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//! Contains utilities for connection to the X11 server.
use crate::errors::{ConnectError, ParseError};
use crate::protocol::xproto::{Setup, SetupAuthenticate, SetupFailed, SetupRequest};
use crate::x11_utils::{Serialize, TryParse};
#[cfg(feature = "std")]
use crate::xauth::{get_auth, Family};
use alloc::{vec, vec::Vec};
use core::convert::TryFrom;
use core::fmt;
/// The connection handshake used to connect to the X11 server.
///
/// In order to connect to the X11 server, the client must send the
/// server a request containing important pieces of client data. In
/// response, the server sends the client a response containing one
/// of the following:
///
/// - An error indicating that the setup request is malformed, or the
/// setup otherwise failed.
/// - A request for further authorization data.
/// - The [`Setup`](protocol/xproto/struct.Setup.html) for the connection,
/// which contains server-specific information and is necessary for
/// the client's ability to communicate with the server.
///
/// This handshake contains four relevant methods:
///
/// - `new`, which creates the handshake and also returns the setup request
/// to send to the server.
/// - `buffer`, which returns an `&mut [u8]` containing the buffer
/// which is intended to hold the bytes received from the server.
/// - `advance`, which takes a `usize` indicating how many bytes
/// were received from the server and advances the buffer.
/// - `into_setup`, which consumes this `Connect` and returns the
/// full `Setup`.
///
/// # Examples
///
/// Let's say you have an object `stream` which implements `Read`
/// and `Write`. In addition, you already have the connection family,
/// the address of the connection, and the display. You can use the `Connect`
/// to establish an X11 connection like so:
///
/// ```rust,no_run
/// # use x11rb_protocol::connect::Connect;
/// # use x11rb_protocol::xauth::Family;
/// # use std::{error::Error, io::prelude::*};
/// # fn main() -> Result<(), Box<dyn Error>> {
/// # struct Stream;
/// # impl Read for Stream {
/// # fn read(&mut self, buf: &mut [u8]) -> std::io::Result<usize> {
/// # Ok(buf.len())
/// # }
/// # }
/// # impl Write for Stream {
/// # fn write(&mut self, buf: &[u8]) -> std::io::Result<usize> {
/// # Ok(buf.len())
/// # }
/// # fn flush(&mut self) -> std::io::Result<()> {
/// # Ok(())
/// # }
/// # }
/// # let mut stream = Stream;
/// let family = Family::INTERNET;
/// let address = b"foobar";
/// let display = 0;
///
/// let (mut connect, setup_request) = Connect::new(family, address, display)?;
///
/// // send the setup request to the server
/// stream.write_all(&setup_request)?;
///
/// // receive the setup response from the server
/// loop {
/// let adv = stream.read(connect.buffer())?;
///
/// // if we've completed the setup, break out of the loop
/// if connect.advance(adv) {
/// break;
/// }
/// }
///
/// // get the setup used for our connection
/// let setup = connect.into_setup()?;
/// # Ok(())
/// # }
/// ```
///
/// If, instead, `stream` implements `AsyncRead` and `AsyncWrite`, the code
/// would be identical, but with `.await` after `read` and `write_all`.
pub struct Connect {
// input buffer
buffer: Vec<u8>,
// position in the buffer that has been filled
advanced: usize,
}
const INITIAL_CAPACITY: usize = 8;
// X11 interprets capital B as big endian, and lowercase l as little endian.
#[cfg(target_endian = "little")]
const BYTE_ORDER: u8 = b'l';
#[cfg(not(target_endian = "little"))]
const BYTE_ORDER: u8 = b'B';
// protocol version
const PROTOCOL_MAJOR_VERSION: u16 = 11;
const PROTOCOL_MINOR_VERSION: u16 = 0;
impl Connect {
/// The initial state of a `Connect`.
fn blank() -> Self {
Self {
buffer: vec![0; INITIAL_CAPACITY],
advanced: 0,
}
}
/// Create a new `Connect` from the given authorization data.
///
/// This uses the provided protocol name and data to establish the connection,
/// rather than the default protocol name and data found in `Xauthority`.
///
/// # Example
///
/// ```rust
/// # use x11rb_protocol::connect::Connect;
///
/// let (connect, setup_request) = Connect::with_authorization(
/// b"MIT-MAGIC-COOKIE-1".to_vec(),
/// b"my_secret_password".to_vec(),
/// );
/// ```
pub fn with_authorization(protocol_name: Vec<u8>, protocol_data: Vec<u8>) -> (Self, Vec<u8>) {
// craft the setup request
let sr = SetupRequest {
byte_order: BYTE_ORDER,
protocol_major_version: PROTOCOL_MAJOR_VERSION,
protocol_minor_version: PROTOCOL_MINOR_VERSION,
authorization_protocol_name: protocol_name,
authorization_protocol_data: protocol_data,
};
// return it
(Self::blank(), sr.serialize())
}
/// Create a new `Connect` from the information necessary to connect to the X11 server.
///
/// This returns the connection handshake object as well as the setup request to send to the server.
#[cfg(feature = "std")]
pub fn new(
family: Family,
address: &[u8],
display: u16,
) -> Result<(Self, Vec<u8>), ConnectError> {
match get_auth(family, address, display)? {
Some((name, data)) => Ok(Self::with_authorization(name, data)),
None => {
// fall through to no authorization
Ok(Self::with_authorization(Vec::new(), Vec::new()))
}
}
}
/// Returns the buffer that needs to be filled with incoming data from the server.
///
/// After filling this buffer (using a method like `Read::read`), call [`Self::advance`] with
/// the number of bytes read to indicate that the buffer has been filled.
pub fn buffer(&mut self) -> &mut [u8] {
&mut self.buffer[self.advanced..]
