
/// but the actual connections will not be established until `run` is called.
pub fn connect(&mut self, url: url::Url) -> Result<&mut WebSocket<F>> {
let sender = self.handler.sender();
info!("Queuing connection to {}", url);
sender.connect(url)?;
Ok(self)
}
/// Run the WebSocket. This will run the encapsulated event loop blocking the calling thread until
/// the WebSocket is shutdown.
pub fn run(mut self) -> Result<WebSocket<F>> {
self.handler.run(&mut self.poll)?;
Ok(self)
}
/// Get a Sender that can be used to send messages on all connections.
/// Calling `send` on this Sender is equivalent to calling `broadcast`.
/// Calling `shutdown` on this Sender will shutdown the WebSocket even if no connections have
/// been established.
#[inline]
pub fn broadcaster(&self) -> Sender {
self.handler.sender()
}
/// Get the local socket address this socket is bound to. Will return an error
/// if the backend returns an error. Will return a `NotFound` error if
/// this WebSocket is not a listening socket.
pub fn local_addr(&self) -> ::std::io::Result<SocketAddr> {
self.handler.local_addr()
}
}
/// Utility for constructing a WebSocket from various settings.
#[derive(Debug, Default, Clone, Copy)]
pub struct Builder {
settings: Settings,
}
// TODO: add convenience methods for each setting
impl Builder {
/// Create a new Builder with default settings.
pub fn new() -> Builder {
Builder::default()
}
/// Build a WebSocket using this builder and a factory.
/// It is possible to use the same builder to create multiple WebSockets.
pub fn build<F>(&self, factory: F) -> Result<WebSocket<F>>
where
F: Factory,
{
Ok(WebSocket {
poll: Poll::new()?,
handler: io::Handler::new(factory, self.settings),
})
}
/// Set the WebSocket settings to use.
pub fn with_settings(&mut self, settings: Settings) -> &mut Builder {
self.settings = settings;
self
}
}