}
/// Advance the internal buffer, given the number of bytes that have been read.
pub fn advance(&mut self, bytes: usize) -> bool {
self.advanced += bytes;
debug_assert!(self.buffer.len() >= self.advanced);
// if we've read up to the initial capacity, tell how many more bytes
// we need to read
if self.advanced == INITIAL_CAPACITY {
// remaining length is at byte range 6-7 in 4-bytes
let length = u16::from_ne_bytes([self.buffer[6], self.buffer[7]]);
let length = length as usize * 4;
// allocate more room
// use reserve_exact because this will be the final
// length of the vector
self.buffer.reserve_exact(length);
self.buffer.resize(length + self.buffer.len(), 0);
false
} else {
self.advanced == self.buffer.len()
}
}
/// Returns the setup provided by the server.
///
/// # Errors
///
/// - If this method is called before the server returns all of the required data,
/// it returns `ConnectError::NotEnoughData`.
/// - If the server fails to establish the X11 connection, the `ConnectError::SetupFailed`
/// variant is returned.
/// - If the server failed to authenticate the user, the `ConnectError::SetupAuthenticate`
/// error is returned.
/// - If the server failed to parse any of the above responses, the
/// `ConnectError::ParseError` error is returned.
pub fn into_setup(self) -> Result<Setup, ConnectError> {
// if we aren't full yet, panic
if self.advanced != self.buffer.len() {
return Err(ConnectError::Incomplete {
expected: self.buffer.len(),
received: self.advanced,
});
}
// parse the setup response
match self.buffer[0] {
0 => {
// an error has occurred
let (failed, _) = SetupFailed::try_parse(&self.buffer)?;
Err(ConnectError::SetupFailed(failed))
}
1 => {
// the setup is valid!
let (success, _) = Setup::try_parse(&self.buffer)?;
Ok(success)
}
2 => {
// we need further authentication
let (more_auth, _) = SetupAuthenticate::try_parse(&self.buffer)?;
Err(ConnectError::SetupAuthenticate(more_auth))
}
_ => {
// this is undefined
Err(ParseError::InvalidValue.into())
}
}
}
}
impl fmt::Debug for Connect {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Connect")
.field(
"buffer",
&format_args!("{}/{}", self.advanced, self.buffer.len()),
)
.finish()
}
}
impl TryFrom<Connect> for Setup {
type Error = ConnectError;
fn try_from(connect: Connect) -> Result<Self, Self::Error> {
connect.into_setup()
}
}
#[cfg(test)]
mod tests {
use super::Connect;
use crate::errors::ConnectError;
use crate::protocol::xproto::{ImageOrder, Setup, SetupAuthenticate, SetupFailed};
use crate::x11_utils::Serialize;
use alloc::vec;
use core::mem::drop;
fn test_setup() -> Setup {
let mut s = Setup {
status: 1,
protocol_major_version: 11,
protocol_minor_version: 0,
length: 0,
release_number: 0,
resource_id_base: 1,
resource_id_mask: 1,
motion_buffer_size: 0,
maximum_request_length: 0,
image_byte_order: ImageOrder::LSB_FIRST,
bitmap_format_bit_order: ImageOrder::LSB_FIRST,
bitmap_format_scanline_unit: 32,
bitmap_format_scanline_pad: 32,
min_keycode: 0,
max_keycode: 0,
vendor: b"Testing Setup".to_vec(),
pixmap_formats: vec![],
roots: vec![],
};
// +3 so it rounds up
s.length = ((s.serialize().len() - 8 + 3) / 4) as u16;
s
}
fn try_receive_bytes(item: &impl Serialize) -> Result<Setup, ConnectError> {
let mut connect = Connect::blank();
// feed in a setup
let mut item_bytes = vec![];
item.serialize_into(&mut item_bytes);
let mut i = 0;
loop {
i += 1;
if i > 500 {
panic!("too many iterations");
}
// copy bytes to connect
let buffer = connect.buffer();
let bytes_to_copy = std::cmp::min(item_bytes.len(), buffer.len());
buffer[..bytes_to_copy].copy_from_slice(&item_bytes[..bytes_to_copy]);
// drain the bytes that we've already copied
drop(item_bytes.drain(..bytes_to_copy));
// check advance
if connect.advance(bytes_to_copy) {
break;
}
}
connect.into_setup()
}
#[test]
fn test_connect_receive_setup() {
let setup = test_setup();
let b = try_receive_bytes(&setup);
match b {
Ok(s) => assert_eq!(s, setup),
Err(e) => panic!("{:?}", e),
}
}
#[test]
fn test_connect_receive_setup_authenticate() {
let setup = SetupAuthenticate {
status: 2,
reason: b"Needs more auth.".to_vec(),
};
let b = try_receive_bytes(&setup);
match b {
Ok(s) => panic!("{:?}", s),
Err(ConnectError::SetupAuthenticate(e)) => assert_eq!(e, setup),
Err(e) => panic!("{:?}", e),
}
}
#[test]
fn test_connect_receive_setup_failed() {
let mut setup = SetupFailed {
status: 0,
protocol_major_version: 11,
protocol_minor_version: 0,
length: 0,
reason: b"whatever".to_vec(),
};
setup.length = ((setup.serialize().len() - 8) / 4) as _;
let b = try_receive_bytes(&setup);
match b {
Ok(s) => panic!("{:?}", s),
Err(ConnectError::SetupFailed(e)) => assert_eq!(e, setup),
Err(e) => panic!("{:?}", e),
}
}
}